public virtual int SetOutputNode( ID2D1TransformNode node ) { var fp = GetFunctionPointer(7); if (m_SetOutputNodeFunc == null) { m_SetOutputNodeFunc = (SetOutputNodeFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(SetOutputNodeFunc)); } return(m_SetOutputNodeFunc(m_ptr, node != null ? node.Ptr : IntPtr.Zero)); }
public virtual int CreateTransformNodeFromEffect( ID2D1Effect effect, out ID2D1TransformNode transformNode ) { var fp = GetFunctionPointer(6); if (m_CreateTransformNodeFromEffectFunc == null) { m_CreateTransformNodeFromEffectFunc = (CreateTransformNodeFromEffectFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(CreateTransformNodeFromEffectFunc)); } transformNode = new ID2D1TransformNode(); return(m_CreateTransformNodeFromEffectFunc(m_ptr, effect != null ? effect.Ptr : IntPtr.Zero, out transformNode.PtrForNew)); }
public virtual int ConnectToEffectInput( uint toEffectInputIndex, ID2D1TransformNode node, uint toNodeInputIndex ) { var fp = GetFunctionPointer(9); if (m_ConnectToEffectInputFunc == null) { m_ConnectToEffectInputFunc = (ConnectToEffectInputFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(ConnectToEffectInputFunc)); } return(m_ConnectToEffectInputFunc(m_ptr, toEffectInputIndex, node != null ? node.Ptr : IntPtr.Zero, toNodeInputIndex)); }
public virtual int ConnectNode( ID2D1TransformNode fromNode, ID2D1TransformNode toNode, uint toNodeInputIndex ) { var fp = GetFunctionPointer(8); if (m_ConnectNodeFunc == null) { m_ConnectNodeFunc = (ConnectNodeFunc)Marshal.GetDelegateForFunctionPointer(fp, typeof(ConnectNodeFunc)); } return(m_ConnectNodeFunc(m_ptr, fromNode != null ? fromNode.Ptr : IntPtr.Zero, toNode != null ? toNode.Ptr : IntPtr.Zero, toNodeInputIndex)); }