public override void LoadContent()
        {
            LightRig rig = base.ScreenManager.Content.Load<LightRig>("example/ShipyardLightrig");
            lock (GlobalStats.ObjectManagerLocker)
            {
                base.ScreenManager.inter.LightManager.Clear();
                base.ScreenManager.inter.LightManager.Submit(rig);
            }
            if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1280 || base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight <= 768)
            {
                this.LowRes = true;
            }
            Rectangle leftRect = new Rectangle(5, 45, 405, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 45 - (int)(0.4f * (float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight) + 10);
            this.ModuleSelectionMenu = new Menu1(base.ScreenManager, leftRect);
            Rectangle modSelR = new Rectangle(0, (this.LowRes ? 45 : 100), 305, (this.LowRes ? 350 : 400));
            this.modSel = new Submenu(base.ScreenManager, modSelR, true);
            this.modSel.AddTab("Wpn");
            this.modSel.AddTab("Pwr");
            this.modSel.AddTab("Def");
            this.modSel.AddTab("Spc");
            this.weaponSL = new ScrollList(this.modSel);
            Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 175), 80f);
            Rectangle active = new Rectangle(modSelR.X, modSelR.Y + modSelR.Height + 15, modSelR.Width, 300);
            this.activeModWindow = new Menu1(base.ScreenManager, active);
            Rectangle acsub = new Rectangle(active.X, modSelR.Y + modSelR.Height + 15, 305, 320);
            if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight > 760)
            {
                acsub.Height = acsub.Height + 120;
            }
            this.activeModSubMenu = new Submenu(base.ScreenManager, acsub);
            this.activeModSubMenu.AddTab("Active Module");
            this.choosefighterrect = new Rectangle(acsub.X + acsub.Width + 5, acsub.Y, 240, 270);
            if (this.choosefighterrect.Y + this.choosefighterrect.Height > base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight)
            {
                int diff = this.choosefighterrect.Y + this.choosefighterrect.Height - base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight;
                this.choosefighterrect.Height = this.choosefighterrect.Height - (diff + 10);
            }
            this.choosefighterrect.Height = acsub.Height;
            this.ChooseFighterSub = new Submenu(base.ScreenManager, this.choosefighterrect);
            this.ChooseFighterSub.AddTab("Choose Fighter");
            this.ChooseFighterSL = new ScrollList(this.ChooseFighterSub, 40);
            foreach (KeyValuePair<string, bool> hull in EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetHDict())
            {
                if (!hull.Value)
                {
                    continue;
                }
                this.AvailableHulls.Add(Ship_Game.ResourceManager.HullsDict[hull.Key]);
            }
            PrimitiveQuad.graphicsDevice = base.ScreenManager.GraphicsDevice;
            float width = (float)base.ScreenManager.GraphicsDevice.Viewport.Width;
            Viewport viewport = base.ScreenManager.GraphicsDevice.Viewport;
            float aspectRatio = width / (float)viewport.Height;
            this.offset = new Vector2();
            Viewport viewport1 = base.ScreenManager.GraphicsDevice.Viewport;
            this.offset.X = (float)(viewport1.Width / 2 - 256);
            Viewport viewport2 = base.ScreenManager.GraphicsDevice.Viewport;
            this.offset.Y = (float)(viewport2.Height / 2 - 256);
            this.camera = new Camera2d();
            Camera2d vector2 = this.camera;
            Viewport viewport3 = base.ScreenManager.GraphicsDevice.Viewport;
            float single = (float)viewport3.Width / 2f;
            Viewport viewport4 = base.ScreenManager.GraphicsDevice.Viewport;
            vector2.Pos = new Vector2(single, (float)viewport4.Height / 2f);
            Vector3 camPos = this.cameraPosition * new Vector3(-1f, 1f, 1f);
            this.view = ((Matrix.CreateTranslation(0f, 0f, 0f) * Matrix.CreateRotationY(MathHelper.ToRadians(180f))) * Matrix.CreateRotationX(MathHelper.ToRadians(0f))) * Matrix.CreateLookAt(camPos, new Vector3(camPos.X, camPos.Y, 0f), new Vector3(0f, -1f, 0f));
            this.projection = Matrix.CreatePerspectiveFieldOfView(0.7853982f, aspectRatio, 1f, 20000f);
            this.ChangeHull(this.AvailableHulls[0]);
            lock (GlobalStats.ObjectManagerLocker)
            {
                if (!this.ActiveHull.Animated)
                {
                    this.ActiveModel = base.ScreenManager.Content.Load<Model>(this.ActiveHull.ModelPath);
                    this.CreateSOFromHull();
                }
                else
                {
                    base.ScreenManager.inter.ObjectManager.Remove(this.shipSO);
                    SkinnedModel sm = Ship_Game.ResourceManager.GetSkinnedModel(this.ActiveHull.ModelPath);
                    this.shipSO = new SceneObject(sm.Model)
                    {
                        ObjectType = ObjectType.Dynamic,
                        World = this.worldMatrix
                    };
                    base.ScreenManager.inter.ObjectManager.Submit(this.shipSO);
                    this.SetupSlots();
                }
            }
            foreach (ModuleSlotData slot in this.ActiveHull.ModuleSlotList)
            {
                if (slot.Position.X < this.LowestX)
                {
                    this.LowestX = slot.Position.X;
                }
                if (slot.Position.X <= this.HighestX)
                {
                    continue;
                }
                this.HighestX = slot.Position.X;
            }
            float xDistance = this.HighestX - this.LowestX;
            BoundingSphere bs = this.shipSO.WorldBoundingSphere;
            Viewport viewport5 = base.ScreenManager.GraphicsDevice.Viewport;
            Vector3 pScreenSpace = viewport5.Project(Vector3.Zero, this.projection, this.view, Matrix.Identity);
            Vector2 pPos = new Vector2(pScreenSpace.X, pScreenSpace.Y);
            Vector2 radialPos = this.GeneratePointOnCircle(90f, Vector2.Zero, xDistance);
            Viewport viewport6 = base.ScreenManager.GraphicsDevice.Viewport;
            Vector3 insetRadialPos = viewport6.Project(new Vector3(radialPos, 0f), this.projection, this.view, Matrix.Identity);
            Vector2 insetRadialSS = new Vector2(insetRadialPos.X, insetRadialPos.Y);
            float Radius = Vector2.Distance(insetRadialSS, pPos) + 10f;
            if (Radius >= xDistance)
            {
                while (Radius > xDistance)
                {
                    camPos = this.cameraPosition * new Vector3(-1f, 1f, 1f);
                    this.view = ((Matrix.CreateTranslation(0f, 0f, 0f) * Matrix.CreateRotationY(MathHelper.ToRadians(180f))) * Matrix.CreateRotationX(MathHelper.ToRadians(0f))) * Matrix.CreateLookAt(camPos, new Vector3(camPos.X, camPos.Y, 0f), new Vector3(0f, -1f, 0f));
                    bs = this.shipSO.WorldBoundingSphere;
                    Viewport viewport7 = base.ScreenManager.GraphicsDevice.Viewport;
                    pScreenSpace = viewport7.Project(Vector3.Zero, this.projection, this.view, Matrix.Identity);
                    pPos = new Vector2(pScreenSpace.X, pScreenSpace.Y);
                    radialPos = this.GeneratePointOnCircle(90f, Vector2.Zero, xDistance);
                    Viewport viewport8 = base.ScreenManager.GraphicsDevice.Viewport;
                    insetRadialPos = viewport8.Project(new Vector3(radialPos, 0f), this.projection, this.view, Matrix.Identity);
                    insetRadialSS = new Vector2(insetRadialPos.X, insetRadialPos.Y);
                    Radius = Vector2.Distance(insetRadialSS, pPos) + 10f;
                    this.cameraPosition.Z = this.cameraPosition.Z + 1f;
                }
            }
            else
            {
                while (Radius < xDistance)
                {
                    camPos = this.cameraPosition * new Vector3(-1f, 1f, 1f);
                    this.view = ((Matrix.CreateTranslation(0f, 0f, 0f) * Matrix.CreateRotationY(MathHelper.ToRadians(180f))) * Matrix.CreateRotationX(MathHelper.ToRadians(0f))) * Matrix.CreateLookAt(camPos, new Vector3(camPos.X, camPos.Y, 0f), new Vector3(0f, -1f, 0f));
                    bs = this.shipSO.WorldBoundingSphere;
                    Viewport viewport9 = base.ScreenManager.GraphicsDevice.Viewport;
                    pScreenSpace = viewport9.Project(Vector3.Zero, this.projection, this.view, Matrix.Identity);
                    pPos = new Vector2(pScreenSpace.X, pScreenSpace.Y);
                    radialPos = this.GeneratePointOnCircle(90f, Vector2.Zero, xDistance);
                    Viewport viewport10 = base.ScreenManager.GraphicsDevice.Viewport;
                    insetRadialPos = viewport10.Project(new Vector3(radialPos, 0f), this.projection, this.view, Matrix.Identity);
                    insetRadialSS = new Vector2(insetRadialPos.X, insetRadialPos.Y);
                    Radius = Vector2.Distance(insetRadialSS, pPos) + 10f;
                    this.cameraPosition.Z = this.cameraPosition.Z - 1f;
                }
            }
            this.BlackBar = new Rectangle(0, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 70, 3000, 70);
            this.SideBar = new Rectangle(0, 0, 280, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight);
            Rectangle w = new Rectangle(20, this.modSel.Menu.Y - 10, 32, 32);
            Rectangle p = new Rectangle(80, w.Y, 32, 32);
            Rectangle df = new Rectangle(150, w.Y, 32, 32);
            Rectangle sp = new Rectangle(220, w.Y, 32, 32);
            this.wpn = new SkinnableButton(w, "Modules/FlakTurret3x3")
            {
                IsToggle = true,
                Toggled = true
            };
            this.pwr = new SkinnableButton(p, "Modules/NuclearReactorMedium")
            {
                IsToggle = true
            };
            this.def = new SkinnableButton(df, "Modules/SteelArmorMedium")
            {
                IsToggle = true
            };
            this.spc = new SkinnableButton(sp, "Modules/sensors_2x2")
            {
                IsToggle = true
            };
            this.SelectedCatTextPos = new Vector2(20f, (float)(w.Y - 25 - Fonts.Arial20Bold.LineSpacing / 2));
            this.SearchBar = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 585, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 47, 210, 25);
            Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 370), (float)(modSelR.Y + modSelR.Height + 408));
            Vector2 OrdersBarPos = new Vector2(Cursor.X - 60f, (float)((int)Cursor.Y + 10));
            ToggleButton AttackRuns = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_headon");
            this.CombatStatusButtons.Add(AttackRuns);
            AttackRuns.Action = "attack";
            AttackRuns.HasToolTip = true;
            AttackRuns.WhichToolTip = 1;
            OrdersBarPos.X = OrdersBarPos.X + 29f;
            ToggleButton Artillery = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_aft");
            this.CombatStatusButtons.Add(Artillery);
            Artillery.Action = "arty";
            Artillery.HasToolTip = true;
            Artillery.WhichToolTip = 2;
            OrdersBarPos.X = OrdersBarPos.X + 29f;
            ToggleButton HoldPos = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_x");
            this.CombatStatusButtons.Add(HoldPos);
            HoldPos.Action = "hold";
            HoldPos.HasToolTip = true;
            HoldPos.WhichToolTip = 65;
            OrdersBarPos.X = OrdersBarPos.X + 29f;
            ToggleButton OrbitLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_left");
            this.CombatStatusButtons.Add(OrbitLeft);
            OrbitLeft.Action = "orbit_left";
            OrbitLeft.HasToolTip = true;
            OrbitLeft.WhichToolTip = 3;
            OrdersBarPos.Y = OrdersBarPos.Y + 29f;

            ToggleButton BroadsideLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bleft");
            this.CombatStatusButtons.Add(BroadsideLeft);
            BroadsideLeft.Action = "broadside_left";
            BroadsideLeft.HasToolTip = true;
            BroadsideLeft.WhichToolTip = 159;
            OrdersBarPos.Y = OrdersBarPos.Y - 29f;
            OrdersBarPos.X = OrdersBarPos.X + 29f;
            ToggleButton OrbitRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_right");
            this.CombatStatusButtons.Add(OrbitRight);
            OrbitRight.Action = "orbit_right";
            OrbitRight.HasToolTip = true;
            OrbitRight.WhichToolTip = 4;
            OrdersBarPos.Y = OrdersBarPos.Y + 29f;

            ToggleButton BroadsideRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bright");
            this.CombatStatusButtons.Add(BroadsideRight);
            BroadsideRight.Action = "broadside_right";
            BroadsideRight.HasToolTip = true;
            BroadsideRight.WhichToolTip = 160;
            OrdersBarPos.Y = OrdersBarPos.Y - 29f;
            OrdersBarPos.X = OrdersBarPos.X + 29f;
            ToggleButton Evade = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_stop");
            this.CombatStatusButtons.Add(Evade);
            Evade.Action = "evade";
            Evade.HasToolTip = true;
            Evade.WhichToolTip = 6;

            Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 150), (float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 47);

            this.SaveButton = new UIButton()
            {
                Rect = new Rectangle((int)Cursor.X, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Height),
                NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"],
                HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_hover"],
                PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_pressed"],
                Text = Localizer.Token(105),
                Launches = "Save As..."
            };
            this.Buttons.Add(this.SaveButton);
            this.LoadButton = new UIButton()
            {
                Rect = new Rectangle((int)Cursor.X - 78, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height),
                NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"],
                HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"],
                PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"],
                Text = Localizer.Token(8),
                Launches = "Load"
            };
            this.Buttons.Add(this.LoadButton);
            this.ToggleOverlayButton = new UIButton()
            {
                Rect = new Rectangle(this.LoadButton.Rect.X - 140, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height),
                NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px"],
                HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_hover"],
                PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_132px_pressed"],
                Launches = "Toggle Overlay",
                Text = Localizer.Token(106)
            };
            this.Buttons.Add(this.ToggleOverlayButton);
            this.bottom_sep = new Rectangle(this.BlackBar.X, this.BlackBar.Y, this.BlackBar.Width, 1);
            this.HullSelectionRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 285, (this.LowRes ? 45 : 100), 280, (this.LowRes ? 350 : 400));
            this.hullSelectionSub = new Submenu(base.ScreenManager, this.HullSelectionRect, true);
            this.weaponSL = new ScrollList(this.modSel);
            this.hullSelectionSub.AddTab(Localizer.Token(107));
            this.hullSL = new ScrollList(this.hullSelectionSub);
            List<string> Categories = new List<string>();
            foreach (KeyValuePair<string, ShipData> hull in Ship_Game.ResourceManager.HullsDict)
            {
                if (!EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetHDict()[hull.Key])
                {
                    continue;
                }
                string cat = Localizer.GetRole(hull.Value.Role, EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty));
                if (Categories.Contains(cat))
                {
                    continue;
                }
                Categories.Add(cat);
            }
            Categories.Sort();
            foreach (string cat in Categories)
            {
                ModuleHeader type = new ModuleHeader(cat, 240f);
                this.hullSL.AddItem(type);
            }
            foreach (ScrollList.Entry e in this.hullSL.Entries)
            {
                foreach (KeyValuePair<string, ShipData> hull in Ship_Game.ResourceManager.HullsDict)
                {
                    if (!EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetHDict()[hull.Key] || !((e.item as ModuleHeader).Text == Localizer.GetRole(hull.Value.Role, EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty))))
                    {
                        continue;
                    }
                    e.AddItem(hull.Value);
                }
            }
            Rectangle ShipStatsPanel = new Rectangle(this.HullSelectionRect.X + 50, this.HullSelectionRect.Y + this.HullSelectionRect.Height - 20, 280, 320);

            this.classifCursor = new Vector2(ShipStatsPanel.X - 100, ShipStatsPanel.Y + ShipStatsPanel.Height + 92);

            dropdownRect = new Rectangle((int)ShipStatsPanel.X, (int)ShipStatsPanel.Y + ShipStatsPanel.Height + 118, 100, 18);

            this.CategoryList = new DropOptions(dropdownRect);
            this.CategoryList.AddOption("Unclassified", 1);
            this.CategoryList.AddOption("Civilian", 2);
            this.CategoryList.AddOption("Recon", 3);
            this.CategoryList.AddOption("Fighter", 4);
            this.CategoryList.AddOption("Bomber", 5);

            this.CarrierOnly = this.ActiveHull.CarrierShip;
            Ref<bool> CORef = new Ref<bool>(() => this.CarrierOnly, (bool x) => {
                this.CarrierOnly = x;
            });

            this.COBoxCursor = new Vector2(dropdownRect.X + 106, dropdownRect.Y);
            this.CarrierOnlyBox = new Checkbox(this.COBoxCursor, "Carrier Only", CORef, Fonts.Arial12Bold);

            this.ShipStats = new Menu1(base.ScreenManager, ShipStatsPanel);
            this.statsSub = new Submenu(base.ScreenManager, ShipStatsPanel);
            this.statsSub.AddTab(Localizer.Token(108));
            this.ArcsButton = new GenericButton(new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 32), 97f), "Arcs", Fonts.Pirulen20, Fonts.Pirulen16);
            this.close = new CloseButton(new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 27, 99, 20, 20));
            this.OriginalZ = this.cameraPosition.Z;
        }
        public override void LoadContent()
        {
            if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1366 || base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight <= 720)
            {
                this.LowRes = true;
            }
            Rectangle titleRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 203, (this.LowRes ? 10 : 44), 406, 80);
            Rectangle nameRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - (int)((float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 0.5f) / 2, titleRect.Y + titleRect.Height + 5, (int)((float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 0.5f), 150);
            Rectangle leftRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - (int)((float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 0.5f) / 2, nameRect.Y + nameRect.Height + 5, (int)((float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 0.5f), base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - (int)(0.28f * (float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight));
            if (leftRect.Height > 580)
            {
                leftRect.Height = 580;
            }
            this.close = new CloseButton(new Rectangle(leftRect.X + leftRect.Width - 40, leftRect.Y + 20, 20, 20));

            Rectangle ftlRect = new Rectangle(leftRect.X + 60, leftRect.Y + 100, 270, 50);
            this.FTLPenaltySlider = new FloatSlider(ftlRect, Localizer.Token(4007));
            this.FTLPenaltySlider.SetAmount(GlobalStats.FTLInSystemModifier);
            this.FTLPenaltySlider.amount = GlobalStats.FTLInSystemModifier;

            Rectangle EftlRect = new Rectangle(leftRect.X + 60, leftRect.Y + 150, 270, 50);
            this.EnemyFTLPenaltySlider = new FloatSlider(EftlRect, Localizer.Token(6139));
            this.EnemyFTLPenaltySlider.SetAmount(GlobalStats.EnemyFTLInSystemModifier);
            this.EnemyFTLPenaltySlider.amount = GlobalStats.EnemyFTLInSystemModifier;

            Ref<bool> acomRef = new Ref<bool>(() => GlobalStats.PlanetaryGravityWells, (bool x) => GlobalStats.PlanetaryGravityWells = x);
            Checkbox cb = new Checkbox(new Vector2((float)ftlRect.X, (float)(ftlRect.Y + 100)), Localizer.Token(4008), acomRef, Fonts.Arial12Bold);
            this.Checkboxes.Add(cb);

            cb.Tip_Token = 2288;

            //Added by McShooterz: new checkbox to prevent AI federations
            Ref<bool> pfRef = new Ref<bool>(() => GlobalStats.preventFederations, (bool x) => GlobalStats.preventFederations = x);
            Checkbox cb2 = new Checkbox(new Vector2((float)(ftlRect.X + 500), (float)(ftlRect.Y)), Localizer.Token(6022), pfRef, Fonts.Arial12Bold);
            this.Checkboxes.Add(cb2);

            cb2.Tip_Token = 7011;

            Ref<bool> FTLsRef = new Ref<bool>(() => GlobalStats.WarpInSystem, (bool x) => GlobalStats.WarpInSystem = x);
            Checkbox cb3 = new Checkbox(new Vector2((float)(ftlRect.X + 500), (float)(EftlRect.Y)), Localizer.Token(6178), FTLsRef, Fonts.Arial12Bold);
            this.Checkboxes.Add(cb3);

            Rectangle gwRect = new Rectangle(leftRect.X + 60, leftRect.Y + 220, 270, 50);
            this.GravityWellSize = new FloatSlider(gwRect, Localizer.Token(6002),0,20000,GlobalStats.GravityWellRange);

            //added by gremlin init extra planets slider
            Rectangle epRect = new Rectangle(leftRect.X + 60, leftRect.Y + 280, 270, 50);
            this.extraPlanets = new FloatSlider(epRect, "Extra Planets",0,6f,(float)GlobalStats.ExtraPlanets);

            Rectangle StartingPlanetRichness = new Rectangle(leftRect.X  + 60, leftRect.Y + 340, 270, 50);
            this.StartingPlanetRichness = new FloatSlider(StartingPlanetRichness, "Starting Planet Richness Bonus", 0, 5f, GlobalStats.StartingPlanetRichness);
            Rectangle MinimumWarpRange = new Rectangle(leftRect.X *2 + 60, leftRect.Y + 340, 270, 50);
            this.MinimumWarpRange = new FloatSlider(MinimumWarpRange, "Minimum Warp Range", 0, 1200000f, GlobalStats.MinimumWarpRange);
            Rectangle MemoryLimiter = new Rectangle(leftRect.X + 60, leftRect.Y + 400, 270, 50);
            this.MemoryLimiter = new FloatSlider(MemoryLimiter, "Memory Limit", 150000, 300000f, GlobalStats.MemoryLimiter);
            Rectangle OptionIncreaseShipMaintenance = new Rectangle(leftRect.X *2 + 60, leftRect.Y + 400, 270, 50);
            this.OptionIncreaseShipMaintenance = new FloatSlider(OptionIncreaseShipMaintenance, "Increase Maintenance", 1, 10f, GlobalStats.OptionIncreaseShipMaintenance);
            //Added by McShooterz: slider to change time for turns
            Rectangle OptionTurnTimer = new Rectangle(leftRect.X * 2 + 60, leftRect.Y + 275, 270, 50);
            this.TurnTimer = new FloatSlider(OptionTurnTimer, "Change Turn Timer", 2f, 18f, GlobalStats.TurnTimer);

            this.MainMenu = new Menu2(base.ScreenManager, leftRect);
        }
        public void Setup()
        {
            this.r = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - this.r.Width / 2, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - this.r.Height / 2, this.r.Width, this.r.Height);
            this.close = new CloseButton(new Rectangle(this.r.X + this.r.Width - 38, this.r.Y + 15, 20, 20));
            this.TL = new Rectangle(this.r.X, this.r.Y, 28, 30);
            this.TLc = this.TL;
            this.TLc.X = this.TLc.X - 2;
            this.TLc.Y = this.TLc.Y + 3;
            this.TLc.Width = 30;
            this.TLc.Height = 27;
            this.TR = new Rectangle(this.r.X + this.r.Width - 28, this.r.Y, 28, 30);
            this.TRc = this.TR;
            this.TRc.Y = this.TRc.Y + 3;
            this.TRc.Width = 28;
            this.TRc.Height = 27;
            int Distance = this.r.Width - 60 - 433;
            this.TopSep = new Rectangle(this.TL.X + this.TL.Width + Distance / 2, this.TL.Y + 3, 433, 4);
            this.TopHoriz = new Rectangle(this.TL.X + this.TL.Width - 2, this.TopSep.Y, this.r.Width - 54, 4);
            this.BL = new Rectangle(this.r.X, this.r.Y + this.r.Height - 30, 28, 30);
            this.BR = new Rectangle(this.r.X + this.r.Width - 28, this.r.Y + this.r.Height - 30, 28, 30);
            this.BotSep = new Rectangle(this.BL.X + this.BL.Width + Distance / 2, this.BL.Y + 18, 433, 12);
            this.BotHoriz = new Rectangle(this.BL.X + this.BL.Width - 2, this.BotSep.Y, this.r.Width - 54, 12);
            this.TitleRect = new Rectangle(this.r.X + 28, this.r.Y + 7, this.r.Width - 56, 46);
            this.TitleLeft = new Rectangle(this.TitleRect.X - 25, this.TitleRect.Y + 23, 25, this.TitleRect.Height - 23);
            this.TitleRight = new Rectangle(this.TitleRect.X + this.TitleRect.Width, this.TitleRect.Y + 23, 17, this.TitleRect.Height - 23);
            this.LeftVert = new Rectangle(this.TL.X + 1, this.TL.Y + this.TL.Height, 2, this.r.Height - 60);
            this.RightVert = new Rectangle(this.r.X + this.r.Width - 11, this.TL.Y + this.TL.Height, 11, this.r.Height - 60);
            this.BLc = new Rectangle(this.r.X - 2, this.r.Y + this.r.Height - 30, 28, 30);
            this.BRc = new Rectangle(this.BR.X, this.r.Y + this.r.Height - 30, 28, 30);
            this.BottomFill = new Rectangle(this.BL.X + this.BL.Width, this.BL.Y, this.r.Width - this.BL.Width - this.BR.Width, this.BL.Height - 12);
            this.MidContainer = new Rectangle(this.TitleLeft.X, this.TitleRect.Y + this.TitleRect.Height, this.TitleRect.Width + this.TitleLeft.Width + this.TitleRight.Width, 88);
            this.MidSepTop = new Rectangle(this.MidContainer.X, this.MidContainer.Y, this.MidContainer.Width, 2);
            this.MidSepBot = new Rectangle(this.MidContainer.X, this.MidContainer.Y + this.MidContainer.Height - 2, this.MidContainer.Width, 2);
            this.BottomBigFill = new Rectangle(this.MidContainer.X, this.MidContainer.Y + this.MidContainer.Height, this.MidContainer.Width, this.BottomFill.Y - (this.MidContainer.Y + this.MidContainer.Height));
            if (this.TitleText != null)
            {
                this.TitleTextPos = new Vector2((float)(this.TL.X + this.TL.Width), (float)(this.TitleRect.Y + this.TitleRect.Height / 2 - Fonts.Arial20Bold.LineSpacing / 2));

                    this.TitleTextPos.X = (float)((int)this.TitleTextPos.X);
                    this.TitleTextPos.Y = (float)((int)this.TitleTextPos.Y);

            }
            if (this.MiddleText != null)
            {
                this.MiddleText = HelperFunctions.parseText(Fonts.Arial12Bold, this.MiddleText, (float)(this.MidContainer.Width - 50));
                this.MiddleTextPos = new Vector2((float)(this.MidContainer.X + this.MidContainer.Width / 2) - Fonts.Arial12Bold.MeasureString(this.MiddleText).X / 2f, (float)(this.MidContainer.Y + this.MidContainer.Height / 2) - Fonts.Arial12Bold.MeasureString(this.MiddleText).Y / 2f);

                    this.MiddleTextPos.X = (float)((int)this.MiddleTextPos.X);
                    this.MiddleTextPos.Y = (float)((int)this.MiddleTextPos.Y);

            }
        }
        //private bool AutoButtonHover;
        public ShipListScreen(Ship_Game.ScreenManager ScreenManager, EmpireUIOverlay empUI)
        {
            this.empUI = empUI;
            base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
            base.TransitionOffTime = TimeSpan.FromSeconds(0.25);
            base.IsPopup = true;
            this.eui = empUI;
            base.ScreenManager = ScreenManager;
            if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1280)
            {
                //this.LowRes = true;
            }
            Rectangle titleRect = new Rectangle(2, 44, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 2 / 3, 80);
            this.TitleBar = new Menu2(ScreenManager, titleRect);
            this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString(Localizer.Token(190)).X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2));
            this.leftRect = new Rectangle(2, titleRect.Y + titleRect.Height + 5, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 10, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - 7);
            this.EMenu = new Menu2(ScreenManager, this.leftRect);
            this.close = new CloseButton(new Rectangle(this.leftRect.X + this.leftRect.Width - 40, this.leftRect.Y + 20, 20, 20));
            this.eRect = new Rectangle(2, titleRect.Y + titleRect.Height + 25, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 40, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - 7);
            while (this.eRect.Height % 80 != 0)
            {
                this.eRect.Height = this.eRect.Height - 1;
            }
            this.ShipSubMenu = new Submenu(ScreenManager, this.eRect);
            this.ShipSL = new ScrollList(this.ShipSubMenu, 30);
            if (EmpireManager.GetEmpireByName(empUI.screen.PlayerLoyalty).GetShips().Count > 0)
            {
                foreach (Ship ship in EmpireManager.GetEmpireByName(empUI.screen.PlayerLoyalty).GetShips())
                {
                    if (!ship.IsPlayerDesign && this.HidePlatforms)
                    {
                        continue;
                    }
                    ShipListScreenEntry entry = new ShipListScreenEntry(ship, this.eRect.X + 22, this.leftRect.Y + 20, this.EMenu.Menu.Width - 30, 30, this);
                    this.ShipSL.AddItem(entry);
                }
                if (this.ShipSL.Entries.Count<ScrollList.Entry>() > 0)
                {
                    this.SelectedShip = (this.ShipSL.Entries[this.ShipSL.indexAtTop].item as ShipListScreenEntry).ship;
                }
                else
                    this.SelectedShip = null;
            }
            Ref<bool> aeRef = new Ref<bool>(() => this.HidePlatforms, (bool x) => {
                this.HidePlatforms = x;
               this.ResetList(this.ShowRoles.Options[this.ShowRoles.ActiveIndex].@value);
            });
            this.cb_hide_proj = new Checkbox(new Vector2((float)(this.TitleBar.Menu.X + this.TitleBar.Menu.Width + 10), (float)(this.TitleBar.Menu.Y + 15)), Localizer.Token(191), aeRef, Fonts.Arial12Bold);
            this.ShowRoles = new DropOptions(new Rectangle(this.TitleBar.Menu.X + this.TitleBar.Menu.Width + 175, this.TitleBar.Menu.Y + 15, 175, 18));
            this.ShowRoles.AddOption("All Ships", 1);
            this.ShowRoles.AddOption("Fighters", 2);
            this.ShowRoles.AddOption("Corvettes", 10);
            this.ShowRoles.AddOption("Frigates", 3);
            this.ShowRoles.AddOption("Cruisers", 4);
            this.ShowRoles.AddOption("Capitals", 5);
            this.ShowRoles.AddOption("Civilian", 8);
            this.ShowRoles.AddOption("All Structures", 9);
            this.ShowRoles.AddOption("Fleets Only", 6);

            // Replaced using the tick-box for player design filtering. Platforms now can be browsed with 'structures'
            // this.ShowRoles.AddOption("Player Designs Only", 7);

            this.AutoButton = new Rectangle(0, 0, 243, 33);
            this.SortSystem = new SortButton(this.empUI.empire.data.SLSort,Localizer.Token(192));
            this.SortName = new SortButton(this.empUI.empire.data.SLSort, Localizer.Token(193));
            this.SortRole = new SortButton(this.empUI.empire.data.SLSort,Localizer.Token(194));
            //Localizer.Token(193)
            this.Maint = new SortButton(this.empUI.empire.data.SLSort, "maint");
            this.SB_FTL = new SortButton(this.empUI.empire.data.SLSort, "FTL");
            this.SB_STL = new SortButton(this.empUI.empire.data.SLSort, "STL");
            this.SB_Troop = new SortButton(this.empUI.empire.data.SLSort, "Troop");
            this.SB_STR = new SortButton(this.empUI.empire.data.SLSort, "STR");
            //this.Maint.rect = this.MaintRect;
            ResetList(1);  //fbedard: initial filter
        }
 public override void LoadContent()
 {
     FileInfo[] textList;
     try
     {
          textList = HelperFunctions.GetFilesFromDirectory(string.Concat("Content/Tutorials/", GlobalStats.Config.Language, "/"));
     }
     catch
     {
          textList = HelperFunctions.GetFilesFromDirectory(string.Concat("Content/Tutorials/", "English", "/"));
     }
     FileInfo[] fileInfoArray = textList;
     for (int i = 0; i < (int)fileInfoArray.Length; i++)
     {
         string name = Path.GetFileNameWithoutExtension(fileInfoArray[i].Name);
         if (name != "Thumbs")
         {
             Texture2D tex = Game1.Instance.Content.Load<Texture2D>(string.Concat("Tutorials/", GlobalStats.Config.Language, "/", name));
             this.TexDict[name] = tex;
         }
     }
     this.BridgeRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 640, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 360, 1280, 720);
     this.close = new CloseButton(new Rectangle(this.BridgeRect.X + this.BridgeRect.Width - 38, this.BridgeRect.Y + 15, 20, 20));
     base.LoadContent();
 }
        public EmpireScreen(Ship_Game.ScreenManager ScreenManager, EmpireUIOverlay empUI)
        {
            base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
            base.TransitionOffTime = TimeSpan.FromSeconds(0.25);
            base.IsPopup = true;
            this.eui = empUI;
            base.ScreenManager = ScreenManager;
            if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1280)
            {
                //this.LowRes = true;
            }

            Rectangle titleRect = new Rectangle(2, 44, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 2 / 3, 80);
            this.TitleBar = new Menu2(ScreenManager, titleRect);
            this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString(Localizer.Token(383)).X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2));
            this.leftRect = new Rectangle(2, titleRect.Y + titleRect.Height + 5, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 10, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - 7);
            this.close = new CloseButton(new Rectangle(this.leftRect.X + this.leftRect.Width - 40, this.leftRect.Y + 20, 20, 20));
            this.EMenu = new Menu2(ScreenManager, this.leftRect);
            this.eRect = new Rectangle(2, titleRect.Y + titleRect.Height + 25, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 40, (int)(0.66f * (float)(ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - 7)));
            while (this.eRect.Height % 80 != 0)
            {
                this.eRect.Height = this.eRect.Height - 1;
            }
            this.ColonySubMenu = new Submenu(ScreenManager, this.eRect);
            this.ColoniesList = new ScrollList(this.ColonySubMenu, 80);
            //if (!this.firstSort || this.pop.Ascending !=true)
            {
                foreach (Planet p in EmpireManager.GetEmpireByName(empUI.screen.PlayerLoyalty).GetPlanets())
                {
                    EmpireScreenEntry entry = new EmpireScreenEntry(p, this.eRect.X + 22, this.leftRect.Y + 20, this.EMenu.Menu.Width - 30, 80, this);
                    this.ColoniesList.AddItem(entry);
                }
            }
            this.pop = new SortButton(this.eui.empire.data.ESSort, "pop");
            this.food = new SortButton(this.eui.empire.data.ESSort, "food");
            this.prod = new SortButton(this.eui.empire.data.ESSort, "prod");
            this.res = new SortButton(this.eui.empire.data.ESSort, "res");
            this.money = new SortButton(this.eui.empire.data.ESSort, "money");
            this.SelectedPlanet = (this.ColoniesList.Entries[this.ColoniesList.indexAtTop].item as EmpireScreenEntry).p;
            this.GovernorDropdown = new DropOptions(new Rectangle(0, 0, 100, 18));
            this.GovernorDropdown.AddOption("--", 1);
            this.GovernorDropdown.AddOption(Localizer.Token(4064), 0);
            this.GovernorDropdown.AddOption(Localizer.Token(4065), 2);
            this.GovernorDropdown.AddOption(Localizer.Token(4066), 4);
            this.GovernorDropdown.AddOption(Localizer.Token(4067), 3);
            this.GovernorDropdown.AddOption(Localizer.Token(4068), 5);
            this.GovernorDropdown.AddOption(Localizer.Token(393), 6);
            this.GovernorDropdown.ActiveIndex = ColonyScreen.GetIndex(this.SelectedPlanet);
            if (this.GovernorDropdown.Options[this.GovernorDropdown.ActiveIndex].@value != (int)this.SelectedPlanet.colonyType)
            {
                this.SelectedPlanet.colonyType = (Planet.ColonyType)this.GovernorDropdown.Options[this.GovernorDropdown.ActiveIndex].@value;
                if (this.SelectedPlanet.colonyType != Planet.ColonyType.Colony)
                {
                    this.SelectedPlanet.FoodLocked = true;
                    this.SelectedPlanet.ProdLocked = true;
                    this.SelectedPlanet.ResLocked = true;
                    this.SelectedPlanet.GovernorOn = true;
                }
                else
                {
                    this.SelectedPlanet.GovernorOn = false;
                    this.SelectedPlanet.FoodLocked = false;
                    this.SelectedPlanet.ProdLocked = false;
                    this.SelectedPlanet.ResLocked = false;
                }
            }
            this.AutoButton = new Rectangle(0, 0, 140, 33);
            this.firstSort = true;
        }
 public override void LoadContent()
 {
     float screenWidth = (float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth;
     float screenHeight = (float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight;
     Rectangle titleRect = new Rectangle((int)screenWidth / 2 - 200, 44, 400, 80);
     this.TitleBar = new Menu2(base.ScreenManager, titleRect);
     this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString(Localizer.Token(6089)).X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2));
     Rectangle leftRect = new Rectangle((int)screenWidth / 2 - 640, (screenHeight > 768f ? titleRect.Y + titleRect.Height + 5 : 44), 1280, 660);
     this.DMenu = new Menu2(base.ScreenManager, leftRect);
     this.close = new CloseButton(new Rectangle(leftRect.X + leftRect.Width - 40, leftRect.Y + 20, 20, 20));
     this.SelectedInfoRect = new Rectangle(leftRect.X + 60, leftRect.Y + 250, 368, 376);
     this.IntelligenceRect = new Rectangle(this.SelectedInfoRect.X + this.SelectedInfoRect.Width + 30, this.SelectedInfoRect.Y, 368, 376);
     this.OperationsRect = new Rectangle(this.IntelligenceRect.X + this.IntelligenceRect.Width + 30, this.SelectedInfoRect.Y, 368, 376);
     this.OpSLRect = new Rectangle(this.OperationsRect.X + 20, this.OperationsRect.Y + 20, this.OperationsRect.Width - 40, this.OperationsRect.Height - 45);
     Submenu OpSub = new Submenu(base.ScreenManager, this.OpSLRect);
     this.OperationsSL = new ScrollList(OpSub, Fonts.Arial12Bold.LineSpacing + 5);
     Vector2 ExecutePos = new Vector2((float)(this.OperationsRect.X + this.OperationsRect.Width / 2 - 91), (float)(this.OperationsRect.Y + this.OperationsRect.Height - 60));
     this.ExecuteOperation = new DanButton(ExecutePos, "Execute Op")
     {
         Toggled = true
     };
     Rectangle ComponentRect = new Rectangle(this.SelectedInfoRect.X + 20, this.SelectedInfoRect.Y + 35, this.SelectedInfoRect.Width - 40, this.SelectedInfoRect.Height - 95);
     this.AgentComponent = new Ship_Game.AgentComponent(ComponentRect, this);
     foreach (Empire e in EmpireManager.EmpireList)
     {
         if (e != EmpireManager.GetEmpireByName(this.screen.PlayerLoyalty))
         {
             if (e.isFaction || e.MinorRace)
             {
                 continue;
             }
             RaceEntry re = new RaceEntry()
             {
                 e = e
             };
             this.Races.Add(re);
         }
         else
         {
             RaceEntry re = new RaceEntry()
             {
                 e = e
             };
             this.SelectedEmpire = e;
             this.Races.Add(re);
         }
     }
     Vector2 Cursor = new Vector2(screenWidth / 2f - (float)(148 * this.Races.Count / 2), (float)(leftRect.Y + 10));
     int j = 0;
     foreach (RaceEntry re in this.Races)
     {
         re.container = new Rectangle((int)Cursor.X + 10 + j * 148, leftRect.Y + 40, 124, 148);
         j++;
     }
     Rectangle rectangle = new Rectangle();
     this.SpyBudgetSlider = new GenericSlider(rectangle, Localizer.Token(1637), 0f, 100f)
     {
         amount = 0f
     };
     Rectangle rectangle1 = new Rectangle();
     this.CounterSpySlider = new GenericSlider(rectangle1, Localizer.Token(1637), 0f, 100f)
     {
         amount = 0f
     };
     base.ScreenManager.racialMusic.SetVolume(0f);
 }
        //private bool AutoButtonHover;
        public PlanetListScreen(Ship_Game.ScreenManager ScreenManager, EmpireUIOverlay empUI)
        {
            this.empUI = empUI;
            base.TransitionOnTime = TimeSpan.FromSeconds(0.25);
            base.TransitionOffTime = TimeSpan.FromSeconds(0.25);
            base.IsPopup = true;
            base.ScreenManager = ScreenManager;
            if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1280)
            {
                //this.LowRes = true;
            }
            Rectangle titleRect = new Rectangle(2, 44, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 2 / 3, 80);
            this.TitleBar = new Menu2(ScreenManager, titleRect);
            this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString(Localizer.Token(1402)).X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2));
            this.leftRect = new Rectangle(2, titleRect.Y + titleRect.Height + 5, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 10, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - 7);
            this.EMenu = new Menu2(ScreenManager, this.leftRect);
            this.close = new CloseButton(new Rectangle(this.leftRect.X + this.leftRect.Width - 40, this.leftRect.Y + 20, 20, 20));
            this.eRect = new Rectangle(2, titleRect.Y + titleRect.Height + 25, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 40, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (titleRect.Y + titleRect.Height) - 15);
            this.sb_Sys = new SortButton(this.empUI.empire.data.PLSort, Localizer.Token(192));
            this.sb_Name = new SortButton(this.empUI.empire.data.PLSort, Localizer.Token(389));
            this.sb_Fert = new SortButton(this.empUI.empire.data.PLSort,Localizer.Token(386) );
            this.sb_Rich = new SortButton(this.empUI.empire.data.PLSort,Localizer.Token(387));
            this.sb_Pop = new SortButton(this.empUI.empire.data.PLSort,Localizer.Token(1403));
            this.sb_Owned = new SortButton(this.empUI.empire.data.PLSort, "Owner");

            while (this.eRect.Height % 40 != 0)
            {
                this.eRect.Height = this.eRect.Height - 1;
            }
            this.eRect.Height = this.eRect.Height - 20;
            this.ShipSubMenu = new Submenu(ScreenManager, this.eRect);
            this.PlanetSL = new ScrollList(this.ShipSubMenu, 40);
               // this.LastSorted = this.empUI.empire.data.PLSort;

            foreach (SolarSystem system in UniverseScreen.SolarSystemList.OrderBy(distance => Vector2.Distance(distance.Position, EmpireManager.GetEmpireByName(empUI.screen.PlayerLoyalty).GetWeightedCenter())))
            {
                foreach (Planet p in system.PlanetList)
                {
                    if (!p.ExploredDict[EmpireManager.GetEmpireByName(empUI.screen.PlayerLoyalty)])
                    {
                        continue;
                    }
                    this.planets.Add(p);
                }
            }
            //foreach (Planet p in this.planets)
            //{
            //    if (this.HideOwned && p.Owner != null || this.HideUninhab && !p.habitable)
            //    {
            //        continue;
            //    }
            //    PlanetListScreenEntry entry = new PlanetListScreenEntry(p, this.eRect.X + 22, this.leftRect.Y + 20, this.EMenu.Menu.Width - 30, 40, this);
            //    this.PlanetSL.AddItem(entry);
            //}

            //this.ResetList();
            //this.SelectedPlanet = (this.PlanetSL.Entries[this.PlanetSL.indexAtTop].item as PlanetListScreenEntry).planet;
            Ref<bool> aeRef = new Ref<bool>(() => this.HideOwned, (bool x) => {
                this.HideOwned = x;
                this.ResetList();
            });
            this.cb_hideOwned = new Checkbox(new Vector2((float)(this.TitleBar.Menu.X + this.TitleBar.Menu.Width + 15), (float)(this.TitleBar.Menu.Y + 15)), "Hide Owned", aeRef, Fonts.Arial12Bold);
            aeRef = new Ref<bool>(() => this.HideUninhab, (bool x) => {
                this.HideUninhab = x;
                this.ResetList();
            });
            this.cb_hideUninhabitable = new Checkbox(new Vector2((float)(this.TitleBar.Menu.X + this.TitleBar.Menu.Width + 15), (float)(this.TitleBar.Menu.Y + 35)), "Hide Uninhabitable", aeRef, Fonts.Arial12Bold);
            this.AutoButton = new Rectangle(0, 0, 243, 33);
        }
        public ColonyScreen(Planet p, Ship_Game.ScreenManager ScreenManager, EmpireUIOverlay empUI)
        {
            this.eui = empUI;
            this.ScreenManager = ScreenManager;
            this.p = p;
            if (this.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth <= 1366)
                this.LowRes = true;
            Rectangle theMenu1 = new Rectangle(2, 44, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth * 2 / 3, 80);
            this.TitleBar = new Menu2(ScreenManager, theMenu1);
            this.LeftColony = new ToggleButton(new Rectangle(theMenu1.X + 25, theMenu1.Y + 24, 14, 35), "SelectionBox/button_arrow_left", "SelectionBox/button_arrow_left", "SelectionBox/button_arrow_left_hover", "SelectionBox/button_arrow_left_hover", "");
            this.RightColony = new ToggleButton(new Rectangle(theMenu1.X + theMenu1.Width - 39, theMenu1.Y + 24, 14, 35), "SelectionBox/button_arrow_right", "SelectionBox/button_arrow_right", "SelectionBox/button_arrow_right_hover", "SelectionBox/button_arrow_right_hover", "");
            this.TitlePos = new Vector2((float)(theMenu1.X + theMenu1.Width / 2) - Fonts.Laserian14.MeasureString("Colony Overview").X / 2f, (float)(theMenu1.Y + theMenu1.Height / 2 - Fonts.Laserian14.LineSpacing / 2));
            Rectangle theMenu2 = new Rectangle(2, theMenu1.Y + theMenu1.Height + 5, theMenu1.Width, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - (theMenu1.Y + theMenu1.Height) - 7);
            this.LeftMenu = new Menu1(ScreenManager, theMenu2);
            Rectangle theMenu3 = new Rectangle(theMenu1.X + theMenu1.Width + 10, theMenu1.Y, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 3 - 15, ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - theMenu1.Y - 2);
            this.RightMenu = new Menu1(ScreenManager, theMenu3);
            this.MoneyRect = new Rectangle(theMenu2.X + theMenu2.Width - 75, theMenu2.Y + 20, ResourceManager.TextureDict["NewUI/icon_money"].Width, ResourceManager.TextureDict["NewUI/icon_money"].Height);
            this.close = new CloseButton(new Rectangle(theMenu3.X + theMenu3.Width - 52, theMenu3.Y + 22, 20, 20));
            Rectangle theMenu4 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80)));
            this.PlanetInfo = new Submenu(ScreenManager, theMenu4);
            this.PlanetInfo.AddTab(Localizer.Token(326));
            Rectangle theMenu5 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20 + theMenu4.Height, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80)));
            this.pDescription = new Submenu(ScreenManager, theMenu5);
            Rectangle theMenu6 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20 + theMenu4.Height + theMenu5.Height + 20, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80)));
            this.pLabor = new Submenu(ScreenManager, theMenu6);
            this.pLabor.AddTab(Localizer.Token(327));
            float num1 = (float)(int)((double)theMenu6.Width * 0.600000023841858);
            while ((double)num1 % 10.0 != 0.0)
                ++num1;
            Rectangle rectangle1 = new Rectangle(theMenu6.X + 60, theMenu6.Y + 25 + (int)(0.25 * (double)(theMenu6.Height - 25)), (int)num1, 6);
            this.SliderFood = new ColonyScreen.Slider();
            this.SliderFood.sRect = rectangle1;
            this.SliderFood.amount = p.FarmerPercentage;
            this.FoodLock = new ColonyScreen.Lock();
            this.FoodLock.LockRect = new Rectangle(this.SliderFood.sRect.X + this.SliderFood.sRect.Width + 50, this.SliderFood.sRect.Y + 2 + this.SliderFood.sRect.Height / 2 - ResourceManager.TextureDict[this.FoodLock.Path].Height / 2, ResourceManager.TextureDict[this.FoodLock.Path].Width, ResourceManager.TextureDict[this.FoodLock.Path].Height);
            if (p.Owner != null && p.Owner.data.Traits.Cybernetic > 0)
                p.FoodLocked = true;
            this.FoodLock.Locked = p.FoodLocked;
            Rectangle rectangle2 = new Rectangle(theMenu6.X + 60, theMenu6.Y + 25 + (int)(0.5 * (double)(theMenu6.Height - 25)), (int)num1, 6);
            this.SliderProd = new ColonyScreen.Slider();
            this.SliderProd.sRect = rectangle2;
            this.SliderProd.amount = p.WorkerPercentage;
            this.ProdLock = new ColonyScreen.Lock();
            this.ProdLock.LockRect = new Rectangle(this.SliderFood.sRect.X + this.SliderFood.sRect.Width + 50, this.SliderProd.sRect.Y + 2 + this.SliderFood.sRect.Height / 2 - ResourceManager.TextureDict[this.FoodLock.Path].Height / 2, ResourceManager.TextureDict[this.FoodLock.Path].Width, ResourceManager.TextureDict[this.FoodLock.Path].Height);
            this.ProdLock.Locked = p.ProdLocked;
            Rectangle rectangle3 = new Rectangle(theMenu6.X + 60, theMenu6.Y + 25 + (int)(0.75 * (double)(theMenu6.Height - 25)), (int)num1, 6);
            this.SliderRes = new ColonyScreen.Slider();
            this.SliderRes.sRect = rectangle3;
            this.SliderRes.amount = p.ResearcherPercentage;
            this.ResLock = new ColonyScreen.Lock();
            this.ResLock.LockRect = new Rectangle(this.SliderFood.sRect.X + this.SliderFood.sRect.Width + 50, this.SliderRes.sRect.Y + 2 + this.SliderFood.sRect.Height / 2 - ResourceManager.TextureDict[this.FoodLock.Path].Height / 2, ResourceManager.TextureDict[this.FoodLock.Path].Width, ResourceManager.TextureDict[this.FoodLock.Path].Height);
            this.ResLock.Locked = p.ResLocked;
            Rectangle theMenu7 = new Rectangle(theMenu2.X + 20, theMenu2.Y + 20 + theMenu4.Height + theMenu5.Height + theMenu6.Height + 40, (int)(0.400000005960464 * (double)theMenu2.Width), (int)(0.25 * (double)(theMenu2.Height - 80)));
            this.pStorage = new Submenu(ScreenManager, theMenu7);
            this.pStorage.AddTab(Localizer.Token(328));
            this.eui.screen.ShipsInCombat.Active = false;
            this.eui.screen.PlanetsInCombat.Active = false;

            if (GlobalStats.HardcoreRuleset)
            {
                int num2 = (theMenu7.Width - 40) / 4;
                this.ResourceButtons.Add(new ThreeStateButton(p.fs, "Food", new Vector2((float)(theMenu7.X + 20), (float)(theMenu7.Y + 30))));
                this.ResourceButtons.Add(new ThreeStateButton(p.ps, "Production", new Vector2((float)(theMenu7.X + 20 + num2), (float)(theMenu7.Y + 30))));
                this.ResourceButtons.Add(new ThreeStateButton(Planet.GoodState.EXPORT, "Fissionables", new Vector2((float)(theMenu7.X + 20 + num2 * 2), (float)(theMenu7.Y + 30))));
                this.ResourceButtons.Add(new ThreeStateButton(Planet.GoodState.EXPORT, "ReactorFuel", new Vector2((float)(theMenu7.X + 20 + num2 * 3), (float)(theMenu7.Y + 30))));
            }
            else
            {
                this.FoodStorage = new ProgressBar(new Rectangle(theMenu7.X + 100, theMenu7.Y + 25 + (int)(0.330000013113022 * (double)(theMenu7.Height - 25)), (int)(0.400000005960464 * (double)theMenu7.Width), 18));
                this.FoodStorage.Max = p.MAX_STORAGE;
                this.FoodStorage.Progress = p.FoodHere;
                this.FoodStorage.color = "green";
                this.foodDropDown = this.LowRes ? new DropDownMenu(new Rectangle(theMenu7.X + 90 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.FoodStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18)) : new DropDownMenu(new Rectangle(theMenu7.X + 100 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.FoodStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18));
                this.foodDropDown.AddOption(Localizer.Token(329));
                this.foodDropDown.AddOption(Localizer.Token(330));
                this.foodDropDown.AddOption(Localizer.Token(331));
                this.foodDropDown.ActiveIndex = (int)p.fs;
                this.foodStorageIcon = new Rectangle(theMenu7.X + 20, this.FoodStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - ResourceManager.TextureDict["NewUI/icon_storage_food"].Height / 2, ResourceManager.TextureDict["NewUI/icon_storage_food"].Width, ResourceManager.TextureDict["NewUI/icon_storage_food"].Height);
                this.ProdStorage = new ProgressBar(new Rectangle(theMenu7.X + 100, theMenu7.Y + 25 + (int)(0.660000026226044 * (double)(theMenu7.Height - 25)), (int)(0.400000005960464 * (double)theMenu7.Width), 18));
                this.ProdStorage.Max = p.MAX_STORAGE;
                this.ProdStorage.Progress = p.ProductionHere;
                this.profStorageIcon = new Rectangle(theMenu7.X + 20, this.ProdStorage.pBar.Y + this.ProdStorage.pBar.Height / 2 - ResourceManager.TextureDict["NewUI/icon_storage_food"].Height / 2, ResourceManager.TextureDict["NewUI/icon_storage_production"].Width, ResourceManager.TextureDict["NewUI/icon_storage_food"].Height);
                this.prodDropDown = this.LowRes ? new DropDownMenu(new Rectangle(theMenu7.X + 90 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.ProdStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18)) : new DropDownMenu(new Rectangle(theMenu7.X + 100 + (int)(0.400000005960464 * (double)theMenu7.Width) + 20, this.ProdStorage.pBar.Y + this.FoodStorage.pBar.Height / 2 - 9, (int)(0.200000002980232 * (double)theMenu7.Width), 18));
                this.prodDropDown.AddOption(Localizer.Token(329));
                this.prodDropDown.AddOption(Localizer.Token(330));
                this.prodDropDown.AddOption(Localizer.Token(331));
                this.prodDropDown.ActiveIndex = (int)p.ps;
            }
            Rectangle theMenu8 = new Rectangle(theMenu2.X + 20 + theMenu4.Width + 20, theMenu4.Y, theMenu2.Width - 60 - theMenu4.Width, (int)((double)theMenu2.Height * 0.5));
            this.subColonyGrid = new Submenu(ScreenManager, theMenu8);
            this.subColonyGrid.AddTab(Localizer.Token(332));
            Rectangle theMenu9 = new Rectangle(theMenu2.X + 20 + theMenu4.Width + 20, theMenu8.Y + theMenu8.Height + 20, theMenu2.Width - 60 - theMenu4.Width, theMenu2.Height - 20 - theMenu8.Height - 40);
            this.pFacilities = new Submenu(ScreenManager, theMenu9);
            this.pFacilities.AddTab(Localizer.Token(333));
            this.launchTroops = new UIButton();
            this.launchTroops.Rect = new Rectangle(theMenu9.X + theMenu9.Width - 175, theMenu9.Y - 5, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height);
            this.launchTroops.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"];
            this.launchTroops.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"];
            this.launchTroops.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"];
            this.launchTroops.Text = "Launch Troops";
            this.launchTroops.Launches = "Launch Troops";

            //fbedard: Add Send Troops button
            this.SendTroops = new UIButton();
            this.SendTroops.Rect = new Rectangle(theMenu9.X + theMenu9.Width - this.launchTroops.Rect.Width - 185, theMenu9.Y - 5, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height);
            this.SendTroops.NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"];
            this.SendTroops.HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"];
            this.SendTroops.PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"];
            this.SendTroops.Text = "Send Troops";
            this.SendTroops.Launches = "Send Troops";

            this.CommoditiesSL = new ScrollList(this.pFacilities, 40);
            Rectangle theMenu10 = new Rectangle(theMenu3.X + 20, theMenu3.Y + 20, theMenu3.Width - 40, (int)(0.5 * (double)(theMenu3.Height - 60)));
            this.build = new Submenu(ScreenManager, theMenu10);
            this.build.AddTab(Localizer.Token(334));
            this.buildSL = new ScrollList(this.build);
            this.playerDesignsToggle = new ToggleButton(new Rectangle(this.build.Menu.X + this.build.Menu.Width - 270, this.build.Menu.Y, 29, 20), "SelectionBox/button_grid_active", "SelectionBox/button_grid_inactive", "SelectionBox/button_grid_hover", "SelectionBox/button_grid_pressed", "SelectionBox/icon_grid");
            this.playerDesignsToggle.Active = GlobalStats.ShowAllDesigns;
            if (p.HasShipyard)
                this.build.AddTab(Localizer.Token(335));
            if (p.AllowInfantry)
                this.build.AddTab(Localizer.Token(336));
            Rectangle theMenu11 = new Rectangle(theMenu3.X + 20, theMenu3.Y + 20 + 20 + theMenu10.Height, theMenu3.Width - 40, theMenu3.Height - 40 - theMenu10.Height - 20 - 3);
            this.queue = new Submenu(ScreenManager, theMenu11);
            this.queue.AddTab(Localizer.Token(337));
            this.QSL = new ScrollList(this.queue);
            this.QSL.IsDraggable = true;
            this.PlanetIcon = new Rectangle(theMenu4.X + theMenu4.Width - 148, theMenu4.Y + (theMenu4.Height - 25) / 2 - 64 + 25, 128, 128);
            this.gridPos = new Rectangle(this.subColonyGrid.Menu.X + 10, this.subColonyGrid.Menu.Y + 30, this.subColonyGrid.Menu.Width - 20, this.subColonyGrid.Menu.Height - 35);
            int width = this.gridPos.Width / 7;
            int height = this.gridPos.Height / 5;
            foreach (PlanetGridSquare planetGridSquare in p.TilesList)
                planetGridSquare.ClickRect = new Rectangle(this.gridPos.X + planetGridSquare.x * width, this.gridPos.Y + planetGridSquare.y * height, width, height);
            this.PlanetName.Text = p.Name;
            this.PlanetName.MaxCharacters = 12;
            if (p.Owner != null)
            {
                this.shipsCanBuildLast = p.Owner.ShipsWeCanBuild.Count;
                this.buildingsHereLast = p.BuildingList.Count;
                this.buildingsCanBuildLast = this.BuildingsCanBuild.Count;
                this.detailInfo = (object)p.Description;
                Rectangle rectangle4 = new Rectangle(this.pDescription.Menu.X + 10, this.pDescription.Menu.Y + 30, 124, 148);
                Rectangle rectangle5 = new Rectangle(rectangle4.X + rectangle4.Width + 20, rectangle4.Y + rectangle4.Height - 15, (int)Fonts.Pirulen16.MeasureString(Localizer.Token(370)).X, Fonts.Pirulen16.LineSpacing);
                this.GovernorDropdown = new DropOptions(new Rectangle(rectangle5.X + 30, rectangle5.Y + 30, 100, 18));
                this.GovernorDropdown.AddOption("--", 1);
                this.GovernorDropdown.AddOption(Localizer.Token(4064), 0);
                this.GovernorDropdown.AddOption(Localizer.Token(4065), 2);
                this.GovernorDropdown.AddOption(Localizer.Token(4066), 4);
                this.GovernorDropdown.AddOption(Localizer.Token(4067), 3);
                this.GovernorDropdown.AddOption(Localizer.Token(4068), 5);
                this.GovernorDropdown.AddOption(Localizer.Token(5087), 6);
                this.GovernorDropdown.ActiveIndex = ColonyScreen.GetIndex(p);
                if ((Planet.ColonyType)this.GovernorDropdown.Options[this.GovernorDropdown.ActiveIndex].value != this.p.colonyType)
                {
                    this.p.colonyType = (Planet.ColonyType)this.GovernorDropdown.Options[this.GovernorDropdown.ActiveIndex].value;
                    if (this.p.colonyType == Planet.ColonyType.Colony)
                    {
                        this.p.GovernorOn = false;
                        this.p.FoodLocked = false;
                        this.p.ProdLocked = false;
                        this.p.ResLocked = false;
                    }
                    else
                    {
                        this.p.FoodLocked = true;
                        this.p.ProdLocked = true;
                        this.p.ResLocked = true;
                        this.p.GovernorOn = true;
                    }
                }
                Ref<bool> connectedTo = new Ref<bool>((Func<bool>)(() => p.GovBuildings), (Action<bool>)(x => p.GovBuildings = x));
                Ref<bool> @ref = new Ref<bool>((Func<bool>)(() => p.GovSliders), (Action<bool>)(x => p.GovSliders = x));
                this.GovBuildings = new Checkbox(new Vector2((float)(rectangle5.X - 10), (float)(rectangle5.Y - (Fonts.Arial12Bold.LineSpacing * 2 + 15))), "Governor manages buildings", connectedTo, Fonts.Arial12Bold);
                this.GovSliders = new Checkbox(new Vector2((float)(rectangle5.X - 10), (float)(rectangle5.Y - (Fonts.Arial12Bold.LineSpacing + 10))), "Governor manages labor sliders", connectedTo, Fonts.Arial12Bold);
            }
            else
                PlanetScreen.screen.LookingAtPlanet = false;
        }
 public override void LoadContent()
 {
     this.Window = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 280, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 560, 600);
     this.SaveMenu = new Menu1(base.ScreenManager, this.Window);
     this.close = new CloseButton(new Rectangle(this.Window.X + this.Window.Width - 35, this.Window.Y + 10, 20, 20));
     Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 20, this.Window.Width - 40, 80);
     this.NameSave = new Submenu(base.ScreenManager, sub);
     this.NameSave.AddTab(Localizer.Token(6));
     Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100));
     this.TitlePosition = new Vector2((float)(sub.X + 20), (float)(sub.Y + 45));
     Rectangle scrollList = new Rectangle(sub.X, sub.Y + 90, sub.Width, this.Window.Height - sub.Height - 50);
     this.AllSaves = new Submenu(base.ScreenManager, scrollList);
     this.AllSaves.AddTab(Localizer.Token(7));
     this.SavesSL = new ScrollList(this.AllSaves, 55);
     string path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
     List<HeaderData> saves = new List<HeaderData>();
     FileInfo[] filesFromDirectory = HelperFunctions.GetFilesFromDirectory(string.Concat(path, "/StarDrive/Saved Games/Headers"));
     for (int i = 0; i < (int)filesFromDirectory.Length; i++)
     {
         Stream file = filesFromDirectory[i].OpenRead();
         try
         {
             HeaderData data = (HeaderData)ResourceManager.HeaderSerializer.Deserialize(file);
             data.SetFileInfo(new FileInfo(string.Concat(path, "/StarDrive/Saved Games/", data.SaveName, ".xml.gz")));
             if (GlobalStats.ActiveMod != null)
             {
                 if (data.ModName != GlobalStats.ActiveMod.ModPath)
                 {
                     //file.Close();
                     file.Dispose();
                     continue;
                 }
             }
             else if (!string.IsNullOrEmpty(data.ModName))
             {
                 //file.Close();
                 file.Dispose();
                 continue;
             }
             saves.Add(data);
             //file.Close();
             file.Dispose();
         }
         catch
         {
             //file.Close();
             file.Dispose();
         }
     //Label0:
       //  continue;
     }
     IOrderedEnumerable<HeaderData> sortedList =
         from header in saves
         orderby header.Time descending
         select header;
     foreach (HeaderData data in sortedList)
     {
         this.SavesSL.AddItem(data);
     }
     this.SavesSL.indexAtTop = 0;
     this.EnternamePos = this.TitlePosition;
     this.EnterNameArea = new UITextEntry();
     //{
         this.EnterNameArea.Text = "";
         this.EnterNameArea.ClickableArea = new Rectangle((int)this.EnternamePos.X, (int)this.EnternamePos.Y - 2, (int)Fonts.Arial20Bold.MeasureString(this.EnterNameArea.Text).X + 20, Fonts.Arial20Bold.LineSpacing);
     //};
     this.Save = new UIButton()
     {
         Rect = new Rectangle(sub.X + sub.Width - 88, this.EnterNameArea.ClickableArea.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height),
         NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"],
         HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"],
         PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"],
         Text = Localizer.Token(8),
         Launches = "Load"
     };
     this.Buttons.Add(this.Save);
     Cursor.Y = Cursor.Y + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height + 15);
     base.LoadContent();
     base.LoadContent();
 }
 public override void LoadContent()
 {
     this.camera = new Camera2d();
     Camera2d vector2 = this.camera;
     Viewport viewport = base.ScreenManager.GraphicsDevice.Viewport;
     float width = (float)viewport.Width / 2f;
     Viewport viewport1 = base.ScreenManager.GraphicsDevice.Viewport;
     vector2.Pos = new Vector2(width, (float)viewport1.Height / 2f);
     Rectangle main = new Rectangle(0, 0, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight);
     this.MainMenu = new Menu2(base.ScreenManager, main);
     this.MainMenuOffset = new Vector2((float)(main.X + 20), (float)(main.Y + 30));
     this.close = new CloseButton(new Rectangle(main.X + main.Width - 40, main.Y + 20, 20, 20));
     this.QueueContainer = new Rectangle(main.X + main.Width - 355, main.Y + 40, 330, main.Height - 100);
     this.qcomponent = new QueueComponent(base.ScreenManager, this.QueueContainer, this);
     if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth < 1600)
     {
         this.qcomponent.SetInvisible();
     }
     int numRoots = 0;
     foreach (KeyValuePair<string, TechEntry> tech in EmpireManager.GetEmpireByName(this.empireUI.screen.PlayerLoyalty).GetTDict())
     {
         if (ResourceManager.TechTree[tech.Value.UID].RootNode != 1)
         {
             continue;
         }
         if (!ResourceManager.TechTree[tech.Value.UID].Secret)
         {
             numRoots++;
         }
         else if (EmpireManager.GetEmpireByName(this.empireUI.screen.PlayerLoyalty).GetTDict()[tech.Value.UID].Discovered)
         {
             numRoots++;
         }
     }
     this.RowOffset = (main.Height - 40) / numRoots;
     this.MainMenuOffset.Y = (float)(main.Y + this.RowOffset / 3);
     if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight <= 720)
     {
         this.MainMenuOffset.Y = this.MainMenuOffset.Y + 8f;
     }
     foreach (KeyValuePair<string, TechEntry> tech in EmpireManager.GetEmpireByName(this.empireUI.screen.PlayerLoyalty).GetTDict())
     {
         if (ResourceManager.TechTree[tech.Value.UID].RootNode != 1)
         {
             continue;
         }
         if (ResourceManager.TechTree[tech.Value.UID].Secret)
         {
             if (!EmpireManager.GetEmpireByName(this.empireUI.screen.PlayerLoyalty).GetTDict()[tech.Value.UID].Discovered)
             {
                 continue;
             }
             this.Cursor.X = 0f;
             this.Cursor.Y = (float)(this.FindDeepestY() + 1);
             this.SetNode(tech.Value);
         }
         else
         {
             this.Cursor.X = 0f;
             this.Cursor.Y = (float)(this.FindDeepestY() + 1);
             this.SetNode(tech.Value);
         }
     }
     this.RowOffset = (main.Height - 40) / 6;
     foreach (KeyValuePair<string, Node> entry in this.TechTree)
     {
         this.PopulateAllTechsFromRoot(entry.Value as RootNode);
     }
     this.PopulateNodesFromRoot(this.TechTree[GlobalStats.ResearchRootUIDToDisplay] as RootNode);
     string resTop = EmpireManager.GetEmpireByName(this.empireUI.screen.PlayerLoyalty).ResearchTopic;
     if (!string.IsNullOrEmpty(resTop))
     {
         this.qcomponent.LoadQueue(this.CompleteSubNodeTree[resTop] as TreeNode);
     }
     foreach (string uid in EmpireManager.GetEmpireByName(this.empireUI.screen.PlayerLoyalty).data.ResearchQueue)
     {
         this.qcomponent.LoadQueue(this.CompleteSubNodeTree[uid] as TreeNode);
     }
     base.LoadContent();
 }
 public override void LoadContent()
 {
     this.close = new CloseButton(new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 38, 97, 20, 20));
     LightRig rig = base.ScreenManager.Content.Load<LightRig>("example/ShipyardLightrig");
     lock (GlobalStats.ObjectManagerLocker)
     {
         base.ScreenManager.inter.LightManager.Clear();
         base.ScreenManager.inter.LightManager.Submit(rig);
     }
     this.starfield = new Starfield(Vector2.Zero, base.ScreenManager.GraphicsDevice, base.ScreenManager.Content);
     this.starfield.LoadContent();
     Rectangle titleRect = new Rectangle(2, 44, 250, 80);
     this.TitleBar = new Menu2(base.ScreenManager, titleRect);
     this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString("Fleet Hotkeys").X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2));
     Rectangle leftRect = new Rectangle(2, titleRect.Y + titleRect.Height + 5, titleRect.Width, 500);
     this.LeftMenu = new Menu1(base.ScreenManager, leftRect, true);
     this.FleetSL = new ScrollList(this.LeftMenu.subMenu, 40);
     int i = 0;
     foreach (KeyValuePair<int, Ship_Game.Gameplay.Fleet> Fleet in EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetFleetsDict())
     {
         this.FleetsRects.Add(Fleet.Key, new Rectangle(leftRect.X + 2, leftRect.Y + i * 53, 52, 48));
         i++;
     }
     Rectangle shipRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 282, 140, 280, 80);
     this.ShipDesigns = new Menu2(base.ScreenManager, shipRect);
     this.ShipDesignsTitlePos = new Vector2((float)(shipRect.X + shipRect.Width / 2) - Fonts.Laserian14.MeasureString("Ship Designs").X / 2f, (float)(shipRect.Y + shipRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2));
     Rectangle shipDesignsRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - shipRect.Width - 2, shipRect.Y + shipRect.Height + 5, shipRect.Width, 500);
     this.RightMenu = new Menu1(base.ScreenManager, shipDesignsRect);
     this.sub_ships = new Submenu(base.ScreenManager, shipDesignsRect);
     this.ShipSL = new ScrollList(this.sub_ships, 40);
     this.sub_ships.AddTab("Designs");
     this.sub_ships.AddTab("Owned");
     foreach (Ship ship in EmpireManager.GetEmpireByName(this.EmpireUI.screen.PlayerLoyalty).GetShips())
     {
         if (ship.fleet != null || !ship.Active)
         {
             continue;
         }
         this.AvailableShips.Add(ship);
     }
     this.PopulateShipSL();
     this.SelectedStuffRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 220, -13 + base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight - 200, 440, 210);
     Vector2 OrdersBarPos = new Vector2((float)(this.SelectedStuffRect.X + 20), (float)(this.SelectedStuffRect.Y + 65));
     ToggleButton AttackRuns = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_headon")
     {
         Action = "attack",
         HasToolTip = true,
         WhichToolTip = 1
     };
     OrdersBarPos.X = OrdersBarPos.X + 29f;
     ToggleButton Artillery = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_aft")
     {
         Action = "arty",
         HasToolTip = true,
         WhichToolTip = 2
     };
     OrdersBarPos.X = OrdersBarPos.X + 29f;
     ToggleButton HoldPos = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_x")
     {
         Action = "hold",
         HasToolTip = true,
         WhichToolTip = 65
     };
     OrdersBarPos.X = OrdersBarPos.X + 29f;
     ToggleButton OrbitLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_left")
     {
         Action = "orbit_left",
         HasToolTip = true,
         WhichToolTip = 3
     };
     OrdersBarPos.Y = OrdersBarPos.Y + 29f;
     ToggleButton BroadsideLeft = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bleft")
     {
         Action = "broadside_left",
         HasToolTip = true,
         WhichToolTip = 159
     };
     OrdersBarPos.Y = OrdersBarPos.Y - 29f;
     OrdersBarPos.X = OrdersBarPos.X + 29f;
     ToggleButton OrbitRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_right")
     {
         Action = "orbit_right",
         HasToolTip = true,
         WhichToolTip = 4
     };
     OrdersBarPos.Y = OrdersBarPos.Y + 29f;
     ToggleButton BroadsideRight = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_bright")
     {
         Action = "broadside_right",
         HasToolTip = true,
         WhichToolTip = 160
     };
     OrdersBarPos.Y = OrdersBarPos.Y - 29f;
     OrdersBarPos.X = OrdersBarPos.X + 29f;
     ToggleButton Evade = new ToggleButton(new Rectangle((int)OrdersBarPos.X, (int)OrdersBarPos.Y, 24, 24), "SelectionBox/button_formation_active", "SelectionBox/button_formation_inactive", "SelectionBox/button_formation_hover", "SelectionBox/button_formation_press", "SelectionBox/icon_formation_stop")
     {
         Action = "evade",
         HasToolTip = true,
         WhichToolTip = 6
     };
     this.OrdersButtons.Add(Artillery);
     this.OrdersButtons.Add(HoldPos);
     this.OrdersButtons.Add(OrbitLeft);
     this.OrdersButtons.Add(BroadsideLeft);
     this.OrdersButtons.Add(OrbitRight);
     this.OrdersButtons.Add(BroadsideRight);
     this.OrdersButtons.Add(Evade);
     this.OrdersButtons.Add(AttackRuns);
     this.RequisitionForces = new BlueButton(new Vector2((float)(this.SelectedStuffRect.X + 240), (float)(this.SelectedStuffRect.Y + Fonts.Arial20Bold.LineSpacing + 20)), "Requisition...");
     this.SaveDesign = new BlueButton(new Vector2((float)(this.SelectedStuffRect.X + 240), (float)(this.SelectedStuffRect.Y + Fonts.Arial20Bold.LineSpacing + 20 + 50)), "Save Design...");
     this.LoadDesign = new BlueButton(new Vector2((float)(this.SelectedStuffRect.X + 240), (float)(this.SelectedStuffRect.Y + Fonts.Arial20Bold.LineSpacing + 20 + 100)), "Load Design...");
     this.RequisitionForces.ToggleOn = true;
     this.SaveDesign.ToggleOn = true;
     this.LoadDesign.ToggleOn = true;
     this.OperationsRect = new Rectangle(this.SelectedStuffRect.X + this.SelectedStuffRect.Width + 2, this.SelectedStuffRect.Y + 30, 360, this.SelectedStuffRect.Height - 30);
     Rectangle AssistRect = new Rectangle(this.OperationsRect.X + 15, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 20, 150, 40);
     this.Slider_Assist = new WeightSlider(AssistRect, "Assist Nearby Weight")
     {
         Tip_ID = 7
     };
     Rectangle DefenderRect = new Rectangle(this.OperationsRect.X + 15, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 70, 150, 40);
     this.Slider_Defend = new WeightSlider(DefenderRect, "Defend Nearby Weight")
     {
         Tip_ID = 8
     };
     Rectangle VultureRect = new Rectangle(this.OperationsRect.X + 15, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 120, 150, 40);
     this.Slider_Vulture = new WeightSlider(VultureRect, "Target Damaged Weight")
     {
         Tip_ID = 9
     };
     Rectangle ArmoredRect = new Rectangle(this.OperationsRect.X + 15 + 180, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 20, 150, 40);
     this.Slider_Armor = new WeightSlider(ArmoredRect, "Target Armored Weight")
     {
         Tip_ID = 10
     };
     Rectangle ShieldedRect = new Rectangle(this.OperationsRect.X + 15 + 180, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 70, 150, 40);
     this.Slider_Shield = new WeightSlider(ShieldedRect, "Target Shielded Weight")
     {
         Tip_ID = 11
     };
     Rectangle DPSRect = new Rectangle(this.OperationsRect.X + 15 + 180, this.OperationsRect.Y + Fonts.Arial12Bold.LineSpacing + 120, 150, 40);
     this.Slider_DPS = new WeightSlider(DPSRect, "Target DPS Weight")
     {
         Tip_ID = 12
     };
     this.PrioritiesRect = new Rectangle(this.SelectedStuffRect.X - this.OperationsRect.Width - 2, this.OperationsRect.Y, this.OperationsRect.Width, this.OperationsRect.Height);
     Rectangle oprect = new Rectangle(this.PrioritiesRect.X + 15, this.PrioritiesRect.Y + Fonts.Arial12Bold.LineSpacing + 20, 300, 40);
     this.OperationalRadius = new FloatSlider(oprect, "Operational Radius");
     this.OperationalRadius.SetAmount(0.2f);
     this.OperationalRadius.Tip_ID = 13;
     Rectangle sizerect = new Rectangle(this.PrioritiesRect.X + 15, this.PrioritiesRect.Y + Fonts.Arial12Bold.LineSpacing + 70, 300, 40);
     this.Slider_Size = new SizeSlider(sizerect, "Target Size Preference");
     this.Slider_Size.SetAmount(0.5f);
     this.Slider_Size.Tip_ID = 14;
     this.starfield = new Starfield(Vector2.Zero, base.ScreenManager.GraphicsDevice, base.ScreenManager.Content);
     this.starfield.LoadContent();
     this.bg = new Background();
     float width = (float)base.ScreenManager.GraphicsDevice.Viewport.Width;
     Viewport viewport = base.ScreenManager.GraphicsDevice.Viewport;
     float aspectRatio = width / (float)viewport.Height;
     this.projection = Matrix.CreatePerspectiveFieldOfView(0.7853982f, aspectRatio, 100f, 15000f);
     foreach (Ship ship in this.fleet.Ships)
     {
         ship.GetSO().World = Matrix.CreateTranslation(new Vector3(ship.RelativeFleetOffset, 0f));
     }
     base.LoadContent();
 }
 public override void LoadContent()
 {
     this.window = new Menu2(base.ScreenManager, new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 197, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 225, 394, 450));
     this.close = new CloseButton(new Rectangle(this.window.Menu.X + this.window.Menu.Width - 40, this.window.Menu.Y + 20, 20, 20));
     Rectangle rectangle = new Rectangle();
     this.TaxSlider = new GenericSlider(rectangle, Localizer.Token(309), 0f, 100f)
     {
         amount = EmpireManager.GetEmpireByName(this.screen.PlayerLoyalty).data.TaxRate
     };
     this.TaxRateRect = new Rectangle(this.window.Menu.X + 20, this.window.Menu.Y + 37, 350, 52);
     this.IncomesRect = new Rectangle(this.TaxRateRect.X, this.TaxRateRect.Y + this.TaxRateRect.Height + 6, 168, 118);
     this.TradeRect = new Rectangle(this.TaxRateRect.X, this.IncomesRect.Y + this.IncomesRect.Height + 6, 168, 208);
     this.CostRect = new Rectangle(this.TaxRateRect.X + 12 + this.IncomesRect.Width, this.IncomesRect.Y, 168, 118);
     base.LoadContent();
 }
 public override void LoadContent()
 {
     float screenWidth = (float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth;
     float screenHeight = (float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight;
     Rectangle titleRect = new Rectangle((int)screenWidth / 2 - 200, 44, 400, 80);
     this.TitleBar = new Menu2(base.ScreenManager, titleRect);
     this.TitlePos = new Vector2((float)(titleRect.X + titleRect.Width / 2) - Fonts.Laserian14.MeasureString(Localizer.Token(1600)).X / 2f, (float)(titleRect.Y + titleRect.Height / 2 - Fonts.Laserian14.LineSpacing / 2));
     Rectangle leftRect = new Rectangle((int)screenWidth / 2 - 640, (screenHeight > 768f ? titleRect.Y + titleRect.Height + 5 : 44), 1280, 660);
     this.DMenu = new Menu2(base.ScreenManager, leftRect);
     this.close = new CloseButton(new Rectangle(leftRect.X + leftRect.Width - 40, leftRect.Y + 20, 20, 20));
     this.SelectedInfoRect = new Rectangle(leftRect.X + 60, leftRect.Y + 250, 368, 376);
     this.IntelligenceRect = new Rectangle(this.SelectedInfoRect.X + this.SelectedInfoRect.Width + 30, this.SelectedInfoRect.Y, 368, 376);
     this.OperationsRect = new Rectangle(this.IntelligenceRect.X + this.IntelligenceRect.Width + 30, this.SelectedInfoRect.Y, 368, 376);
     this.ArtifactsRect = new Rectangle(this.SelectedInfoRect.X + 20, this.SelectedInfoRect.Y + 180, this.SelectedInfoRect.Width - 40, 130);
     Submenu ArtifactsSub = new Submenu(base.ScreenManager, this.ArtifactsRect);
     this.ArtifactsSL = new ScrollList(ArtifactsSub, 40);
     this.Contact = new DanButton(new Vector2((float)(this.SelectedInfoRect.X + this.SelectedInfoRect.Width / 2 - 91), (float)(this.SelectedInfoRect.Y + this.SelectedInfoRect.Height - 45)), Localizer.Token(1644))
     {
         Toggled = true
     };
     foreach (Empire e in EmpireManager.EmpireList)
     {
         if (e != EmpireManager.GetEmpireByName(this.screen.PlayerLoyalty))
         {
             if (e.isFaction || e.MinorRace)
             {
                 continue;
             }
             RaceEntry re = new RaceEntry()
             {
                 e = e
             };
             this.Races.Add(re);
         }
         else
         {
             RaceEntry re = new RaceEntry()
             {
                 e = e
             };
             this.SelectedEmpire = e;
             this.ArtifactsSL.Entries.Clear();
             this.ArtifactsSL.indexAtTop = 0;
             ArtifactEntry entry = new ArtifactEntry();
             for (int i = 0; i < e.data.OwnedArtifacts.Count; i++)
             {
                 Artifact art = e.data.OwnedArtifacts[i];
                 SkinnableButton button = new SkinnableButton(new Rectangle(0, 0, 32, 32), string.Concat("Artifact Icons/", art.Name))
                 {
                     IsToggle = false,
                     ReferenceObject = art,
                     BaseColor = Color.White
                 };
                 if (entry.ArtifactButtons.Count < 5)
                 {
                     entry.ArtifactButtons.Add(button);
                 }
                 if (entry.ArtifactButtons.Count == 5 || i == e.data.OwnedArtifacts.Count - 1)
                 {
                     this.ArtifactsSL.AddItem(entry);
                     entry = new ArtifactEntry();
                 }
             }
             this.Races.Add(re);
         }
     }
     Vector2 Cursor = new Vector2(screenWidth / 2f - (float)(148 * this.Races.Count / 2), (float)(leftRect.Y + 10));
     int j = 0;
     foreach (RaceEntry re in this.Races)
     {
         re.container = new Rectangle((int)Cursor.X + 10 + j * 148, leftRect.Y + 40, 124, 148);
         j++;
     }
     base.ScreenManager.racialMusic.SetVolume(0f);
 }