Exemple #1
0
        private void SocketReceiveLoop()
        {
            while (true)
            {
                if (!isConnected)
                {
                    continue;
                }

                // receive data from server
                var recvData = new byte[MAX_DATA_SIZE];
                var recvLen  = socket.Receive(recvData);

                if (recvLen == 0)
                {
                    // lost connection
                    Debug.Log("lost connection!!!");
                    socket.Close();
                    socket       = null;
                    _isConnected = false;
                    continue;
                }
                else
                {
                    // write receive data to buffer
                    var recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen);
                    // Debug.Log("[receive data]: " + recvStr);
                    Message recvMessage = null;
                    try
                    {
                        recvMessage = JsonUtility.FromJson <Message>(recvStr);
                    }
                    catch {
                        Debug.Log("[Bad Mesaage]: " + recvStr);
                        continue;
                    }

                    receiveBuffer.Write(recvMessage);
                }
            }
        }
Exemple #2
0
        private void SocketReceiveLoop()
        {
            Connect();

            while (true)
            {
                try
                {
                    // receive data from server
                    var recvData = new byte[MAX_DATA_SIZE];
                    var recvLen  = socket.Receive(recvData);

                    if (recvLen == 0)
                    {
                        // lost connection
                        _isConnected = false;
                        Connect();
                        continue;
                    }
                    else
                    {
                        // write receive data to buffer
                        var recvStr = Encoding.ASCII.GetString(recvData, 0, recvLen);
                        foreach (var msg in PDUParser.ParsePDU(recvStr))
                        {
                            receiveBuffer.Write(msg);
                        }
                    }
                }
                catch {
                    _isConnected = false;
                    Connect();
                    continue;
                }
            }
        }