static public List <TerrainTextureDef> getDefsOfActiveSet() { List <TerrainTextureDef> texList = new List <TerrainTextureDef>(); for (int i = 0; i < SimTerrainType.mActiveWorkingSet.Count; i++) { texList.Add(SimTerrainType.getFromNumber(SimTerrainType.mActiveWorkingSet[i])); } return(texList); }
static public List <string> getTypeNamesOfActiveSet() { List <string> texList = new List <string>(); for (int i = 0; i < SimTerrainType.mActiveWorkingSet.Count; i++) { texList.Add(SimTerrainType.getFromNumber(SimTerrainType.mActiveWorkingSet[i]).TypeName); } return(texList); }