Exemple #1
0
 /// <summary>
 /// Gets the skill value.
 /// </summary>
 /// <returns>The skill numeric value.</returns>
 /// <param name="name">Name of skill to find.</param>
 public int GetSkillValue(string name)
 {
     return(SkillRanks.GetScore(name));
 }
Exemple #2
0
 /// <summary>
 /// Processes the stat modifier. This takes anything that modifies stats and relays it to interested classes that might want to monitor for it
 /// TODO: Better mechanism would be a call back whenever a stat modifier is sent to the character sheet
 /// </summary>
 /// <param name="modifier">Modifier that can change stats.</param>
 public void ProcessStatModifier(IModifiesStats modifier)
 {
     SkillRanks.ProcessModifier(modifier);
     this.Defense.ProcessModifier(modifier);
     this.Offense.ProcessModifier(modifier);
 }
Exemple #3
0
 /// <summary>
 /// Gets a character skill.
 /// </summary>
 /// <returns>The character's ability with the skill found.</returns>
 /// <param name="skill">Skill to lookup.</param>
 public CharacterSkill GetSkill(Skill skill)
 {
     return(SkillRanks.GetSkill(skill.Name));
 }