public BaseEmitter_CS(StageDataPackage StageData, CS_Data CSData, EmitterMode EmitterMode) { this.StageData = StageData; this.CSData = CSData; EventGroupList = new List <EventGroup>(); EventsExecutionList = new List <Execution>(); HealthPoint = 1000000f; HitEnabled = false; Region = 0; Count = 1; this.EmitterMode = EmitterMode; switch (EmitterMode) { case EmitterMode.Bullet: CSBullet = new BaseBullet_CS(StageData); break; case EmitterMode.StraightLaser: CSLaserS = new BaseStraightLaser_CS(StageData); break; case EmitterMode.RadialLaser: CSLaserR = new BaseRadialLaser_CS(StageData); break; case EmitterMode.BendLaser: CSLaserB = new BaseBendLaser_CS(StageData); break; case EmitterMode.Effect: CSEffect = new BaseEffect_CS(StageData); break; } }
public void ShootBullet() { float x = EmitPoint.X; float y = EmitPoint.Y; PointF originalPosition; float num1; if (x == -99999.0) { originalPosition = MyPlane.OriginalPosition; num1 = originalPosition.X; } else if (x == -99998.0) { originalPosition = this.OriginalPosition; num1 = originalPosition.X; } else { num1 = (float)(x - 320.0 + 192.0); } float num2; if (y == -99999.0) { originalPosition = MyPlane.OriginalPosition; num2 = originalPosition.Y; } else if (y == -99998.0) { originalPosition = this.OriginalPosition; num2 = originalPosition.Y; } else { num2 = (float)(y - 240.0 + 224.0); } if (EmitterMode == EmitterMode.StraightLaser || EmitterMode == EmitterMode.RadialLaser || EmitterMode == EmitterMode.BendLaser) { originalPosition = this.OriginalPosition; num1 = originalPosition.X; originalPosition = this.OriginalPosition; num2 = originalPosition.Y; } PointF OriginalPosition = new PointF(num1 + RanX * (float)Ran.NextPMDouble(), num2 + RanY * (float)Ran.NextPMDouble()); double edi = EmitDirection != -99999.0 ? (EmitDirection + RanEmitDirection * Ran.NextPMDouble() + SubBullet.RanDirection * Ran.NextPMDouble()) * Math.PI / 180.0 : GetDirection(MyPlane) + (RanEmitDirection * Ran.NextPMDouble() + SubBullet.RanDirection * Ran.NextPMDouble()) * Math.PI / 180.0; double num3 = RadiusDirection != -99999.0 ? (RadiusDirection + RanRadiusDirection * Ran.NextPMDouble()) * Math.PI / 180.0 : GetDirection(MyPlane) + RanRadiusDirection * Ran.NextPMDouble() * Math.PI / 180.0; float num4 = EmitRadius + RanRadius * (float)Ran.NextPMDouble(); int num5 = Way + (int)(RanWay * Ran.NextPMDouble()); float num6 = SubBullet.Velocity + SubBullet.RanVelocity * (float)Ran.NextPMDouble(); float num7 = SubBullet.AccelerateCS + SubBullet.RanAccelerate * (float)Ran.NextPMDouble(); double num8 = SubBullet.AccDirection + SubBullet.RanAccDirection; double num9 = Range + RanRange * Ran.NextPMDouble(); if (RDirectionWithDirection) { num3 += edi; } double num10 = num9 * Math.PI / 180.0 / num5; edi -= (num5 - 1) * num10 / 2.0; double num11 = num3 - (num5 - 1) * num10 / 2.0; if (EffectType == 2) { EmitterSaveEnegy3D emitterSaveEnegy3D = new EmitterSaveEnegy3D(StageData, OriginalPosition, CSEffect.ColorValue); StageData.SoundPlay("se_ch02.wav"); } else if (EffectType == 3) { EmitterGiveOutEnegy3D emitterGiveOutEnegy3D = new EmitterGiveOutEnegy3D(StageData, OriginalPosition, CSEffect.ColorValue); StageData.SoundPlay("se_cat00.wav"); StageData.SoundPlay("se_enep02.wav"); } else { for (int index1 = 0; index1 < num5; ++index1) { PointF p = new PointF(OriginalPosition.X + num4 * (float)Math.Cos(num11), OriginalPosition.Y + num4 * (float)Math.Sin(num11)); for (int index2 = 0; index2 < Count; ++index2) { if (EmitterMode == EmitterMode.Bullet || EmitterMode == EmitterMode.StraightLaser || EmitterMode == EmitterMode.RadialLaser || EmitterMode == EmitterMode.BendLaser) { BaseBullet_Touhou b = new BaseBullet_Touhou(StageData); if (CSBullet != null) { b = (BaseBullet_Touhou)CSBullet.Clone(); b.OriginalPosition = p; b.GhostingCount = b.GhostingCount; b.AngleDegree += CSBullet.RanAngle * Ran.NextPMDouble(); } else if (CSLaserS != null) { b = (BaseBullet_Touhou)CSLaserS.Clone(); b.OriginalPosition = p; b.Angle = -1.0 * Math.PI / 2.0; b.Active = true; } else if (CSLaserR != null) { b = (BaseBullet_Touhou)CSLaserR.Clone(); b.OriginalPosition = p; b.Angle = Math.PI / 2.0; b.UnRemoveable = true; b.Active = true; } else if (CSLaserB != null) { b = (BaseBullet_Touhou)CSLaserB.Clone(); b.OriginalPosition = p; b.UnRemoveable = true; b.Active = true; } b.GhostingCount = b.GhostingCount; b.Velocity = num6 - index2 * DeltaV; b.Direction = edi; b.AccelerateCS = num7; b.AccDirection = num8; b.ID = ID; b.LayerID = LayerID; if (MotionBinding) { b.SetBinding(this); } BulletList.Add(b); if (EmitterMode == EmitterMode.Bullet) { CSData.EmitterList.ForEach(em => { if (em.BindingID != ID) { return; } b.UnRemoveable = true; BaseEmitter_CS baseEmitterCs = (BaseEmitter_CS)em.Clone(); StageData.EnemyPlaneList.Add(baseEmitterCs); baseEmitterCs.OriginalPosition = p; baseEmitterCs.LifeTime = SubBullet.LifeTime; baseEmitterCs.ColorValue = SubBullet.ColorValue; baseEmitterCs.TransparentValueF = SubBullet.TransparentValueF; baseEmitterCs.Direction = edi; baseEmitterCs.DestPoint = SubBullet.DestPoint; baseEmitterCs.Active = SubBullet.Active; baseEmitterCs.OutBound = SubBullet.OutBound; if (baseEmitterCs.BindWithDirection) { baseEmitterCs.EmitDirection += edi * 180.0 / Math.PI; } baseEmitterCs.SetBinding(b); if (!baseEmitterCs.DeepBinding) { baseEmitterCs.Time = Time; baseEmitterCs.LifeTime = Math.Min(SubBullet.LifeTime + Time, em.StartTime + em.Duration); } }); } } else if (EmitterMode == EmitterMode.Enemy) { BaseEnemyPlane_Touhou enemy = (BaseEnemyPlane_Touhou)SubBullet.Clone(); enemy.LifeTime = 0; enemy.OriginalPosition = p; enemy.GhostingCount = enemy.GhostingCount; enemy.Velocity = num6 - index2 * DeltaV; enemy.Direction = edi; enemy.AccelerateCS = num7; enemy.AccDirection = num8; enemy.ID = ID; enemy.LayerID = LayerID; if (MotionBinding) { enemy.SetBinding(this); } EnemyPlaneList.Add(enemy); CSData.EmitterList.ForEach(em => { if (em.BindingID != ID) { return; } BaseEmitter_CS baseEmitterCs = (BaseEmitter_CS)em.Clone(); StageData.EnemyPlaneList.Add(baseEmitterCs); baseEmitterCs.OriginalPosition = p; baseEmitterCs.LifeTime = SubBullet.LifeTime; baseEmitterCs.ColorValue = SubBullet.ColorValue; baseEmitterCs.TransparentValueF = SubBullet.TransparentValueF; baseEmitterCs.Direction = edi; baseEmitterCs.DestPoint = SubBullet.DestPoint; baseEmitterCs.Active = SubBullet.Active; baseEmitterCs.OutBound = SubBullet.OutBound; baseEmitterCs.SetBinding(enemy); if (baseEmitterCs.BindWithDirection) { baseEmitterCs.EmitDirection += edi * 180.0 / Math.PI; } if (!baseEmitterCs.DeepBinding) { baseEmitterCs.Time = Time; baseEmitterCs.LifeTime = Math.Min(SubBullet.LifeTime + Time, em.StartTime + em.Duration); } }); } else if (EmitterMode == EmitterMode.Effect) { BaseEffect_CS baseEffectCs = (BaseEffect_CS)CSEffect.Clone(); baseEffectCs.OriginalPosition = p; baseEffectCs.GhostingCount = baseEffectCs.GhostingCount; baseEffectCs.AngleDegree += CSEffect.RanAngle * Ran.NextPMDouble(); baseEffectCs.Velocity = num6 - index2 * DeltaV; baseEffectCs.Direction = edi; baseEffectCs.AccelerateCS = num7; baseEffectCs.AccDirection = num8; baseEffectCs.ID = ID; baseEffectCs.LayerID = LayerID; if (MotionBinding) { baseEffectCs.SetBinding(this); } EffectList.Add(baseEffectCs); } } num11 += num10; edi += num10; if (SpecifySE) { StageData.SoundPlay(SoundName); } else if (EmitterMode == EmitterMode.Bullet) { StageData.SoundPlay("se_tan00a.wav", OriginalPosition.X / BoundRect.Width); } else if (EmitterMode == EmitterMode.StraightLaser || EmitterMode == EmitterMode.RadialLaser) { StageData.SoundPlay("se_lazer00.wav", OriginalPosition.X / BoundRect.Width); } } } }
public override void Ctrl() { base.Ctrl(); if (1 < this.Time && this.Time < 60) { int num1 = 7; double num2 = 360.0 / (double)num1; for (int index = 0; index < num1; ++index) { BaseEffect baseEffect1 = new BaseEffect(this.StageData, "bullet23_0", this.Position, 1.5f, 0.0); baseEffect1.DirectionDegree = (double)(this.Time * 18) + num2 * (double)index; baseEffect1.ScaleWidth = 0.3f; baseEffect1.ScaleLength = 0.3f; baseEffect1.LifeTime = 999; BaseEffect baseEffect2 = baseEffect1; baseEffect2.OutBound = false; baseEffect2.DirectionVelocityDegree = -2.8f; baseEffect2.VelocityDictionary.Add(40, 3f); baseEffect2.AccelerateDictionary.Add(115, 2f); baseEffect2.AccelerateDictionary.Add(123, 0.0f); baseEffect2.DirectionVelocityDegreeDictionary.Add(115, (float)((this.Ran.NextPMDouble() - 80.0) / 45.0)); baseEffect2.DirectionVelocityDegreeDictionary.Add(160, 0.0f); baseEffect2.ScaleLengthVelocityDictionary.Add(115, 0.3f); baseEffect2.ScaleWidthVelocityDictionary.Add(115, 0.1f); baseEffect2.ScaleLengthVelocityDictionary.Add(120, 0.0f); baseEffect2.ScaleWidthVelocityDictionary.Add(120, 0.0f); baseEffect2.SetBinding((BaseObject)this); BaseEffect baseEffect3 = new BaseEffect(this.StageData, "bullet23_0", this.Position, 1.5f, 0.0); baseEffect3.DirectionDegree = (double)(180 - this.Time * 18) + num2 * (double)index; baseEffect3.ScaleWidth = 0.3f; baseEffect3.ScaleLength = 0.3f; baseEffect3.LifeTime = 999; BaseEffect baseEffect4 = baseEffect3; baseEffect4.OutBound = false; baseEffect4.DirectionVelocityDegree = 2.8f; baseEffect4.VelocityDictionary.Add(40, 3f); baseEffect4.AccelerateDictionary.Add(115, 2f); baseEffect4.AccelerateDictionary.Add(123, 0.0f); baseEffect4.DirectionVelocityDegreeDictionary.Add(115, (float)((80.0 + this.Ran.NextPMDouble()) / 45.0)); baseEffect4.DirectionVelocityDegreeDictionary.Add(160, 0.0f); baseEffect4.ScaleLengthVelocityDictionary.Add(115, 0.3f); baseEffect4.ScaleWidthVelocityDictionary.Add(115, 0.1f); baseEffect4.ScaleLengthVelocityDictionary.Add(120, 0.0f); baseEffect4.ScaleWidthVelocityDictionary.Add(120, 0.0f); baseEffect4.SetBinding((BaseObject)this); } } if (130 < this.Time && this.Time < 220) { for (int index = 0; index < 3; ++index) { BaseEffect_CS baseEffectCs1 = new BaseEffect_CS(this.StageData); baseEffectCs1.TxtureObject = this.TextureObjectDictionary["bullet50_0"]; BaseEffect_CS baseEffectCs2 = baseEffectCs1; Rectangle boundRect = this.BoundRect; double num1 = (double)(boundRect.Width / 2) + 200.0 * this.Ran.NextPMDouble(); boundRect = this.BoundRect; double num2 = (double)(boundRect.Height / 2) + 280.0 * this.Ran.NextPMDouble(); PointF pointF = new PointF((float)num1, (float)num2); baseEffectCs2.OriginalPosition = pointF; baseEffectCs1.Velocity = (float)this.Ran.NextPMDouble(); baseEffectCs1.Direction = Math.PI / 2.0 * this.Ran.NextPMDouble(); baseEffectCs1.Scale = 0.05f; baseEffectCs1.LifeTime = 40; EventGroup eventGroup = new EventGroup(); eventGroup.index = 0; eventGroup.tag = "0"; eventGroup.t = 15; eventGroup.addtime = 15; Event event1 = new Event(); event1.EventString = "当前帧=1:高比变化到0,正弦,14"; event1.String2BulletEvent(); eventGroup.EventList.Add(event1); Event event2 = new Event(); event2.EventString = "当前帧=1:宽比变化到0,正弦,14"; event2.String2BulletEvent(); eventGroup.EventList.Add(event2); baseEffectCs1.EventGroupList.Add(eventGroup); this.EffectList.Add((BaseEffect)baseEffectCs1); } } if (this.Time != 122) { return; } this.ScaleVelocity = 10f; EmitterGiveOutEnegy3D emitterGiveOutEnegy3D = new EmitterGiveOutEnegy3D(this.StageData, this.OriginalPosition, Color.White); this.StageData.SoundPlay("se_cat00.wav"); this.StageData.VibrateStart(this.LifeTime - this.Time); }
public void ShootBullet() { float x = this.EmitPoint.X; float y = this.EmitPoint.Y; PointF originalPosition; float num1; if ((double) x == -99999.0) { originalPosition = this.MyPlane.OriginalPosition; num1 = originalPosition.X; } else if ((double) x == -99998.0) { originalPosition = this.OriginalPosition; num1 = originalPosition.X; } else num1 = (float) ((double) x - 320.0 + 192.0); float num2; if ((double) y == -99999.0) { originalPosition = this.MyPlane.OriginalPosition; num2 = originalPosition.Y; } else if ((double) y == -99998.0) { originalPosition = this.OriginalPosition; num2 = originalPosition.Y; } else num2 = (float) ((double) y - 240.0 + 224.0); if (this.EmitterMode == EmitterMode.StraightLaser || this.EmitterMode == EmitterMode.RadialLaser || this.EmitterMode == EmitterMode.BendLaser) { originalPosition = this.OriginalPosition; num1 = originalPosition.X; originalPosition = this.OriginalPosition; num2 = originalPosition.Y; } PointF OriginalPosition = new PointF(num1 + this.RanX * (float) this.Ran.NextPMDouble(), num2 + this.RanY * (float) this.Ran.NextPMDouble()); double edi = this.EmitDirection != -99999.0 ? (this.EmitDirection + this.RanEmitDirection * this.Ran.NextPMDouble() + this.SubBullet.RanDirection * this.Ran.NextPMDouble()) * Math.PI / 180.0 : this.GetDirection((BaseObject) this.MyPlane) + (this.RanEmitDirection * this.Ran.NextPMDouble() + this.SubBullet.RanDirection * this.Ran.NextPMDouble()) * Math.PI / 180.0; double num3 = this.RadiusDirection != -99999.0 ? (this.RadiusDirection + this.RanRadiusDirection * this.Ran.NextPMDouble()) * Math.PI / 180.0 : this.GetDirection((BaseObject) this.MyPlane) + this.RanRadiusDirection * this.Ran.NextPMDouble() * Math.PI / 180.0; float num4 = this.EmitRadius + this.RanRadius * (float) this.Ran.NextPMDouble(); int num5 = this.Way + (int) ((double) this.RanWay * this.Ran.NextPMDouble()); float num6 = this.SubBullet.Velocity + this.SubBullet.RanVelocity * (float) this.Ran.NextPMDouble(); float num7 = this.SubBullet.AccelerateCS + this.SubBullet.RanAccelerate * (float) this.Ran.NextPMDouble(); double num8 = this.SubBullet.AccDirection + this.SubBullet.RanAccDirection; double num9 = this.Range + this.RanRange * this.Ran.NextPMDouble(); if (this.RDirectionWithDirection) num3 += edi; double num10 = num9 * Math.PI / 180.0 / (double) num5; edi -= (double) (num5 - 1) * num10 / 2.0; double num11 = num3 - (double) (num5 - 1) * num10 / 2.0; if (this.EffectType == 2) { EmitterSaveEnegy3D emitterSaveEnegy3D = new EmitterSaveEnegy3D(this.StageData, OriginalPosition, this.CSEffect.ColorValue); this.StageData.SoundPlay("se_ch02.wav"); } else if (this.EffectType == 3) { EmitterGiveOutEnegy3D emitterGiveOutEnegy3D = new EmitterGiveOutEnegy3D(this.StageData, OriginalPosition, this.CSEffect.ColorValue); this.StageData.SoundPlay("se_cat00.wav"); this.StageData.SoundPlay("se_enep02.wav"); } else { for (int index1 = 0; index1 < num5; ++index1) { PointF p = new PointF(OriginalPosition.X + num4 * (float) Math.Cos(num11), OriginalPosition.Y + num4 * (float) Math.Sin(num11)); for (int index2 = 0; index2 < this.Count; ++index2) { if (this.EmitterMode == EmitterMode.Bullet || this.EmitterMode == EmitterMode.StraightLaser || this.EmitterMode == EmitterMode.RadialLaser || this.EmitterMode == EmitterMode.BendLaser) { BaseBullet_Touhou b = new BaseBullet_Touhou(this.StageData); if (this.CSBullet != null) { b = (BaseBullet_Touhou) this.CSBullet.Clone(); b.OriginalPosition = p; b.GhostingCount = b.GhostingCount; b.AngleDegree += this.CSBullet.RanAngle * this.Ran.NextPMDouble(); } else if (this.CSLaserS != null) { b = (BaseBullet_Touhou) this.CSLaserS.Clone(); b.OriginalPosition = p; b.Angle = -1.0 * Math.PI / 2.0; b.Active = true; } else if (this.CSLaserR != null) { b = (BaseBullet_Touhou) this.CSLaserR.Clone(); b.OriginalPosition = p; b.Angle = Math.PI / 2.0; b.UnRemoveable = true; b.Active = true; } else if (this.CSLaserB != null) { b = (BaseBullet_Touhou) this.CSLaserB.Clone(); b.OriginalPosition = p; b.UnRemoveable = true; b.Active = true; } b.GhostingCount = b.GhostingCount; b.Velocity = num6 - (float) index2 * this.DeltaV; b.Direction = edi; b.AccelerateCS = num7; b.AccDirection = num8; b.ID = this.ID; b.LayerID = this.LayerID; if (this.MotionBinding) b.SetBinding((BaseObject) this); this.BulletList.Add(b); if (this.EmitterMode == EmitterMode.Bullet) this.CSData.EmitterList.ForEach((Action<BaseEmitter_CS>) (em => { if (em.BindingID != this.ID) return; b.UnRemoveable = true; BaseEmitter_CS baseEmitterCs = (BaseEmitter_CS) em.Clone(); this.StageData.EnemyPlaneList.Add((BaseEnemyPlane) baseEmitterCs); baseEmitterCs.OriginalPosition = p; baseEmitterCs.LifeTime = this.SubBullet.LifeTime; baseEmitterCs.ColorValue = this.SubBullet.ColorValue; baseEmitterCs.TransparentValueF = this.SubBullet.TransparentValueF; baseEmitterCs.Direction = edi; baseEmitterCs.DestPoint = this.SubBullet.DestPoint; baseEmitterCs.Active = this.SubBullet.Active; baseEmitterCs.OutBound = this.SubBullet.OutBound; if (baseEmitterCs.BindWithDirection) baseEmitterCs.EmitDirection += edi * 180.0 / Math.PI; baseEmitterCs.SetBinding((BaseObject) b); if (!baseEmitterCs.DeepBinding) { baseEmitterCs.Time = this.Time; baseEmitterCs.LifeTime = Math.Min(this.SubBullet.LifeTime + this.Time, em.StartTime + em.Duration); } })); } else if (this.EmitterMode == EmitterMode.Enemy) { BaseEnemyPlane_Touhou enemy = (BaseEnemyPlane_Touhou) this.SubBullet.Clone(); enemy.LifeTime = 0; enemy.OriginalPosition = p; enemy.GhostingCount = enemy.GhostingCount; enemy.Velocity = num6 - (float) index2 * this.DeltaV; enemy.Direction = edi; enemy.AccelerateCS = num7; enemy.AccDirection = num8; enemy.ID = this.ID; enemy.LayerID = this.LayerID; if (this.MotionBinding) enemy.SetBinding((BaseObject) this); this.EnemyPlaneList.Add((BaseEnemyPlane) enemy); this.CSData.EmitterList.ForEach((Action<BaseEmitter_CS>) (em => { if (em.BindingID != this.ID) return; BaseEmitter_CS baseEmitterCs = (BaseEmitter_CS) em.Clone(); this.StageData.EnemyPlaneList.Add((BaseEnemyPlane) baseEmitterCs); baseEmitterCs.OriginalPosition = p; baseEmitterCs.LifeTime = this.SubBullet.LifeTime; baseEmitterCs.ColorValue = this.SubBullet.ColorValue; baseEmitterCs.TransparentValueF = this.SubBullet.TransparentValueF; baseEmitterCs.Direction = edi; baseEmitterCs.DestPoint = this.SubBullet.DestPoint; baseEmitterCs.Active = this.SubBullet.Active; baseEmitterCs.OutBound = this.SubBullet.OutBound; baseEmitterCs.SetBinding((BaseObject) enemy); if (baseEmitterCs.BindWithDirection) baseEmitterCs.EmitDirection += edi * 180.0 / Math.PI; if (!baseEmitterCs.DeepBinding) { baseEmitterCs.Time = this.Time; baseEmitterCs.LifeTime = Math.Min(this.SubBullet.LifeTime + this.Time, em.StartTime + em.Duration); } })); } else if (this.EmitterMode == EmitterMode.Effect) { BaseEffect_CS baseEffectCs = (BaseEffect_CS) this.CSEffect.Clone(); baseEffectCs.OriginalPosition = p; baseEffectCs.GhostingCount = baseEffectCs.GhostingCount; baseEffectCs.AngleDegree += this.CSEffect.RanAngle * this.Ran.NextPMDouble(); baseEffectCs.Velocity = num6 - (float) index2 * this.DeltaV; baseEffectCs.Direction = edi; baseEffectCs.AccelerateCS = num7; baseEffectCs.AccDirection = num8; baseEffectCs.ID = this.ID; baseEffectCs.LayerID = this.LayerID; if (this.MotionBinding) baseEffectCs.SetBinding((BaseObject) this); this.EffectList.Add((BaseEffect) baseEffectCs); } } num11 += num10; edi += num10; if (this.SpecifySE) this.StageData.SoundPlay(this.SoundName); else if (this.EmitterMode == EmitterMode.Bullet) this.StageData.SoundPlay("se_tan00a.wav", OriginalPosition.X / (float) this.BoundRect.Width); else if (this.EmitterMode == EmitterMode.StraightLaser || this.EmitterMode == EmitterMode.RadialLaser) this.StageData.SoundPlay("se_lazer00.wav", OriginalPosition.X / (float) this.BoundRect.Width); } } }