Exemple #1
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 public TreeBuilder(GameController input, GameUI ui, CameraMover camera, TreeType type)
     : base(input, ui, camera, type.MyTypeInstance, Cost.Free)
 {
     this.type = type;
     InitUI(ui, out uiElem, out sizeSlider);
 }
Exemple #2
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 public Tree(ILevelManager level, IBuilding building, TreeType type)
     : base(level, building)
 {
     this.type = type;
 }
Exemple #3
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        /// <summary>
        ///
        /// </summary>
        /// <param name="level"></param>
        /// <param name="building"></param>
        /// <param name="growthTime">Time after which the tree grows into its full size</param>
        /// <param name="startSize">Start size of the tree as a multiplier of the standard size in prefab.</param>
        /// <param name="finalSize">Final size of the tree as a multiplier of the standard size in prefab.</param>
        /// <param name="type"></param>
        public Tree(ILevelManager level, IBuilding building, float growthTime, float startSize, float finalSize, TreeType type)
            : base(level, building)
        {
            this.type             = type;
            this.curSpreadTimeout = SpreadTimeout;

            this.FinalSize       = finalSize;
            this.changePerSecond = (finalSize - startSize) / growthTime;
            this.currentSize     = startSize;
            building.Node.ScaleNode(startSize);
        }