Inheritance: SvgStyleableElement, ISvgTransformable
Exemple #1
0
        public override void CacheRenderingRegion(ISvgRenderer renderer)
        {
            SvgTransformableElement refEl = ReferencedElement as SvgTransformableElement;

            if (refEl == null)
            {
                return;
            }

            if (renderingNode == null)
            {
                renderingNode = renderer.GetRenderingNode(this);
            }

            // Check if it has already been calculated
            if (renderingNode != null && renderingNode.ScreenRegion != RectangleF.Empty)
            {
                return;
            }

            XmlElement refElParent = (XmlElement)refEl.ParentNode;

            OwnerDocument.Static = true;
            CopyToReferencedElement(refEl);
            refElParent.RemoveChild(refEl);
            this.AppendChild(refEl);
            refEl.CacheRenderingRegion(renderer);
            renderingNode.ScreenRegion = refEl.RenderingNode.ScreenRegion;
            this.RemoveChild(refEl);
            RestoreReferencedElement(refEl);
            refElParent.AppendChild(refEl);
            OwnerDocument.Static = false;
        }
Exemple #2
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        public ISvgMatrix GetScreenCTM()
        {
            ISvgMatrix        matrix = new SvgMatrix();
            ISvgTransformList svgTList;
            ISvgMatrix        vCTM;

            //            if (this is SvgSvgElement)
            if (string.Equals(this.Name, "svg", StringComparison.Ordinal))
            {
                vCTM   = ((SvgSvgElement)this).ViewBoxTransform;
                matrix = vCTM;
            }
            else if (this.Transform != null)
            {
                svgTList = this.Transform.AnimVal;
                matrix   = svgTList.Consolidate().Matrix;
            }

            SvgTransformableElement par = ParentNode as SvgTransformableElement;

            while (par != null)
            {
                // TODO: other elements can establish viewports, not just <svg>!
                //if (par is SvgSvgElement)
                if (string.Equals(par.Name, "svg", StringComparison.Ordinal))
                {
                    vCTM   = ((SvgSvgElement)par).ViewBoxTransform;
                    matrix = vCTM.Multiply(matrix);
                }
                else
                {
                    svgTList = par.Transform.AnimVal;
                    matrix   = svgTList.Consolidate().Matrix.Multiply(matrix);
                }
                par = par.ParentNode as SvgTransformableElement;
            }

            // Now scale out the pixels
            //ISvgSvgElement root = OwnerDocument.RootElement;
            //float innerWidth = this.OwnerDocument.Window.InnerWidth;
            //float innerHeight = this.OwnerDocument.Window.InnerHeight;
            //if (innerWidth != 0 && innerHeight != 0)
            //{
            //  float screenRatW = (float)root.Width.AnimVal.Value / innerWidth;
            //  float screenRatH = (float)root.Height.AnimVal.Value / innerHeight;
            //  matrix.ScaleNonUniform(screenRatW, screenRatH);
            //}

            return(matrix);
        }
Exemple #3
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        /// <summary>
        /// For each given element, the accumulation of all transformations that have been defined
        /// on the given element and all of its ancestors up to and including the element that
        /// established the current viewport (usually, the 'svg' element which is the most
        /// immediate ancestor to the given element) is called the current transformation matrix
        /// or CTM.
        /// </summary>
        /// <returns>A matrix representing the mapping of current user coordinates to viewport
        /// coordinates.</returns>
        public ISvgMatrix GetCTM()
        {
            ISvgMatrix        matrix = new SvgMatrix();
            ISvgTransformList svgTList;
            ISvgMatrix        vCTM;

            //            if (this is SvgSvgElement)
            if (string.Equals(this.Name, "svg", StringComparison.Ordinal))
            {
                vCTM   = ((SvgSvgElement)this).ViewBoxTransform;
                matrix = vCTM;
            }
            else if (this.Transform != null)
            {
                svgTList = this.Transform.AnimVal;
                matrix   = svgTList.Consolidate().Matrix;
            }

            ISvgElement nVE = this.NearestViewportElement;

            if (nVE != null)
            {
                SvgTransformableElement par = ParentNode as SvgTransformableElement;
                while (par != null && par != nVE)
                {
                    svgTList = par.Transform.AnimVal;
                    matrix   = svgTList.Consolidate().Matrix.Multiply(matrix);
                    par      = par.ParentNode as SvgTransformableElement;
                }

                //                if (par == nVE && nVE is SvgSvgElement)
                if (par == nVE && string.Equals(nVE.Name, "svg", StringComparison.Ordinal))
                {
                    vCTM   = ((SvgSvgElement)nVE).ViewBoxTransform;
                    matrix = vCTM.Multiply(matrix);
                }
            }
            return(matrix);
        }
Exemple #4
0
        /// <summary>
        /// For each given element, the accumulation of all transformations that have been defined
        /// on the given element and all of its ancestors up to and including the element that
        /// established the current viewport (usually, the 'svg' element which is the most
        /// immediate ancestor to the given element) is called the current transformation matrix
        /// or CTM.
        /// </summary>
        /// <returns>A matrix representing the mapping of current user coordinates to viewport
        /// coordinates.</returns>
        public ISvgMatrix GetCTM()
        {
            ISvgMatrix        matrix = new SvgMatrix();
            ISvgTransformList svgTList;
            ISvgMatrix        vCTM;

            if (this is SvgSvgElement)
            {
                vCTM   = (this as SvgSvgElement).ViewBoxTransform;
                matrix = vCTM;
            }
            else if (this.Transform != null)
            {
                svgTList = this.Transform.AnimVal;
                matrix   = svgTList.Consolidate().Matrix;
            }

            ISvgElement nVE = this.NearestViewportElement;

            if (nVE != null)
            {
                SvgTransformableElement par = ParentNode as SvgTransformableElement;
                while (par != null && par != nVE)
                {
                    svgTList = par.Transform.AnimVal;
                    matrix   = svgTList.Consolidate().Matrix.Multiply(matrix);
                    par      = par.ParentNode as SvgTransformableElement;
                }

                if (par == nVE && nVE is SvgSvgElement)
                {
                    vCTM   = (nVE as SvgSvgElement).ViewBoxTransform;
                    matrix = vCTM.Multiply(matrix);
                }
            }
            return(matrix);
        }
        private SvgRectF GetElementBounds(SvgTransformableElement element, float margin)
        {
            SvgRenderingHint hint = element.RenderingHint;
            if (hint == SvgRenderingHint.Shape || hint == SvgRenderingHint.Text)
            {
                GraphicsPath gp = GdiRendering.CreatePath(element);
                ISvgMatrix svgMatrix = element.GetScreenCTM();

                Matrix matrix = new Matrix((float)svgMatrix.A, (float)svgMatrix.B, (float)svgMatrix.C,
                      (float)svgMatrix.D, (float)svgMatrix.E, (float)svgMatrix.F);
                SvgRectF bounds = SvgConverter.ToRect(gp.GetBounds(matrix));
                bounds = SvgRectF.Inflate(bounds, margin, margin);

                return bounds;
            }

            SvgUseElement useElement = element as SvgUseElement;
            if (useElement != null)
            {
                SvgTransformableElement refEl = useElement.ReferencedElement as SvgTransformableElement;
                if (refEl == null)
                    return SvgRectF.Empty;

                XmlElement refElParent = (XmlElement)refEl.ParentNode;
                element.OwnerDocument.Static = true;
                useElement.CopyToReferencedElement(refEl);
                element.AppendChild(refEl);

                SvgRectF bbox = this.GetElementBounds(refEl, margin);

                element.RemoveChild(refEl);
                useElement.RestoreReferencedElement(refEl);
                refElParent.AppendChild(refEl);
                element.OwnerDocument.Static = false;

                return bbox;
            }

            SvgRectF union = SvgRectF.Empty;
            SvgTransformableElement transformChild;
            foreach (XmlNode childNode in element.ChildNodes)
            {
                if (childNode is SvgDefsElement)
                    continue;
                if (childNode is ISvgTransformable)
                {
                    transformChild = (SvgTransformableElement)childNode;
                    SvgRectF bbox = this.GetElementBounds(transformChild, margin);
                    if (bbox != SvgRectF.Empty)
                    {
                        if (union == SvgRectF.Empty)
                            union = bbox;
                        else
                            union = SvgRectF.Union(union, bbox);
                    }
                }
            }

            return union;
        }
        public RectangleF GetBRect(float margin)
        {
            if (this is ISharpGDIPath)
            {
                ISharpGDIPath gdiPathElm = (ISharpGDIPath)this;
                GraphicsPath  gp         = gdiPathElm.GetGraphicsPath();
                SvgMatrix     svgMatrix  = (SvgMatrix)this.GetScreenCTM();
                RectangleF    bounds     = gp.GetBounds(svgMatrix.ToMatrix());
                bounds = RectangleF.Inflate(bounds, margin, margin);
                return(bounds);
            }
            else if (this is ISvgUseElement)
            {
                SvgUseElement           use   = (SvgUseElement)this;
                SvgTransformableElement refEl = use.ReferencedElement as SvgTransformableElement;
                if (refEl == null)
                {
                    return(RectangleF.Empty);
                }
                XmlElement refElParent = (XmlElement)refEl.ParentNode;
                OwnerDocument.Static = true;
                use.CopyToReferencedElement(refEl);
                this.AppendChild(refEl);
                RectangleF bbox = refEl.GetBRect(margin);
                this.RemoveChild(refEl);
                use.RestoreReferencedElement(refEl);
                refElParent.AppendChild(refEl);
                OwnerDocument.Static = false;
                return(bbox);
            }
            else
            {
                RectangleF union = RectangleF.Empty;
                SvgTransformableElement transformChild;
                foreach (XmlNode childNode in ChildNodes)
                {
                    if (childNode is SvgDefsElement)
                    {
                        continue;
                    }
                    if (childNode is ISvgTransformable)
                    {
                        transformChild = (SvgTransformableElement)childNode;
                        RectangleF bbox = transformChild.GetBRect(margin);
                        if (bbox != RectangleF.Empty)
                        {
                            if (union == RectangleF.Empty)
                            {
                                union = bbox;
                            }
                            else
                            {
                                union = RectangleF.Union(union, bbox);
                            }
                        }
                    }
                }

                return(union);
            }
        }