public Character(CharacterData Data, string Color) { CharacterData = Data; runAnimationL.AnimationSpeed = CharacterData.RunAnimationSpeedL; runAnimationR.AnimationSpeed = CharacterData.RunAnimationSpeedR; CharacterColor = Color; LoadRunAnimation(); Weapon = new Weapon(GameResources.Weapons["Sub"]); }
public Enemy(CharacterData Data, string Color) : base(Data, Color) { }
public Player(CharacterData Data, string Color) : base(Data, Color) { }