Exemple #1
0
 /// <summary>
 /// Unbinds the VertexArray.
 /// </summary>
 public void Unbind()
 {
     OpenGLInterops.BindVertexArray(0);
 }
Exemple #2
0
 /// <summary>
 /// Binds the VertexArray.
 /// </summary>
 public void Bind()
 {
     OpenGLInterops.BindVertexArray(Id);
 }