public object New(Type type)
            {
                var settings = new SceneEditorGraphicsModeHDRSettings();

                // By default, only activate ToneMap and Gamma correction
                var fx = settings.PostProcessingEffects;

                fx.LightStreak.Enabled = false;
                fx.ColorTransforms.Transforms.Add(new ToneMap()
                {
                    LuminanceLocalFactor = 0.0f
                });
                fx.ColorTransforms.Transforms.Add(new FilmGrain()
                {
                    Enabled = false
                });
                fx.ColorTransforms.Transforms.Add(new Vignetting()
                {
                    Enabled = false
                });
                fx.DepthOfField.Enabled = false;
                fx.Bloom.Enabled        = false;
                fx.LensFlare.Enabled    = false;

                return(settings);
            }
            public object New(Type type)
            {
                var settings = new SceneEditorGraphicsModeHDRSettings();

                // By default, only activate ToneMap and Gamma correction
                var fx = settings.PostProcessingEffects;
                fx.LightStreak.Enabled = false;
                fx.ColorTransforms.Transforms.Add(new ToneMap() { LuminanceLocalFactor = 0.0f });
                fx.ColorTransforms.Transforms.Add(new FilmGrain() { Enabled = false });
                fx.ColorTransforms.Transforms.Add(new Vignetting() { Enabled =  false } );
                fx.DepthOfField.Enabled = false;
                fx.Bloom.Enabled = false;
                fx.LensFlare.Enabled = false;

                return settings;
            }