Exemple #1
0
 public static unsafe void GetTranslatedShaderSource(this AngleTranslatedShaderSource thisApi, [Flow(FlowDirection.In)] uint shader, [Flow(FlowDirection.In)] uint bufSize, [Count(Count = 1), Flow(FlowDirection.Out)] Span <uint> length, [Flow(FlowDirection.Out)] string source)
 {
     // SpanOverloader
     thisApi.GetTranslatedShaderSource(shader, bufSize, out length.GetPinnableReference(), source);
 }
 public static unsafe void GetTranslatedShaderSource(this AngleTranslatedShaderSource thisApi, [Flow(FlowDirection.In)] uint shader, [Flow(FlowDirection.In)] uint bufSize, [Count(Count = 1), Flow(FlowDirection.Out)] uint *length, [Count(Parameter = "bufSize"), Flow(FlowDirection.Out)] Span <string> source)
 {
     // SpanOverloader
     thisApi.GetTranslatedShaderSource(shader, bufSize, length, out source.GetPinnableReference());
 }