Exemple #1
0
        public static ChunkHeader Read(SerializationStream stream)
        {
            int magic = stream.ReadInt32();
            if (magic != Magic)
            {
                // Rewind
                stream.NativeStream.Seek(-4, SeekOrigin.Current);
                return null;
            }

            int version = stream.ReadInt32();
            var header = new ChunkHeader(version);
            if (version == 1)
            {
                header.Type = stream.ReadString();
                header.OffsetToObject = stream.ReadInt32();
                header.OffsetToReferences = stream.ReadInt32();
            }
            return header;
        }
Exemple #2
0
        internal ChunkHeader ReadChunkHeader(string url)
        {
            if (!FileProvider.FileExists(url))
            {
                HandleAssetNotFound(url);
                return(null);
            }

            using (var stream = FileProvider.OpenStream(url, VirtualFileMode.Open, VirtualFileAccess.Read))
            {
                // File does not exist
                // TODO/Benlitz: Add a log entry for that, it's not expected to happen
                if (stream == null)
                {
                    return(null);
                }

                // Read header
                var streamReader = new BinarySerializationReader(stream);
                return(ChunkHeader.Read(streamReader));
            }
        }
Exemple #3
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        public static ChunkHeader Read(SerializationStream stream)
        {
            int magic = stream.ReadInt32();

            if (magic != Magic)
            {
                // Rewind
                stream.NativeStream.Seek(-4, SeekOrigin.Current);
                return(null);
            }

            int version = stream.ReadInt32();
            var header  = new ChunkHeader(version);

            if (version == 1)
            {
                header.Type               = stream.ReadString();
                header.OffsetToObject     = stream.ReadInt32();
                header.OffsetToReferences = stream.ReadInt32();
            }
            return(header);
        }
Exemple #4
0
        private void SerializeObject(Queue <SerializeOperation> serializeOperations, string url, object obj, bool publicReference)
        {
            // Don't create context in case we don't want to serialize referenced objects
            //if (!SerializeReferencedObjects && obj != RootObject)
            //    return null;

            // Already saved?
            // TODO: Ref counting? Should we change it on save? Probably depends if we cache or not.
            if (LoadedAssetReferences.ContainsKey(obj))
            {
                return;
            }

            var serializer = Serializer.GetSerializer(null, obj.GetType());

            if (serializer == null)
            {
                throw new InvalidOperationException(string.Format("Content serializer for {0} could not be found.", obj.GetType()));
            }

            var contentSerializerContext = new ContentSerializerContext(url, ArchiveMode.Serialize, this);

            using (var stream = FileProvider.OpenStream(url, VirtualFileMode.Create, VirtualFileAccess.Write))
            {
                var streamWriter = new BinarySerializationWriter(stream);
                PrepareSerializerContext(contentSerializerContext, streamWriter.Context);

                ChunkHeader header = null;

                // Allocate space in the stream, and also include header version in the hash computation, which is better
                // If serialization type is null, it means there should be no header.
                var serializationType = serializer.SerializationType;
                if (serializationType != null)
                {
                    header      = new ChunkHeader();
                    header.Type = serializer.SerializationType.AssemblyQualifiedName;
                    header.Write(streamWriter);
                    header.OffsetToObject = (int)streamWriter.NativeStream.Position;
                }

                contentSerializerContext.SerializeContent(streamWriter, serializer, obj);

                // Write references and updated header
                if (header != null)
                {
                    header.OffsetToReferences = (int)streamWriter.NativeStream.Position;
                    contentSerializerContext.SerializeReferences(streamWriter);

                    // Move back to the pre-allocated header position in the steam
                    stream.Seek(0, SeekOrigin.Begin);

                    // Write actual header.
                    header.Write(new BinarySerializationWriter(stream));
                }
            }

            var assetReference = new AssetReference(url, publicReference);

            contentSerializerContext.AssetReference = assetReference;
            SetAssetObject(assetReference, obj);

            // Process content references
            // TODO: Should we work at ChunkReference level?
            foreach (var contentReference in contentSerializerContext.ContentReferences)
            {
                if (contentReference.ObjectValue != null)
                {
                    var attachedReference = AttachedReferenceManager.GetAttachedReference(contentReference.ObjectValue);
                    if (attachedReference == null || attachedReference.IsProxy)
                    {
                        continue;
                    }

                    serializeOperations.Enqueue(new SerializeOperation(contentReference.Location, contentReference.ObjectValue, false));
                }
            }
        }
Exemple #5
0
        private object DeserializeObject(Queue <DeserializeOperation> serializeOperations, AssetReference parentAssetReference, string url, Type objType, object obj, AssetManagerLoaderSettings settings)
        {
            // Try to find already loaded object
            AssetReference assetReference = FindDeserializedObject(url, objType);

            if (assetReference != null && assetReference.Deserialized)
            {
                // Add reference
                bool isRoot = parentAssetReference == null;
                if (isRoot || parentAssetReference.References.Add(assetReference))
                {
                    IncrementReference(assetReference, isRoot);
                }

                return(assetReference.Object);
            }

            if (!FileProvider.FileExists(url))
            {
                HandleAssetNotFound(url);
                return(null);
            }

            ContentSerializerContext contentSerializerContext;
            object result;

            // Open asset binary stream
            using (var stream = FileProvider.OpenStream(url, VirtualFileMode.Open, VirtualFileAccess.Read))
            {
                // File does not exist
                // TODO/Benlitz: Add a log entry for that, it's not expected to happen
                if (stream == null)
                {
                    return(null);
                }

                Type headerObjType = null;

                // Read header
                var streamReader = new BinarySerializationReader(stream);
                var chunkHeader  = ChunkHeader.Read(streamReader);
                if (chunkHeader != null)
                {
                    headerObjType = Type.GetType(chunkHeader.Type);
                }

                // Find serializer
                var serializer = Serializer.GetSerializer(headerObjType, objType);
                if (serializer == null)
                {
                    throw new InvalidOperationException(string.Format("Content serializer for {0}/{1} could not be found.", headerObjType, objType));
                }
                contentSerializerContext = new ContentSerializerContext(url, ArchiveMode.Deserialize, this)
                {
                    LoadContentReferences = settings.LoadContentReferences
                };

                // Read chunk references
                if (chunkHeader != null && chunkHeader.OffsetToReferences != -1)
                {
                    // Seek to where references are stored and deserialize them
                    streamReader.NativeStream.Seek(chunkHeader.OffsetToReferences, SeekOrigin.Begin);
                    contentSerializerContext.SerializeReferences(streamReader);
                    streamReader.NativeStream.Seek(chunkHeader.OffsetToObject, SeekOrigin.Begin);
                }

                if (assetReference == null)
                {
                    // Create AssetReference
                    assetReference = new AssetReference(url, parentAssetReference == null);
                    contentSerializerContext.AssetReference = assetReference;
                    result = obj ?? serializer.Construct(contentSerializerContext);
                    SetAssetObject(assetReference, result);
                }
                else
                {
                    result = assetReference.Object;
                    contentSerializerContext.AssetReference = assetReference;
                }

                assetReference.Deserialized = true;

                PrepareSerializerContext(contentSerializerContext, streamReader.Context);

                contentSerializerContext.SerializeContent(streamReader, serializer, result);

                // Add reference
                if (parentAssetReference != null)
                {
                    parentAssetReference.References.Add(assetReference);
                }
            }

            if (settings.LoadContentReferences)
            {
                // Process content references
                // TODO: Should we work at ChunkReference level?
                foreach (var contentReference in contentSerializerContext.ContentReferences)
                {
                    bool shouldBeLoaded = true;

                    //AssetReference childReference;

                    if (settings.ContentFilter != null)
                    {
                        settings.ContentFilter(contentReference, ref shouldBeLoaded);
                    }

                    if (shouldBeLoaded)
                    {
                        serializeOperations.Enqueue(new DeserializeOperation(assetReference, contentReference.Location, contentReference.Type, contentReference.ObjectValue));
                    }
                }
            }

            return(result);
        }
Exemple #6
0
        internal object DeserializeObject(AssetReference parentAssetReference, out AssetReference assetReference, string url, Type objType, AssetManagerLoaderSettings settings, ConverterContext converterContext = null)
        {
            // Resolve URL
            ObjectId objectId;

            if (!FileProvider.AssetIndexMap.TryGetValue(url, out objectId))
            {
                throw new InvalidOperationException(string.Format("Asset [{0}] not found.", url));
            }

            // Try to find already loaded object
            if (loadedAssetsByUrl.TryGetValue(objectId, out assetReference))
            {
                while (assetReference != null && !objType.GetTypeInfo().IsAssignableFrom(assetReference.Object.GetType().GetTypeInfo()))
                {
                    assetReference = assetReference.Next;
                }

                if (assetReference != null)
                {
                    // Add reference
                    bool isRoot = parentAssetReference == null;
                    if (isRoot || parentAssetReference.References.Add(assetReference))
                    {
                        IncrementReference(assetReference, isRoot);
                    }

                    return(assetReference.Object);
                }
            }

            if (!FileProvider.FileExists(url))
            {
                throw new InvalidOperationException(string.Format("Asset [{0}] not found.", url));
            }

            ContentSerializerContext contentSerializerContext;
            object result;

            // Open asset binary stream
            using (var stream = FileProvider.OpenStream(url, VirtualFileMode.Open, VirtualFileAccess.Read))
            {
                // File does not exist
                // TODO/Benlitz: Add a log entry for that, it's not expected to happen
                if (stream == null)
                {
                    return(null);
                }

                Type headerObjType = null;

                // Read header
                var streamReader = new BinarySerializationReader(stream);
                var chunkHeader  = ChunkHeader.Read(streamReader);
                if (chunkHeader != null)
                {
                    headerObjType = Type.GetType(chunkHeader.Type);
                }

                // Find serializer
                var serializer = Serializer.GetSerializer(headerObjType, objType);
                if (serializer == null)
                {
                    throw new InvalidOperationException(string.Format("Content serializer for {0}/{1} could not be found.", headerObjType, objType));
                }
                contentSerializerContext = new ContentSerializerContext(url, ArchiveMode.Deserialize, this);

                // Read chunk references
                if (chunkHeader != null && chunkHeader.OffsetToReferences != -1)
                {
                    // Seek to where references are stored and deserialize them
                    streamReader.NativeStream.Seek(chunkHeader.OffsetToReferences, SeekOrigin.Begin);
                    contentSerializerContext.SerializeReferences(streamReader);
                    streamReader.NativeStream.Seek(chunkHeader.OffsetToObject, SeekOrigin.Begin);
                }

                // Create AssetReference
                assetReference = new AssetReference(objectId, url, parentAssetReference == null);
                contentSerializerContext.AssetReference = assetReference;

                result = serializer.Construct(contentSerializerContext);

                PrepareSerializerContext(contentSerializerContext, streamReader.Context);
                contentSerializerContext.ConverterContext = converterContext;

                result = contentSerializerContext.SerializeContent(streamReader, serializer, result);

                SetAssetObject(assetReference, result);

                // Add reference
                if (parentAssetReference != null)
                {
                    parentAssetReference.References.Add(assetReference);
                }
            }

            if (settings.LoadContentReferences)
            {
                // Process content references
                // TODO: Should we work at ChunkReference level?
                foreach (var contentReference in contentSerializerContext.ContentReferences)
                {
                    bool shouldBeLoaded = true;

                    AssetReference childReference;

                    if (settings.ContentFilter != null)
                    {
                        settings.ContentFilter(contentReference, ref shouldBeLoaded);
                    }

                    if (shouldBeLoaded)
                    {
                        contentReference.ObjectValue = DeserializeObject(assetReference, out childReference, contentReference.Location, contentReference.Type, settings);
                    }
                }
            }

            return(result);
        }