public new void Attack(Soldier Enemy)
        {
            if (Enemy.isEnemy && (Enemy.POSITION - this.POSITION) <= this.RANGE)
                Enemy.HP -= this.ATK;

            if (Enemy.HP <= 0)
            {
                if (Enemy.GetType() == typeof(Saber)) { EXP += 1; }
                else if (Enemy.GetType() == typeof(Saber)) { EXP += 1; }
                else if (Enemy.GetType() == typeof(Archer)) { EXP += 1; }
                else if (Enemy.GetType() == typeof(Caster)) { EXP += 1; }
                else if (Enemy.GetType() == typeof(Berserker)) { EXP += 1; }
                else if (Enemy.GetType() == typeof(Rider)) { EXP += 1; }
                else if (Enemy.GetType() == typeof(Lancer)) { EXP += 1; }
                else if (Enemy.GetType() == typeof(Assassin)) { EXP += 1; }
                else if (Enemy.GetType() == typeof(HERO)) { EXP += 1; }
                else if (Enemy.GetType() == typeof(BOSS)) { EXP += 1; }
            }
        }
        //攻擊敵方
        public bool Attack(Soldier Enemy)
        {
            //兩個兵陣營不相同 && 兩兵間距離小於攻擊範圍
            if ((Enemy.isEnemy!=this.isEnemy) && Math.Abs(Enemy.POSITION - this.POSITION) <= this.RANGE)
            {
                Enemy.GetHurt(ATK, null);
                if (!isAttack) //判斷是否需要換gif圖
                {
                    if (imgSourceAttack == null)
                        imgSourceAttack = imgSourceMove.Replace("Move", "Attack");
                    //MessageBox.Show(imgSourceAttack);

                    var _image = new BitmapImage();
                    _image.BeginInit();
                    _image.UriSource = new Uri(imgSourceAttack, UriKind.Absolute);
                    _image.EndInit();
                    ImageBehavior.SetAnimatedSource(Image, _image);
                    isAttack = true;
                }
                return true;
            }
            return false;
        }