private void SaveTexture(Texture texture, string filename)
        {
            using (var image = texture.GetDataAsImage())
            {
                //Send to server and store to disk
                var imageData = new TestResultImage { CurrentVersion = "1.0", Frame = "0", Image = image, TestName = "" };
                var payload = new ScreenShotPayload { FileName = filename };
                var resultFileStream = new MemoryStream();
                var writer = new BinaryWriter(resultFileStream);
                imageData.Write(writer);

                Task.Run(() =>
                {
                    payload.Data = resultFileStream.ToArray();
                    payload.Size = payload.Data.Length;
                    socketMessageLayer.Send(payload).Wait();
                    resultFileStream.Dispose();
                });
            }
        }