Exemple #1
0
        public virtual void Update(GameTime gameTime)
        {
            WeaponController.Update(GameTime.Now);
            _interpolationManager.Update(gameTime);

            if (!_interpolationManager.Interpolating)
            {
                MovementController.Update(gameTime);
            }

            AbilityHandler.Update(GameTime.Now);
            _snapShotManager.Update(gameTime);
            base.Update();

            Action command;

            while (_enqueuedCommands.Count > 0)
            {
                if (_enqueuedCommands.TryDequeue(out command) && !this.Disposed)
                {
                    command();
                }
            }
        }