Exemple #1
0
 public void CheckReset(object sender, LevelUpEventArgs e)
 {
     if (e.NewLevel == MAX_LEVEL_BEFORE_RESTART)
     {
         StatRecorder.Reset();
         LevelManager.Reset();
         WeaponController.Reset();
         LifeController.Reset();
     }
 }
 /// <summary>
 /// Triggered on level
 /// </summary>
 public void LeveledUp(object sender, LevelUpEventArgs e)
 {
     DamageModifier += DAMAGE_INCREASE_RATE;
 }
Exemple #3
0
 public void CheckReset(object sender, LevelUpEventArgs e)
 {
     if (e.NewLevel == MAX_LEVEL_BEFORE_RESTART)
     {
         StatRecorder.Reset();
         LevelManager.Reset();
         WeaponController.Reset();
         LifeController.Reset();
     }
 }
 /// <summary>
 /// Triggered on level
 /// </summary>
 public void LeveledUp(object sender, LevelUpEventArgs e)
 {
     DamageModifier += DAMAGE_INCREASE_RATE;
 }
 /// <summary>
 /// Triggered on level
 /// </summary>
 public void LeveledUp(object sender, LevelUpEventArgs e)
 {
     MaxLife = Convert.ToInt32(MaxLife * LEVEL_UP_LIFE_INCREASE);
     HealFull();
 }