protected override void hitFarmer(Farmer farmer, GameTime gameTime)
        {
            //Kill the farmer
            if (!beginFade)
            {
                farmer.KillFarmer(gameTime);

                hitSFX.Play(1f, -.5f, 0f, false);
            }
        }
Exemple #2
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 protected override void hitBottom(Farmer farmer, GameTime gameTime)
 {
     //Kill the farmer, then fade out
     farmer.KillFarmer(gameTime);
     if (!beginFade)
     {
         sheepSFX.Play(.8f);
         timeToFade = gameTime.TotalGameTime;
         beginFade = true;
     }
 }