protected override void hitFarmer(Farmer farmer, GameTime gameTime) { //Kill the farmer if (!beginFade) { farmer.KillFarmer(gameTime); hitSFX.Play(1f, -.5f, 0f, false); } }
protected override void hitBottom(Farmer farmer, GameTime gameTime) { //Kill the farmer, then fade out farmer.KillFarmer(gameTime); if (!beginFade) { sheepSFX.Play(.8f); timeToFade = gameTime.TotalGameTime; beginFade = true; } }