public void init() { if (_init) { return; } _init = true; _image = gameObject.GetComponent <RawImage>(); _loadTool = new LoadTool(onLoadOver); load(_source); }
public void init() { if (_init) { return; } _skeletonGraphic = gameObject.GetComponent <SkeletonGraphic>(); setLoading(true); _loadTool = new LoadTool(onLoadOver); if (!string.IsNullOrEmpty(_source)) { load(_source); } _init = true; }