void MusicMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            Music = !Music;
            Game1.WithMusic = Music;

            SetMenuEntryText();
        }
        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            const string message = "Are you sure you want to quit this game?";

            MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);

            confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;

            ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer);
        }
 void VolumeMusicMenuEntryRight(object sender, PlayerIndexEventArgs e)
 {
     VolumeMusic += 5;
     if (VolumeMusic > 100) VolumeMusic = 100;
     Game1.VolumeMusic = VolumeMusic;
     SetMenuEntryText();
 }
 void VolumeMusicMenuEntryLeft(object sender, PlayerIndexEventArgs e)
 {
     VolumeMusic -= 5;
     if (VolumeMusic < 0) VolumeMusic = 0;
     Game1.VolumeMusic = VolumeMusic;
     SetMenuEntryText();
 }
 void SoundMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     Sound = !Sound;
     Game1.WithSound = Sound;
     SetMenuEntryText();
 }
 void VolumeSoundMenuEntryRight(object sender, PlayerIndexEventArgs e)
 {
     VolumeSound += 5;
     if (VolumeSound > 100) VolumeSound = 100;
     Game1.VolumeSound = VolumeSound;
     SetMenuEntryText();
 }
 void VolumeSoundMenuEntryLeft(object sender, PlayerIndexEventArgs e)
 {
     VolumeSound -= 5;
     if (VolumeSound < 0) VolumeSound = 0;
     Game1.VolumeSound = VolumeSound;
     SetMenuEntryText();
 }
 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     //LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen());
     LoadingScreen.Load(ScreenManager, false, null, new MainMenuScreen());
 }
 void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen());
 }
 void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new OptionsScreen(), e.PlayerIndex);
 }
 void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }
 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }