/// <summary>
		/// This method loads the data from cache into a Hashtable.
		/// 
		/// Pass a SockIO object which is ready to receive data and a Hashtable
		/// to store the results.
		/// </summary>
		/// <param name="sock">socket waiting to pass back data</param>
		/// <param name="hm">hashmap to store data into</param>
		/// <param name="asString">if true, and if we are using NativehHandler, return string val</param>
		private void LoadItems(SockIO sock, Hashtable hm, bool asString) 
		{
			while(true) 
			{
				string line = sock.ReadLine();

				if(line.StartsWith(VALUE)) 
				{
					string[] info = line.Split(' ');
					string key    = info[1];
					int flag      = int.Parse(info[2], new NumberFormatInfo());
					int length    = int.Parse(info[3], new NumberFormatInfo());
				
					// read obj into buffer
					byte[] buf = new byte[length];
					sock.Read(buf);
					sock.ClearEndOfLine();

					// ready object
					object o=null;
				
					// check for compression
					if((flag & F_COMPRESSED) != 0)
					{
					    MemoryStream mem = null;
					    GZipStream gzi = null;
						try 
						{
							// read the input stream, and write to a byte array output stream since
							// we have to read into a byte array, but we don't know how large it
							// will need to be, and we don't want to resize it a bunch
                            mem = new MemoryStream(buf.Length);
						    gzi = new GZipStream(new MemoryStream(buf), CompressionMode.Compress);
							
							int count;
							var tmp = new byte[2048];
                            while ((count = gzi.Read(tmp, 0, tmp.Length)) > 0)
                            {
                                mem.Write(tmp, 0, count);
                            }

						    // store uncompressed back to buffer
							buf = mem.ToArray();
						}
						finally
						{
						    if(mem!=null)
						    {
						        mem.Close();
                                mem.Dispose();
						    }
                            if(gzi != null)
                            {
                                gzi.Close();
                                gzi.Dispose();
                            }
						}
					}

					// we can only take out serialized objects
					if((flag & F_SERIALIZED) == 0) 
					{
						if(_primitiveAsString || asString) 
						{
							o = Encoding.GetEncoding(_defaultEncoding).GetString(buf);
						}
						else 
						{
							// decoding object
							try 
							{
								o = NativeHandler.Decode(buf);    
							}
							catch(Exception e) 
							{
                                return;
							}
						}
					}
					else 
					{
						// deserialize if the data is serialized
					    MemoryStream memStream = null;
						try 
						{
							memStream = new MemoryStream(buf);
							o = new BinaryFormatter().Deserialize(memStream);
						}
						catch(SerializationException e) 
						{
						}
                        finally
						{
						    if(memStream != null)
						    {
						        memStream.Close();
                                memStream.Dispose();
						    }
						}
					}

					// store the object into the cache
					hm[ key ] =  o ;
				}
				else if(END == line) 
				{
					break;
				}
			}
		}
        /// <summary>
        /// This method loads the data from cache into a Hashtable.
        ///
        /// Pass a SockIO object which is ready to receive data and a Hashtable
        /// to store the results.
        /// </summary>
        /// <param name="sock">socket waiting to pass back data</param>
        /// <param name="hm">hashmap to store data into</param>
        /// <param name="asString">if true, and if we are using NativehHandler, return string val</param>
        private void LoadItems(SockIO sock, Hashtable hm, bool asString)
        {
            while (true)
            {
                string line = sock.ReadLine();

                if (line.StartsWith(VALUE))
                {
                    string[] info   = line.Split(' ');
                    string   key    = info[1];
                    int      flag   = int.Parse(info[2], new NumberFormatInfo());
                    int      length = int.Parse(info[3], new NumberFormatInfo());

                    // read obj into buffer
                    byte[] buf = new byte[length];
                    sock.Read(buf);
                    sock.ClearEndOfLine();

                    // ready object
                    object o = null;

                    // check for compression
                    if ((flag & F_COMPRESSED) != 0)
                    {
                        MemoryStream mem = null;
                        GZipStream   gzi = null;
                        try
                        {
                            // read the input stream, and write to a byte array output stream since
                            // we have to read into a byte array, but we don't know how large it
                            // will need to be, and we don't want to resize it a bunch
                            mem = new MemoryStream(buf.Length);
                            gzi = new GZipStream(new MemoryStream(buf), CompressionMode.Compress);

                            int count;
                            var tmp = new byte[2048];
                            while ((count = gzi.Read(tmp, 0, tmp.Length)) > 0)
                            {
                                mem.Write(tmp, 0, count);
                            }

                            // store uncompressed back to buffer
                            buf = mem.ToArray();
                        }
                        finally
                        {
                            if (mem != null)
                            {
                                mem.Close();
                                mem.Dispose();
                            }
                            if (gzi != null)
                            {
                                gzi.Close();
                                gzi.Dispose();
                            }
                        }
                    }

                    // we can only take out serialized objects
                    if ((flag & F_SERIALIZED) == 0)
                    {
                        if (_primitiveAsString || asString)
                        {
                            o = Encoding.GetEncoding(_defaultEncoding).GetString(buf);
                        }
                        else
                        {
                            // decoding object
                            try
                            {
                                o = NativeHandler.Decode(buf);
                            }
                            catch (Exception e)
                            {
                                return;
                            }
                        }
                    }
                    else
                    {
                        // deserialize if the data is serialized
                        MemoryStream memStream = null;
                        try
                        {
                            memStream = new MemoryStream(buf);
                            o         = new BinaryFormatter().Deserialize(memStream);
                        }
                        catch (SerializationException e)
                        {
                        }
                        finally
                        {
                            if (memStream != null)
                            {
                                memStream.Close();
                                memStream.Dispose();
                            }
                        }
                    }

                    // store the object into the cache
                    hm[key] = o;
                }
                else if (END == line)
                {
                    break;
                }
            }
        }