public static LauncherController CreatePatriot()
        {
            Patriot                  patriotLauncher     = new Patriot("Patriot", 6);
            LauncherController       patroitHandler      = new LauncherController(patriotLauncher);
            ClassicTorpedoTechnique  classicTorpedoTech  = new ClassicTorpedoTechnique("Classic Torpedo Technique");
            ClassicCruiseTechnique   classicCruiseTech   = new ClassicCruiseTechnique("Classic Cruise Technique");
            ClassicBalisticTechnique classicBalisticTech = new ClassicBalisticTechnique("Classic Balistic Technique");
            DistanceTechnique        longDistanceTech    = new DistanceTechnique("LongDistance", "Distance Technique for LongDistance Missile");

            patroitHandler.AddTechnique(classicTorpedoTech);
            patroitHandler.AddTechnique(classicCruiseTech);
            patroitHandler.AddTechnique(classicBalisticTech);
            patroitHandler.AddTechnique(longDistanceTech);
            patroitHandler.AddMissile(MissileFactory.CreateMissile("Torpedo", classicTorpedoTech));
            patroitHandler.AddMissile(MissileFactory.CreateMissile("Cruise", classicCruiseTech));
            patroitHandler.AddMissile(MissileFactory.CreateMissile("Cruise", classicCruiseTech));
            patroitHandler.AddMissile(MissileFactory.CreateMissile("LongDistance", longDistanceTech));
            patroitHandler.AddMissile(MissileFactory.CreateMissile("LongDistance", longDistanceTech));
            patroitHandler.AddMissile(MissileFactory.CreateMissile("Balistic", classicBalisticTech));
            patroitHandler.AddMissile(MissileFactory.CreateMissile("Balistic", classicBalisticTech));
            patroitHandler.AddMissile(MissileFactory.CreateMissile("LongDistance", longDistanceTech));
            patroitHandler.AddMissile(MissileFactory.CreateMissile("Cruise", classicCruiseTech));
            patroitHandler.AddMissile(MissileFactory.CreateMissile("Cruise", classicCruiseTech));
            return(patroitHandler);
        }
Exemple #2
0
        public void AddMissle()
        {
            Missile m = MissileFactory.CreateMissile(LaunController);

            LaunController.AddMissile(m);
        }