Exemple #1
0
        protected override void GetInput(GameTime gameTime)
        {
            CurrentState = State.Idle;
            _movement    = new Vector2();

            if (_soundWaitTime <= 0)
            {
                if (InputManager.GameMakeSoundPressed(_gamePadId))
                {
                    GameController.SheepSounds[RandomNumber.Between(0, 1)].Play();
                    _soundWaitTime = 3000D;
                }
            }
            else
            {
                _soundWaitTime -= gameTime.ElapsedGameTime.TotalMilliseconds;
            }
            //Debug.WriteLine(_soundWaitTime);


            if (InputManager.GameEatPressed(_gamePadId))
            {
                CurrentState = State.Eating;
                return;
            }
            if (InputManager.GameChoosePressed(_gamePadId) && Sheep.IsBlack)
            {
                GameController.ChooseSelected();
            }

            if (InputManager.GameLeftPressed(_gamePadId) ||
                InputManager.GameUpPressed(_gamePadId) ||
                InputManager.GameRightPressed(_gamePadId) ||
                InputManager.GameDownPressed(_gamePadId)
                )
            {
                CurrentState = InputManager.GameRunPressed(_gamePadId) ? State.Running : State.Walking;
            }

            if (InputManager.GameLeftPressed(_gamePadId))
            {
                _movement.X            += -1;
                Sheep.LookDirectionLeft = true;
            }
            if (InputManager.GameRightPressed(_gamePadId))
            {
                _movement.X            += 1;
                Sheep.LookDirectionLeft = false;
            }
            if (InputManager.GameUpPressed(_gamePadId))
            {
                _movement.Y += -1;
            }
            if (InputManager.GameDownPressed(_gamePadId))
            {
                _movement.Y += 1;
            }


            if (Movement.LengthSquared() <= 0)
            {
                CurrentState = State.Idle;
            }

            switch (CurrentState)
            {
            case State.Running:
                _movement *= RUNNING_SPEED;
                break;

            case State.Walking:
                _movement *= WALKING_SPEED;
                break;
            }
        }
Exemple #2
0
 public void Headbanging()
 {
     CurrentState      = State.Headbanging;
     _aiStanceWaitTime = RandomNumber.Between(2000, 3000);
 }