static int ScrollToSelectedItem(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { ShibaInu.Picker obj = (ShibaInu.Picker)ToLua.CheckObject <ShibaInu.Picker>(L, 1); obj.ScrollToSelectedItem(); return(0); } else if (count == 2) { ShibaInu.Picker obj = (ShibaInu.Picker)ToLua.CheckObject <ShibaInu.Picker>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.ScrollToSelectedItem(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: ShibaInu.Picker.ScrollToSelectedItem")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Clean(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ShibaInu.Picker obj = (ShibaInu.Picker)ToLua.CheckObject <ShibaInu.Picker>(L, 1); obj.Clean(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SerializedPropertyChanged(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ShibaInu.Picker obj = (ShibaInu.Picker)ToLua.CheckObject <ShibaInu.Picker>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.SerializedPropertyChanged(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_index(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.Picker obj = (ShibaInu.Picker)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.index = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index index on a nil value")); } }
static int set_isBounces(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.Picker obj = (ShibaInu.Picker)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.isBounces = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index isBounces on a nil value")); } }
static int set_itemPrefab(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.Picker obj = (ShibaInu.Picker)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.itemPrefab = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index itemPrefab on a nil value")); } }
static int set_luaTarget(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.Picker obj = (ShibaInu.Picker)o; LuaTable arg0 = ToLua.CheckLuaTable(L, 2); obj.luaTarget = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index luaTarget on a nil value")); } }
static int get_index(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.Picker obj = (ShibaInu.Picker)o; int ret = obj.index; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index index on a nil value")); } }
static int get_content(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.Picker obj = (ShibaInu.Picker)o; UnityEngine.RectTransform ret = obj.content; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index content on a nil value")); } }
static int get_scrollRatio(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.Picker obj = (ShibaInu.Picker)o; float ret = obj.scrollRatio; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index scrollRatio on a nil value")); } }
static int get_isBounces(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.Picker obj = (ShibaInu.Picker)o; bool ret = obj.isBounces; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index isBounces on a nil value")); } }
static int get_itemOffsetCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.Picker obj = (ShibaInu.Picker)o; uint ret = obj.itemOffsetCount; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index itemOffsetCount on a nil value")); } }
static int get_itemPrefab(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.Picker obj = (ShibaInu.Picker)o; UnityEngine.GameObject ret = obj.itemPrefab; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index itemPrefab on a nil value")); } }