public void DropBombORIG(Bomb bomb) { if (bomb.owner == this.Owner) return; if (this.Owner != null && !this.Owner.GetRelations()[bomb.owner].AtWar && (this.TurnsSinceTurnover > 10 && EmpireManager.GetEmpireByName(Planet.universeScreen.PlayerLoyalty) == bomb.owner)) this.Owner.GetGSAI().DeclareWarOn(bomb.owner, WarType.DefensiveWar); if ((double)this.ShieldStrengthCurrent > 0.0) { AudioEmitter emitter = new AudioEmitter(); emitter.Position = this.shield.Center; if (Planet.universeScreen.viewState <= UniverseScreen.UnivScreenState.SystemView) { Cue cue = AudioManager.GetCue("sd_impact_shield_01"); cue.Apply3D(Planet.universeScreen.listener, emitter); cue.Play(); } this.shield.Rotation = MathHelper.ToRadians(HelperFunctions.findAngleToTarget(this.Position, new Vector2(bomb.Position.X, bomb.Position.Y))); this.shield.displacement = 0.0f; this.shield.texscale = 2.8f; this.shield.Radius = this.SO.WorldBoundingSphere.Radius + 100f; this.shield.displacement = 0.085f * RandomMath.RandomBetween(1f, 10f); this.shield.texscale = 2.8f; this.shield.texscale = (float)(2.79999995231628 - 0.185000002384186 * (double)RandomMath.RandomBetween(1f, 10f)); this.shield.Center = new Vector3(this.Position.X, this.Position.Y, 2500f); this.shield.pointLight.World = bomb.GetWorld(); this.shield.pointLight.DiffuseColor = new Vector3(0.5f, 0.5f, 1f); this.shield.pointLight.Radius = 50f; this.shield.pointLight.Intensity = 8f; this.shield.pointLight.Enabled = true; Vector3 vector3 = Vector3.Normalize(bomb.Position - this.shield.Center); if (Planet.universeScreen.viewState <= UniverseScreen.UnivScreenState.SystemView) { Planet.universeScreen.flash.AddParticleThreadB(bomb.Position, Vector3.Zero); for (int index = 0; index < 200; ++index) Planet.universeScreen.sparks.AddParticleThreadB(bomb.Position, vector3 * new Vector3(RandomMath.RandomBetween(-25f, 25f), RandomMath.RandomBetween(-25f, 25f), RandomMath.RandomBetween(-25f, 25f))); } this.ShieldStrengthCurrent -= (float)ResourceManager.WeaponsDict[bomb.WeaponName].BombTroopDamage_Max; if ((double)this.ShieldStrengthCurrent >= 0.0) return; this.ShieldStrengthCurrent = 0.0f; } else { float num1 = RandomMath.RandomBetween(0.0f, 100f); bool flag1 = true; if ((double)num1 < 75.0) flag1 = false; this.Population -= 1000f * ResourceManager.WeaponsDict[bomb.WeaponName].BombPopulationKillPerHit; AudioEmitter emitter = new AudioEmitter(); emitter.Position = bomb.Position; if (Planet.universeScreen.viewState <= UniverseScreen.UnivScreenState.SystemView && this.system.isVisible) { Cue cue = AudioManager.GetCue("sd_bomb_impact_01"); cue.Apply3D(Planet.universeScreen.listener, emitter); cue.Play(); ExplosionManager.AddExplosionNoFlames(bomb.Position, 200f, 7.5f, 0.6f); Planet.universeScreen.flash.AddParticleThreadB(bomb.Position, Vector3.Zero); for (int index = 0; index < 50; ++index) Planet.universeScreen.explosionParticles.AddParticleThreadB(bomb.Position, Vector3.Zero); } Planet.OrbitalDrop orbitalDrop = new Planet.OrbitalDrop(); List<PlanetGridSquare> list = new List<PlanetGridSquare>(); if (flag1) { foreach (PlanetGridSquare planetGridSquare in this.TilesList) { if (planetGridSquare.building != null || planetGridSquare.TroopsHere.Count > 0) list.Add(planetGridSquare); } if (list.Count > 0) { int index = (int)RandomMath.RandomBetween(0.0f, (float)list.Count + 1f); if (index > list.Count - 1) index = list.Count - 1; orbitalDrop.Target = list[index]; } else flag1 = false; } if (!flag1) { int num2 = (int)RandomMath.RandomBetween(0.0f, 5f); int num3 = (int)RandomMath.RandomBetween(0.0f, 7f); if (num2 > 4) num2 = 4; if (num3 > 6) num3 = 6; foreach (PlanetGridSquare planetGridSquare in this.TilesList) { if (planetGridSquare.x == num3 && planetGridSquare.y == num2) { orbitalDrop.Target = planetGridSquare; break; } } } if (orbitalDrop.Target.TroopsHere.Count > 0) { orbitalDrop.Target.TroopsHere[0].Strength -= (int)RandomMath.RandomBetween((float)ResourceManager.WeaponsDict[bomb.WeaponName].BombTroopDamage_Min, (float)ResourceManager.WeaponsDict[bomb.WeaponName].BombTroopDamage_Max); if (orbitalDrop.Target.TroopsHere[0].Strength <= 0) { this.TroopsHere.Remove(orbitalDrop.Target.TroopsHere[0]); orbitalDrop.Target.TroopsHere.Clear(); } } else if (orbitalDrop.Target.building != null) { orbitalDrop.Target.building.Strength -= (int)RandomMath.RandomBetween((float)ResourceManager.WeaponsDict[bomb.WeaponName].BombHardDamageMin, (float)ResourceManager.WeaponsDict[bomb.WeaponName].BombHardDamageMax); if (orbitalDrop.Target.building.CombatStrength > 0) orbitalDrop.Target.building.CombatStrength = orbitalDrop.Target.building.Strength; if (orbitalDrop.Target.building.Strength <= 0) { this.BuildingList.Remove(orbitalDrop.Target.building); orbitalDrop.Target.building = (Building)null; } } if (Planet.universeScreen.workersPanel is CombatScreen && Planet.universeScreen.LookingAtPlanet && (Planet.universeScreen.workersPanel as CombatScreen).p == this) { AudioManager.PlayCue("Explo1"); CombatScreen.SmallExplosion smallExplosion = new CombatScreen.SmallExplosion(4); smallExplosion.grid = orbitalDrop.Target.ClickRect; lock (GlobalStats.ExplosionLocker) (Planet.universeScreen.workersPanel as CombatScreen).Explosions.Add(smallExplosion); } if ((double)this.Population <= 0.0) { this.Population = 0.0f; if (this.Owner != null) { this.Owner.GetPlanets().Remove(this); if (this.ExploredDict[EmpireManager.GetEmpireByName(Planet.universeScreen.PlayerLoyalty)]) { Planet.universeScreen.NotificationManager.AddPlanetDiedNotification(this, EmpireManager.GetEmpireByName(Planet.universeScreen.PlayerLoyalty)); bool flag2 = true; if (this.Owner != null) { foreach (Planet planet in this.system.PlanetList) { if (planet.Owner == this.Owner && planet != this) flag2 = false; } if (flag2) this.system.OwnerList.Remove(this.Owner); } this.ConstructionQueue.Clear(); this.Owner = (Empire)null; return; } } } if (ResourceManager.WeaponsDict[bomb.WeaponName].HardCodedAction == null) return; switch (ResourceManager.WeaponsDict[bomb.WeaponName].HardCodedAction) { case "Free Owlwoks": if (this.Owner == null || this.Owner != EmpireManager.GetEmpireByName("Cordrazine Collective")) break; for (int index = 0; index < this.TroopsHere.Count; ++index) { if (this.TroopsHere[index].GetOwner() == EmpireManager.GetEmpireByName("Cordrazine Collective") && this.TroopsHere[index].TargetType == "Soft") { #if STEAM if (SteamManager.SetAchievement("Owlwoks_Freed")) SteamManager.SaveAllStatAndAchievementChanges(); #endif this.TroopsHere[index].SetOwner(bomb.owner); this.TroopsHere[index].Name = Localizer.Token(EmpireManager.GetEmpireByName("Cordrazine Collective").data.TroopNameIndex); this.TroopsHere[index].Description = Localizer.Token(EmpireManager.GetEmpireByName("Cordrazine Collective").data.TroopDescriptionIndex); } } break; } } }
//added by gremlin deveks drop bomb public void DropBomb(Bomb bomb) { if (bomb.owner == this.Owner) { return; } if (this.Owner != null && !this.Owner.GetRelations()[bomb.owner].AtWar && this.TurnsSinceTurnover > 10 && EmpireManager.GetEmpireByName(Planet.universeScreen.PlayerLoyalty) == bomb.owner) { this.Owner.GetGSAI().DeclareWarOn(bomb.owner, WarType.DefensiveWar); } this.CombatTimer = 10f; if (this.ShieldStrengthCurrent <= 0f) { float ran = RandomMath.RandomBetween(0f, 100f); bool hit = true; if (ran < 75f) { hit = false; } Planet population = this; population.Population = population.Population - 1000f * ResourceManager.WeaponsDict[bomb.WeaponName].BombPopulationKillPerHit; AudioEmitter e = new AudioEmitter(); e.Position = bomb.Position; if (Planet.universeScreen.viewState <= UniverseScreen.UnivScreenState.SystemView && this.system.isVisible) { Cue Explode = AudioManager.GetCue("sd_bomb_impact_01"); Explode.Apply3D(Planet.universeScreen.listener, e); Explode.Play(); ExplosionManager.AddExplosionNoFlames(bomb.Position, 200f, 7.5f, 0.6f); Planet.universeScreen.flash.AddParticleThreadB(bomb.Position, Vector3.Zero); for (int i = 0; i < 50; i++) { Planet.universeScreen.explosionParticles.AddParticleThreadB(bomb.Position, Vector3.Zero); } } Planet.OrbitalDrop od = new Planet.OrbitalDrop(); List<PlanetGridSquare> PotentialHits = new List<PlanetGridSquare>(); if (hit) { int buildingcount = 0; foreach (PlanetGridSquare pgs in this.TilesList) { if (pgs.building == null && pgs.TroopsHere.Count <= 0) { continue; } PotentialHits.Add(pgs); if(pgs.building!=null) { buildingcount++; } } if ( PotentialHits.Count <= 0) { hit = false; if (this.BuildingList.Count > 0) this.BuildingList.Clear(); } else { int ranhit = (int)RandomMath.RandomBetween(0f, (float)PotentialHits.Count + 1f); if (ranhit > PotentialHits.Count - 1) { ranhit = PotentialHits.Count - 1; } od.Target = PotentialHits[ranhit]; } } if (!hit) { int row = (int)RandomMath.RandomBetween(0f, 5f); int column = (int)RandomMath.RandomBetween(0f, 7f); if (row > 4) { row = 4; } if (column > 6) { column = 6; } foreach (PlanetGridSquare pgs in this.TilesList) { if (pgs.x != column || pgs.y != row) { continue; } od.Target = pgs; break; } } if (od.Target.TroopsHere.Count > 0) { Troop item = od.Target.TroopsHere[0]; item.Strength = item.Strength - (int)RandomMath.RandomBetween((float)ResourceManager.WeaponsDict[bomb.WeaponName].BombTroopDamage_Min, (float)ResourceManager.WeaponsDict[bomb.WeaponName].BombTroopDamage_Max); if (od.Target.TroopsHere[0].Strength <= 0) { this.TroopsHere.Remove(od.Target.TroopsHere[0]); od.Target.TroopsHere.Clear(); } } else if (od.Target.building != null) { Building target = od.Target.building; target.Strength = target.Strength - (int)RandomMath.RandomBetween((float)ResourceManager.WeaponsDict[bomb.WeaponName].BombHardDamageMin, (float)ResourceManager.WeaponsDict[bomb.WeaponName].BombHardDamageMax); if (od.Target.building.CombatStrength > 0) { od.Target.building.CombatStrength = od.Target.building.Strength; } if (od.Target.building.Strength <= 0) { this.BuildingList.Remove(od.Target.building); od.Target.building = null; bool flag = od.Target.Biosphere; //Added Code here od.Target.Habitable = false; od.Target.highlighted = false; od.Target.Biosphere = false; this.TerraformPoints--; //Building Wasteland = new Building; //Wasteland.Name="Fissionables"; //od.Target.building=Wasteland; if (flag) { foreach (Building bios in this.BuildingList) { if (bios.Name == "Biospheres") { od.Target.building = bios; break; } } if (od.Target.building != null) { this.Population -= od.Target.building.MaxPopIncrease; this.BuildingList.Remove(od.Target.building); od.Target.building = null; } } } } if (Planet.universeScreen.workersPanel is CombatScreen && Planet.universeScreen.LookingAtPlanet && (Planet.universeScreen.workersPanel as CombatScreen).p == this) { AudioManager.PlayCue("Explo1"); CombatScreen.SmallExplosion exp1 = new CombatScreen.SmallExplosion(4); exp1.grid = od.Target.ClickRect; lock (GlobalStats.ExplosionLocker) { (Planet.universeScreen.workersPanel as CombatScreen).Explosions.Add(exp1); } } if (this.Population <= 0f) { this.Population = 0f; if (this.Owner != null) { this.Owner.GetPlanets().Remove(this); if (this.ExploredDict[EmpireManager.GetEmpireByName(Planet.universeScreen.PlayerLoyalty)]) { Planet.universeScreen.NotificationManager.AddPlanetDiedNotification(this, EmpireManager.GetEmpireByName(Planet.universeScreen.PlayerLoyalty)); } bool removeowner = true; if (this.Owner != null) { foreach (Planet other in this.system.PlanetList) { if (other.Owner != this.Owner || other == this) { continue; } removeowner = false; } if (removeowner) { this.system.OwnerList.Remove(this.Owner); } } this.ConstructionQueue.Clear(); this.Owner = null; return; } } if (ResourceManager.WeaponsDict[bomb.WeaponName].HardCodedAction != null) { string hardCodedAction = ResourceManager.WeaponsDict[bomb.WeaponName].HardCodedAction; string str = hardCodedAction; if (hardCodedAction != null) { if (str != "Free Owlwoks") { return; } if (this.Owner != null && this.Owner == EmpireManager.GetEmpireByName("Cordrazine Collective")) { for (int i = 0; i < this.TroopsHere.Count; i++) { if (this.TroopsHere[i].GetOwner() == EmpireManager.GetEmpireByName("Cordrazine Collective") && this.TroopsHere[i].TargetType == "Soft") { if (SteamManager.SetAchievement("Owlwoks_Freed")) { SteamManager.SaveAllStatAndAchievementChanges(); } this.TroopsHere[i].SetOwner(bomb.owner); this.TroopsHere[i].Name = Localizer.Token(EmpireManager.GetEmpireByName("Cordrazine Collective").data.TroopNameIndex); this.TroopsHere[i].Description = Localizer.Token(EmpireManager.GetEmpireByName("Cordrazine Collective").data.TroopDescriptionIndex); } } } } } } else { AudioEmitter emitter = new AudioEmitter(); emitter.Position = this.shield.Center; if (Planet.universeScreen.viewState <= UniverseScreen.UnivScreenState.SystemView) { Cue shieldcue = AudioManager.GetCue("sd_impact_shield_01"); shieldcue.Apply3D(Planet.universeScreen.listener, emitter); shieldcue.Play(); } this.shield.Rotation = MathHelper.ToRadians(HelperFunctions.findAngleToTarget(this.Position, new Vector2(bomb.Position.X, bomb.Position.Y))); this.shield.displacement = 0f; this.shield.texscale = 2.8f; this.shield.Radius = this.SO.WorldBoundingSphere.Radius + 100f; this.shield.displacement = 0.085f * RandomMath.RandomBetween(1f, 10f); this.shield.texscale = 2.8f; this.shield.texscale = 2.8f - 0.185f * RandomMath.RandomBetween(1f, 10f); this.shield.Center = new Vector3(this.Position.X, this.Position.Y, 2500f); this.shield.pointLight.World = bomb.GetWorld(); this.shield.pointLight.DiffuseColor = new Vector3(0.5f, 0.5f, 1f); this.shield.pointLight.Radius = 50f; this.shield.pointLight.Intensity = 8f; this.shield.pointLight.Enabled = true; Vector3 vel = Vector3.Normalize(bomb.Position - this.shield.Center); if (Planet.universeScreen.viewState <= UniverseScreen.UnivScreenState.SystemView) { Planet.universeScreen.flash.AddParticleThreadB(bomb.Position, Vector3.Zero); for (int i = 0; i < 200; i++) { Planet.universeScreen.sparks.AddParticleThreadB(bomb.Position, vel * new Vector3(RandomMath.RandomBetween(-25f, 25f), RandomMath.RandomBetween(-25f, 25f), RandomMath.RandomBetween(-25f, 25f))); } } Planet shieldStrengthCurrent = this; shieldStrengthCurrent.ShieldStrengthCurrent = shieldStrengthCurrent.ShieldStrengthCurrent - (float)ResourceManager.WeaponsDict[bomb.WeaponName].BombTroopDamage_Max; if (this.ShieldStrengthCurrent < 0f) { this.ShieldStrengthCurrent = 0f; return; } } }