Exemple #1
0
        public void FillToSceneComponent(RoleComponent roleComponent)
        {
            int max = roleExecuableInfos.Length;

            for (int i = 0; i < max; i++)
            {
                var item = roleExecuableInfos[i];
                if (item.isExecuteInScene)
                {
                    roleComponent.ActiveRoleInputPhase(item.phaseName, true);
                }
                else
                {
                    IRoleInput roleInput = roleComponent.RoleEntitas.RoleInput;
                    roleInput.ActiveEntitasPhase(item.phaseName, true);
                }
            }
        }
Exemple #2
0
        public void ShowRoleInfoInGUI(RoleComponent selectedRole)
        {
            if (sceneSelectedRole != default && sceneSelectedRole != selectedRole)
            {
                sceneSelectedRole.CancelShowEnemyPos();
            }
            sceneSelectedRole = selectedRole;

            if (mEnemyLabelStyle == default)
            {
                mEnemyLabelStyle = new GUIStyle("enemyPosLabel")
                {
                    fontSize = 20
                };
            }

            ICommonRole roleEntitas = selectedRole.RoleEntitas;

            string content = string.Empty;

            ShowRoleLockDownEnemyInGUI(ref roleEntitas, ref content);
            ShowRolePhaseInGUI(ref roleEntitas, ref content);
        }
Exemple #3
0
 private void OnDestroy()
 {
     mCollidingRoles = default;
     m_RoleSceneComp = default;
     mRoleEnitas     = default;
 }