/// <summary> /// Unbinds the VertexArray. /// </summary> public void Unbind() { OpenGLInterops.BindVertexArray(0); }
/// <summary> /// Binds the VertexArray. /// </summary> public void Bind() { OpenGLInterops.BindVertexArray(Id); }
/// <summary> /// Unbinds the VertexArray. /// </summary> public void Unbind() { OpenGLInterops.BindVertexArray(0); }
/// <summary> /// Binds the VertexArray. /// </summary> public void Bind() { OpenGLInterops.BindVertexArray(Id); }