public static void StartGame()
 {
     Menu();
     PlayerStart();
     AIStart();
     GridGeneration.UpdateField();
     GridGenerationAI.UpdateFieldAIAndDontShowShips();
 }
        public static void Shoot(int height, int width, char bullet)
        {
            GridGeneration.UpdateField();
            UnlockShot(height, width, bullet);

            if (bullet == '#' && !GameCycle.isgameEnded)
            {
                EndOfGame.IfPlayerWon();
                if (GameCycle.isgameEnded)
                {
                    GameCycle.GameProcess();
                }
                else
                {
                    PlayerInteraction.Attack();
                    Logic.wasHitFromPlayer();
                }
            }
        }