public virtual bool ShouldSelectCell(EventObject anEvent)
		{
			return false;
		}
Exemple #2
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			/// <summary>
			/// Overridden to return false, and if the event is a mouse event
			/// it is forwarded to the tree.<p>
			/// The behavior for this is debatable, and should really be offered
			/// as a property.
			/// </summary>
			/// <remarks>
			/// Overridden to return false, and if the event is a mouse event
			/// it is forwarded to the tree.<p>
			/// The behavior for this is debatable, and should really be offered
			/// as a property. By returning false, all keyboard actions are
			/// implemented in terms of the table. By returning true, the
			/// tree would get a chance to do something with the keyboard
			/// events. For the most part this is ok. But for certain keys,
			/// such as left/right, the tree will expand/collapse where as
			/// the table focus should really move to a different column. Page
			/// up/down should also be implemented in terms of the table.
			/// By returning false this also has the added benefit that clicking
			/// outside of the bounds of the tree node, but still in the tree
			/// column will select the row, whereas if this returned true
			/// that wouldn't be the case.
			/// <p>By returning false we are also enforcing the policy that
			/// the tree will never be editable (at least by a key sequence).
			/// </remarks>
			public override bool IsCellEditable(EventObject e)
			{
				if (e is MouseEvent)
				{
					for (int counter = this._enclosing.GetColumnCount() - 1; counter >= 0; counter--)
					{
						if (this._enclosing.GetColumnClass(counter) == typeof(TreeTableModel))
						{
							MouseEvent me = (MouseEvent)e;
							MouseEvent newME = new MouseEvent(this._enclosing.tree, me.GetID(), me.GetWhen(), me.GetModifiers(), me.GetX() - this._enclosing.GetCellRect(0, counter, true).x, me.GetY(), me.GetClickCount(), me.IsPopupTrigger());
							this._enclosing.tree.DispatchEvent(newME);
							break;
						}
					}
				}
				return false;
			}
		public virtual bool IsCellEditable(EventObject e)
		{
			return true;
		}