Exemple #1
0
 public static void JustTouch(float x, float y)
 {
     if (x > 375 && x < 690 && y > 1050 && y < 1150 && !_blockFlag)
     {
         Hide();
         Result_Solo.Show(false);
     }
 }
Exemple #2
0
        public static void MovedTouch(float x1, float y1, float x2, float y2)
        {
            if (x1 > 375 && x1 < 690 && y1 > 1050 && y1 < 1150 &&
                x2 > 375 && x2 < 690 && y2 > 1050 && y2 < 1150 && !_blockFlag)
            {
                Hide();
                Result_Solo.Show(false);
            }
            Line buff = Methods.DrawLine(x1, y1, x2, y2, _points);

            if (buff != nLine && !_usedLines.Contains(buff) && !_blockFlag)
            {
                _pllines.Add(buff);
                _pllines.Add(ReverseLine(buff));
                _plArr = _pllines.ToArray();
                GameView.Instance.Invalidate();
                if (!_endGameFlag && IsBotWin())
                {
                    _endGameFlag    = true;
                    _blockFlag      = true;
                    aTimer.Elapsed += new ElapsedEventHandler(OnTimedEventFalse);
                    aTimer.Interval = 3000;
                    aTimer.Enabled  = true;
                    return;
                }
                if (!_endGameFlag && IsPlayerWin())
                {
                    _endGameFlag    = true;
                    _blockFlag      = true;
                    aTimer.Elapsed += new ElapsedEventHandler(OnTimedEventTrue);
                    aTimer.Interval = 3000;
                    aTimer.Enabled  = true;
                    return;
                }
                _usedLines.Add(buff);
                _usedLines.Add(ReverseLine(buff));
                TurnSender();
                if (!_endGameFlag && IsBotWin())
                {
                    _endGameFlag    = true;
                    _blockFlag      = true;
                    aTimer.Elapsed += new ElapsedEventHandler(OnTimedEventFalse);
                    aTimer.Interval = 3000;
                    aTimer.Enabled  = true;
                    return;
                }
                if (!_endGameFlag && IsPlayerWin())
                {
                    _endGameFlag    = true;
                    _blockFlag      = true;
                    aTimer.Elapsed += new ElapsedEventHandler(OnTimedEventTrue);
                    aTimer.Interval = 3000;
                    aTimer.Enabled  = true;
                    return;
                }
            }
        }
Exemple #3
0
 private static void OnTimedEventFalse(object source, ElapsedEventArgs e)
 {
     aTimer.Enabled = false;
     Hide();
     Result_Solo.Show(false);
 }