protected virtual void OnEnable() { m_baseList = (BaseList)target; m_itemPrefab = serializedObject.FindProperty("m_itemPrefab"); // m_columnCount = serializedObject.FindProperty ("m_columnCount"); // m_rowCount = serializedObject.FindProperty ("m_rowCount"); // m_horizontalGap = serializedObject.FindProperty ("m_horizontalGap"); // m_verticalGap = serializedObject.FindProperty ("m_verticalGap"); }
protected virtual void OnEnable() { m_baseList = (BaseList)target; m_itemPrefab = serializedObject.FindProperty("m_itemPrefab"); if (!EditorApplication.isPlaying && m_baseList.CreateElements()) { MarkSceneDirty(); } }
static int get_rowCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.BaseList obj = (ShibaInu.BaseList)o; uint ret = obj.rowCount; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index rowCount on a nil value")); } }
static int get_itemPrefab(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.BaseList obj = (ShibaInu.BaseList)o; UnityEngine.GameObject ret = obj.itemPrefab; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index itemPrefab on a nil value")); } }
static int set_isAutoItemGap(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.BaseList obj = (ShibaInu.BaseList)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.isAutoItemGap = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index isAutoItemGap on a nil value")); } }
static int set_verticalGap(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.BaseList obj = (ShibaInu.BaseList)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.verticalGap = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalGap on a nil value")); } }
static int set_itemPrefab(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.BaseList obj = (ShibaInu.BaseList)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.itemPrefab = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index itemPrefab on a nil value")); } }
static int set_luaTarget(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.BaseList obj = (ShibaInu.BaseList)o; LuaTable arg0 = ToLua.CheckLuaTable(L, 2); obj.luaTarget = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index luaTarget on a nil value")); } }
static int get_content(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.BaseList obj = (ShibaInu.BaseList)o; UnityEngine.RectTransform ret = obj.content; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index content on a nil value")); } }
static int get_isAutoItemGap(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.BaseList obj = (ShibaInu.BaseList)o; bool ret = obj.isAutoItemGap; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index isAutoItemGap on a nil value")); } }
static int get_verticalGap(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ShibaInu.BaseList obj = (ShibaInu.BaseList)o; int ret = obj.verticalGap; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalGap on a nil value")); } }
static int SyncPropertys(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); ShibaInu.BaseList obj = (ShibaInu.BaseList)ToLua.CheckObject <ShibaInu.BaseList>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 3); uint arg2 = (uint)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); int arg4 = (int)LuaDLL.luaL_checknumber(L, 6); obj.SyncPropertys(arg0, arg1, arg2, arg3, arg4); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
protected virtual void OnEnable() { m_baseList = (BaseList)target; m_itemPrefab = serializedObject.FindProperty("m_itemPrefab"); }