public static Book LoadBook(BinaryReader br, Series parent) { Book bk = new Book(br.ReadString(), parent); bk.Summary = br.ReadString(); bk.UID = br.ReadInt32(); bk.Notes = Note.LoadListOfNotes(); bk.Chapters = Chapter.LoadListOfChapters(br, bk); return bk; }
public Chapter(string title, Book parent) { this.Title = title; AddToBook(parent); Summary = ""; MajorConflict = ""; MinorConflict = ""; Scenes = new List<Scene>(); Notes = new List<Note>(); }
public static List<Chapter> LoadListOfChapters(BinaryReader br, Book parent) { List<Chapter> list = new List<Chapter>(); int count = br.ReadInt32(); for (int i = 0; i < count; i++) { list.Add(LoadChapter(br, parent)); } return list; }
public static Chapter LoadChapter(BinaryReader br, Book parent) { Chapter cp = new Chapter(br.ReadString(), parent); // Title cp.Summary = br.ReadString(); cp.Notes = Note.LoadListOfNotes(); cp.MajorConflict = br.ReadString(); cp.MinorConflict = br.ReadString(); cp.Scenes = Scene.LoadListOfScenes(br, cp); return cp; }
private void copAddBook_Click(object sender, EventArgs e) { if (InputStrDialog.Show( "Add Book", "Enter title of book") == DialogResult.OK) { Book bk = new Book(InputStrDialog.Result, series); TreeNode node = new TreeNode(bk.Title); SuperNode.Nodes.Add(node); node.Tag = bk; SetTreeNodeIcons(node); ListViewItem lvi = new ListViewItem(bk.Title); lvi.SubItems.Add(""); sortBooks.AddItem(lvi); cmdBookFilter.Items.Add(bk); SuperNode.Expand(); } treeSeries.SelectedNode = selnode; }
/// <summary> /// Populate the list of chapters given the currently selected book. /// </summary> /// <param name="bk"></param> private void PopulateChapterList(Book bk) { // This flag is set to true if the book containing // the scene is selected. bool foundOriginalParent = false; lstChapters.Items.Clear(); foreach (Chapter cp in bk.Chapters) { lstChapters.Items.Add(cp); if (item is Scene && cp == ((Scene)item).ParentChapter) { lstChapters.SelectedItem = cp; foundOriginalParent = true; } } // Only select first Chapter if item is a Scene. // Otherwise, -1 = nothing in Chapter list select. if (!foundOriginalParent && lstChapters.Items.Count > 0) lstChapters.SelectedIndex = (item is Scene ? 0 : -1); }
/// <summary> /// Add this chapter to a book. /// </summary> /// <param name="book"></param> public void AddToBook(Book parent) { parent.Chapters.Add(this); ParentBook = parent; }
public void DeleteChapter(Chapter cp, Book book) { book.Chapters.Remove(cp); foreach (Scene sc in cp.Scenes) { Scene.deletedUIDS.Add(sc.UID); } }
public void DeleteBook(Book book) { Books.Remove(book); // Delete scene files contained in book at next save foreach (Chapter cp in book.Chapters) { foreach (Scene sc in cp.Scenes) { Scene.deletedUIDS.Add(sc.UID); } } // Remove book appearances from characters foreach (Character character in Characters) { character.Appearances.Remove(book.UID); } }