public WorldParameter(WorldParser.WorldParameterType type, string name) { m_type = type; m_name = name; }
public string GetParameterType() { return(WorldParser.GetVariableType(m_type)); }
public WorldParameter(WorldParser.WorldParameterType type, string name, double min,double max,string unit) { //used for state variables and action variables m_type = type; m_name = name; m_min = min; m_max = max; m_unit = unit; }