Inheritance: IUpdateable, IDrawable, IConstructable
Exemple #1
0
        /// <summary>
        /// Initializes a new Configurator class.
        /// </summary>
        /// <param name="targetFrameRate">The TargetFrameRate.</param>
        /// <param name="backbuffer">The BackBuffer.</param>
        /// <param name="gameInstance">The GameInstance.</param>
        /// <param name="renderTarget">The RenderTarget.</param>
        public Configurator(int targetFrameRate, BackBuffer backbuffer, Game gameInstance,
            RenderTarget renderTarget)
        {
            if (!renderTarget.IsValid)
            {
                throw new InvalidOperationException("RenderTarget is not valid.");
            }

            TargetFrameRate = targetFrameRate;
            BackBuffer = backbuffer;
            GameInstance = gameInstance;
            RenderTarget = renderTarget;
        }
Exemple #2
0
 /// <summary>
 /// Initializes a new Configurator class.
 /// </summary>
 /// <param name="gameInstance">The GameInstance.</param>
 /// <param name="renderTarget">The RenderTarget.</param>
 public Configurator(Game gameInstance, RenderTarget renderTarget)
     : this(60, new BackBuffer(640, 480), gameInstance, renderTarget)
 {
 }
Exemple #3
0
 /// <summary>
 /// Initializes a new Configurator class.
 /// </summary>
 /// <param name="backbuffer">The BackBuffer.</param>
 /// <param name="gameInstance">The GameInstance.</param>
 /// <param name="renderTarget">The RenderTarget.</param>
 public Configurator(BackBuffer backbuffer, Game gameInstance, RenderTarget renderTarget)
     : this(60, backbuffer, gameInstance, renderTarget)
 {
 }
Exemple #4
0
 /// <summary>
 /// Gets the default initializer.
 /// </summary>
 /// <param name="gameInstance">The GameInstance.</param>
 /// <returns>SGLInitializer</returns>
 public static Configurator Default(Game gameInstance)
 {
     return new Configurator(gameInstance, RenderTarget.Default);
 }