private void ParseClientSay(InMessage message)
        {
            string receiver = null;
            ushort channelId = 0;

            MessageClasses type = (MessageClasses)message.ReadByte();
            switch (type)
            {
                case MessageClasses.PRIVATE_TO:
                case MessageClasses.GAMEMASTER_PRIVATE_TO:
                    receiver = message.ReadString();
                    break;

                case MessageClasses.CHANNEL:
                case MessageClasses.CHANNEL_HIGHLIGHT:
                case MessageClasses.GAMEMASTER_CHANNEL:
                    channelId = message.ReadUShort();
                    break;

                default:
                    break;
            }

            string text = message.ReadString();

            client.Chat.OnPlayerSpeak(receiver, channelId, type, text);
        }
        public static void OpenTibiaDecrypt(InMessage msg)
        {
            if (msg.Size - msg.ReadPosition != 128)
                throw new Exception("Invalid message size.");

            var decrypted = openTibiaDecryptEngine.ProcessBlock(msg.Buffer, msg.ReadPosition, 128);
            var padSize = 128 - decrypted.Length;

            if (padSize > 0)
                Array.Clear(msg.Buffer, msg.ReadPosition, padSize);
            else
                padSize = 0;

            Array.Copy(decrypted, 0, msg.Buffer, msg.ReadPosition + padSize, decrypted.Length);

            if (msg.ReadByte() != 0)
                throw new Exception("Invalid decrypted message.");

            msg.Encrypted = false;
        }
        public void ParseClientMessage(InMessage message)
        {
            var packetStart = 0;
            try
            {
                packetStart = message.ReadPosition;
                byte cmd = message.ReadByte();

                switch (cmd)
                {
                    case 0x96:
                        ParseClientSay(message);
                        break;
                }

            }
            catch (Exception ex)
            {
                Trace.TraceWarning(ex.Message + "\nPacket Bytes: " + message.Buffer.ToHexString(packetStart, message.ReadPosition - packetStart));
            }
        }
        public void ParseClientMessage(InMessage message)
        {
            var packetStart = 0;
            try
            {
                packetStart = message.ReadPosition;
                byte cmd = message.ReadByte();

                switch (cmd)
                {
                    case 0x96:
                        ParseClientSay(message);
                        break;
                    case 0xF4://244
                        ParseClientMarketLeave(message);
                        break;
                    case 0xF5://245
                        ParseClientMarketBrowse(message);
                        break;
                    case 0xF6://246
                        ParseClientMarketCreate(message);
                        break;
                    case 0xF7://247
                        ParseClientMarketCancel(message);
                        break;
                    case 0xF8://248
                        ParseClientMarketAccept(message);
                        break;
                }

            }
            catch (Exception ex)
            {
                Trace.TraceWarning(ex.Message + "\nPacket Bytes: " + message.Buffer.ToHexString(packetStart, message.ReadPosition - packetStart));
            }

        }
 private void ParseServerPlayerCancelWalk(InMessage message)
 {
     var direction = message.ReadByte();
 }
Exemple #6
0
        private void ParseServerLoginMessage()
        {
#if DEBUG_PROXY
            Trace.WriteLine("[DEBUG] Proxy [ParseServerLoginMessage]");
#endif
            serverInMessage.ReadPosition = 2;

            if (Adler.Generate(serverInMessage) != serverInMessage.ReadChecksum())
            {
                throw new Exception("Wrong checksum.");
            }

            Xtea.Decrypt(serverInMessage, xteaKey);
            serverInMessage.Size         = serverInMessage.ReadInternalHead() + 8;
            serverInMessage.ReadPosition = 8;

            clientOutMessage.Reset();
            Array.Copy(serverInMessage.Buffer, clientOutMessage.Buffer, serverInMessage.Size);
            clientOutMessage.Size = serverInMessage.Size;

            while (serverInMessage.ReadPosition < serverInMessage.Size)
            {
                byte cmd = serverInMessage.ReadByte();

                switch (cmd)
                {
                case 0x0A:                         //Error message
                    var msg = serverInMessage.ReadString();
                    break;

                case 0x0B:                         //For your information
                    serverInMessage.ReadString();
                    break;

                case 0x0C:     //token succes
                case 0x0D:     //token error
                    serverInMessage.ReadByte();
                    break;

                case 0x11:     //update
                    serverInMessage.ReadString();
                    break;

                case 0x14:                         //MOTD
                    serverInMessage.ReadString();
                    break;

                case 0x1E:                         //Patching exe/dat/spr messages
                case 0x1F:
                case 0x20:
                    //DisconnectClient(0x0A, "A new client is avalible, please download it first!");
                    break;

                case 0x28:                         //session key
                    serverInMessage.ReadString();
                    break;

                case 0x64:     //character list
                    if (client.Version.Number <= ClientVersion.Version1011.Number)
                    {
                        int nChar = (int)serverInMessage.ReadByte();
                        charList = new CharacterLoginInfo[nChar];

                        for (int i = 0; i < nChar; i++)
                        {
                            charList[i].CharName  = serverInMessage.ReadString();
                            charList[i].WorldName = serverInMessage.ReadString();
                            clientOutMessage.WriteAt(new byte[] { 127, 0, 0, 1 }, serverInMessage.ReadPosition);
                            charList[i].WorldIP = serverInMessage.ReadUInt();
                            clientOutMessage.WriteAt(BitConverter.GetBytes((ushort)worldClientPort), serverInMessage.ReadPosition);
                            charList[i].WorldPort = serverInMessage.ReadUShort();

                            if (client.Version.Number >= ClientVersion.Version981.Number)
                            {
                                serverInMessage.ReadByte();     //isPreviewWorld
                            }
                        }

                        if (client.Version.Number >= ClientVersion.Version1011.Number)
                        {
                            serverInMessage.ReadUShort();     //PremiumTime
                        }
                    }
                    else if (client.Version.Number >= ClientVersion.Version1012.Number)
                    {
                        clientOutMessage.WritePosition = serverInMessage.ReadPosition;

                        byte nWorlds = serverInMessage.ReadByte();
                        clientOutMessage.WriteByte(nWorlds);
                        WorldLoginInfo[] worldList = new WorldLoginInfo[nWorlds];
                        for (byte i = 0; i < nWorlds; i++)
                        {
                            worldList[i].ID = serverInMessage.ReadByte();
                            clientOutMessage.WriteByte(worldList[i].ID);
                            worldList[i].Name = serverInMessage.ReadString();
                            clientOutMessage.WriteString(worldList[i].Name);
                            worldList[i].Hostname = serverInMessage.ReadString();
                            clientOutMessage.WriteString("127.0.0.1");
                            worldList[i].Port = serverInMessage.ReadUShort();
                            clientOutMessage.WriteUShort((ushort)worldClientPort);
                            worldList[i].IsPreviewWorld = serverInMessage.ReadBool();
                            clientOutMessage.WriteByte(Convert.ToByte(worldList[i].IsPreviewWorld));
                        }

                        byte nChars = serverInMessage.ReadByte();
                        clientOutMessage.WriteByte(nChars);
                        charList = new CharacterLoginInfo[nChars];
                        for (byte j = 0; j < nChars; j++)
                        {
                            byte WorldID = serverInMessage.ReadByte();
                            clientOutMessage.WriteByte(WorldID);
                            charList[j].CharName = serverInMessage.ReadString();
                            clientOutMessage.WriteString(charList[j].CharName);
                            charList[j].WorldName     = worldList[WorldID].Name;
                            charList[j].WorldIP       = BitConverter.ToUInt32(Dns.GetHostAddresses(worldList[WorldID].Hostname)[0].GetAddressBytes(), 0);
                            charList[j].WorldPort     = worldList[WorldID].Port;
                            charList[j].WorldIPString = worldList[WorldID].Hostname;
                        }

                        /**
                         * Not very accurately named variables, but I'll settle for some pseudocode in case of futher implementations
                         *
                         * if version < 10.80:
                         *      ushort PremiumTime
                         * else if version < 10.82
                         *      bool isPremium
                         *      uint PremiumTime (In seconds from epoch - don't quote me on this :D)
                         * else if version >= 10.82
                         *      byte AccountStatus (0 = normal, 1 = frozen, 2 = suspended)
                         *      bool isPremium
                         *      uint PremiumTime
                         */

                        ushort PremiumTime = serverInMessage.ReadUShort();
                        clientOutMessage.WriteUShort(PremiumTime);

                        if (client.Version.Number >= ClientVersion.Version1090.Number) // From 10.80 - but haven't added 10.80 support.
                        {
                            uint PremiumSeconds = serverInMessage.ReadUInt();          // Not sure about this name.
                            clientOutMessage.WriteUInt(PremiumSeconds);
                        }

                        clientOutMessage.Size = clientOutMessage.WritePosition;
                    }
                    break;

                default:
                    break;
                }
            }

            clientOutMessage.WriteInternalHead();
            Xtea.Encrypt(clientOutMessage, xteaKey);
            Adler.Generate(clientOutMessage, true);
            clientOutMessage.WriteHead();

            SendToClient(clientOutMessage);
        }
 private void ParseServerMarketEnter(InMessage message)
 {
     message.ReadUInt();
     message.ReadByte();
     var num = message.ReadUShort();
     for (int i = 0; i < num; i++)
         message.ReadUInt();
 }
 private void ParseServerMarketBrowser(InMessage message)
 {
     ushort num = message.ReadUShort();
     if (num == 65535)
     {
         var count = message.ReadUInt();
         for (int i = 0; i < count; i++)
         {
             message.ReadUInt();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUInt();
             message.ReadByte();
         }
         count = message.ReadUInt();
         for (int j = 0; j <= count; j++)
         {
             message.ReadUInt();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUInt();
             message.ReadByte();
         }
     }
     else if (num == 65534)
     {
         var count = message.ReadUInt();
         for (int k = 0; k <= count; k++)
         {
             message.ReadUInt();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUInt();
         }
         count = message.ReadUInt();
         for (int l = 0; l <= count; l++)
         {
             message.ReadUInt();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUInt();
         }
     }
     else
     {
         var count = message.ReadUInt();
         for (int m = 0; m < count; m++)
         {
             message.ReadUInt();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUInt();
             message.ReadString();
         }
         count = message.ReadUInt();
         for (int n = 0; n < count; n++)
         {
             message.ReadUInt();
             message.ReadUShort();
             message.ReadUShort();
             message.ReadUInt();
             message.ReadString();
         }
     }
 }
 private void ParseServerInventorySetSlot(InMessage message)
 {
     var slot = message.ReadByte();
     Item item = GetItem(message, ushort.MaxValue);
 }
        private void ParseInitialize(InMessage message)
        {
            if (minorVersion >= 10)
                message.ReadByte(); //?

            int count = message.ReadUShort();
            for (int i = 0; i < count; i++)
            {
                var creature = new Creature(message.ReadUInt());
                creature.Type = (CreatureType)message.ReadByte();
                creature.Name = message.ReadString();

                //Trace.WriteLine(String.Format("Creature[{0}]: {1}", i, creature.Name));

                creature.Health = message.ReadByte();
                var direction = (Direction)message.ReadByte();
                creature.LookDirection = direction;
                creature.TurnDirection = direction;

                //Outfit
                creature.Outfit = message.ReadOutfit();
                creature.LightLevel = message.ReadByte();
                creature.LightColor = message.ReadByte();
                creature.Speed = message.ReadUShort();
                creature.Skull = message.ReadByte();
                creature.Shield = message.ReadByte();
                creature.Emblem = message.ReadByte();
                creature.IsImpassable = message.ReadByte() == 0x01;

                //10.20+ includes an extra 4 bytes per creature
                //These bytes could alter the read order, but since I don't know what they are for yet, I'll read them out of the way.
                message.ReadUInt();

                //speech category?
                if (client.Version.Number >= ClientVersion.Version1036.Number)
                    message.ReadByte();

                client.BattleList.AddCreature(creature);
            }

            ParseTibiaPackets(message);
        }
        public void ParseServerMessage(InMessage message)
        {
            var packets = new List<byte>();
            var packetStart = 0;
            try
            {
                while (message.ReadPosition < message.Size)
                {
                    packetStart = message.ReadPosition;
                    byte cmd = message.ReadByte();
                    packets.Add(cmd);

                    switch (cmd)
                    {
                        case 0x0A:
                            ParseServerSelfAppear(message);
                            break;
                        case 0x0B:
                            ParseServerGMActions(message);
                            break;
                        case 0x14:
                            ParseServerErrorMessage(message);
                            break;
                        case 0x15:
                            ParseServerFYIMessage(message);
                            break;
                        case 0x16:
                            ParseServerWaitingList(message);
                            break;
                        case 0x1D:
                            ParseServerPing(message);
                            break;
                        case 0x1E:
                            ParseServerPingBack(message);
                            break;
                        case 0x28:
                            ParseServerDeath(message);
                            break;
                        case 0x32:
                            ParseServerCanReportBugs(message);
                            break;
                        case 0x64:
                            ParseServerMapDescription(message);
                            break;
                        case 0x65:
                            ParseServerMoveNorth(message);
                            break;
                        case 0x66:
                            ParseServerMoveEast(message);
                            break;
                        case 0x67:
                            ParseServerMoveSouth(message);
                            break;
                        case 0x68:
                            ParseServerMoveWest(message);
                            break;
                        case 0x69:
                            ParseServerUpdateTile(message);
                            break;
                        case 0x6A:
                            ParseServerTileAddThing(message);
                            break;
                        case 0x6B:
                            ParseServerTileTransformThing(message);
                            break;
                        case 0x6C:
                            ParseServerTileRemoveThing(message);
                            break;
                        case 0x6D:
                            ParseServerCreatureMove(message);
                            break;
                        case 0x6E:
                            ParseServerOpenContainer(message);
                            break;
                        case 0x6F:
                            ParseServerCloseContainer(message);
                            break;
                        case 0x70:
                            ParseServerContainerAddItem(message);
                            break;
                        case 0x71:
                            ParseServerContainerUpdateItem(message);
                            break;
                        case 0x72:
                            ParseServerContainerRemoveItem(message);
                            break;
                        case 0x78:
                            ParseServerInventorySetSlot(message);
                            break;
                        case 0x79:
                            ParseServerInventoryResetSlot(message);
                            break;
                        case 0x7D:
                            ParseServerSafeTradeRequestAck(message);
                            break;
                        case 0x7E:
                            ParseServerSafeTradeRequestNoAck(message);
                            break;
                        case 0x7F:
                            ParseServerSafeTradeClose(message);
                            break;
                        case 0x82:
                            ParseServerWorldLight(message);
                            break;
                        case 0x83:
                            ParseServerMagicEffect(message);
                            break;
                        case 0x84:
                            ParseServerAnimatedText(message);
                            break;
                        case 0x85:
                            ParseServerDistanceShot(message);
                            break;
                        case 0x86:
                            ParseServerCreatureSquare(message);
                            break;
                        case 0x87:
                            byte b = message.ReadByte();
                            if (b > 0)
                                message.ReadBytes(b * 4);
                            break;
                        case 0x8C:
                            ParseServerCreatureHealth(message);
                            break;
                        case 0x8D:
                            ParseServerCreatureLight(message);
                            break;
                        case 0x8E:
                            ParseServerCreatureOutfit(message);
                            break;
                        case 0x8F:
                            ParseServerCreatureSpeed(message);
                            break;
                        case 0x90:
                            ParseServerCreatureSkulls(message);
                            break;
                        case 0x91:
                            ParseServerCreatureShields(message);
                            break;
                        case 0x92:
                            ParseServerCreaturePassable(message);
                            break;
                        case 0x96:
                            ParseServerItemTextWindow(message);
                            break;
                        case 0x97:
                            ParseServerHouseTextWindow(message);
                            break;
                        case 0xA0:
                            ParseServerPlayerStats(message);
                            break;
                        case 0xA1:
                            ParseServerPlayerSkills(message);
                            break;
                        case 0xA2:
                            ParseServerPlayerIcons(message);
                            break;
                        case 0xA3:
                            ParseServerPlayerCancelAttack(message);
                            break;
                        case 0xA4:
                            ParseServerSpellCooldown(message);
                            break;
                        case 0xA5:
                            ParseServerSpellGroupCooldown(message);
                            break;
                        case 0xA6: //desconhecido
                            message.ReadUInt();
                            break;
                        case 0xAA:
                            ParseServerCreatureSpeak(message);
                            break;
                        case 0xAB:
                            ParseServerChannelList(message);
                            break;
                        case 0xAC:
                            ParseServerOpenChannel(message);
                            break;
                        case 0xAD:
                            ParseServerOpenPrivatePlayerChat(message);
                            break;
                        case 0xAE:
                            ParseServerOpenRuleViolation(message);
                            break;
                        case 0xB2:
                            ParseServerCreatePrivateChannel(message);
                            break;
                        case 0xB3:
                            ParseServerClosePrivateChannel(message);
                            break;
                        case 0xB4:
                            ParseServerTextMessage(message);
                            break;
                        case 0xB5:
                            ParseServerPlayerCancelWalk(message);
                            break;
                        case 0xB6:
                            message.ReadUShort();
                            break;
                        case 0xBE:
                            ParseServerFloorChangeUp(message);
                            break;
                        case 0xBF:
                            ParseServerFloorChangeDown(message);
                            break;
                        case 0xC8:
                            ParseServerOutfitWindow(message);
                            break;
                        case 0xD2:
                            ParseServerVipState(message);
                            break;
                        case 0xD3:
                            ParseServerVipLogin(message);
                            break;
                        case 0xD4:
                            ParseServerVipLogout(message);
                            break;
                        case 0xF0:
                            ParseServerQuestList(message);
                            break;
                        case 0xF1:
                            ParseServerQuestPartList(message);
                            break;
                        case 0x7A:
                            ParseServerOpenShopWindow(message);
                            break;
                        case 0x7B:
                            ParseServerPlayerCash(message);
                            break;
                        case 0x7C:
                            ParseServerCloseShopWindow(message);
                            break;
                        case 0x9F:
                            ParseServerBasicData(message);
                            break;
                        case 0xDC:
                            ParseServerShowTutorial(message);
                            break;
                        case 0xDD:
                            ParseServerAddMapMarker(message);
                            break;
                        case 0xF3:
                            ParseServerChannelEvent(message);
                            break;
                        case 0xF6:
                            ParseServerMarketEnter(message);
                            break;
                        case 0xF7:
                            ParseServerMarketLeave(message);
                            break;
                        case 0xF8:
                            ParseServerMarketDetail(message);
                            break;
                        case 0xF9:
                            ParseServerMarketBrowser(message);
                            break;
                        default:
                            throw new Exception("ProtocolWorld [ParseServerMessage]: Unkonw packet type " + cmd.ToString("X2"));
                    }
                }

            }
            catch (Exception ex)
            {
                Trace.TraceWarning(ex.Message + "\nLast Packets: " + packets.ToArray().ToHexString() +
                    "\nPacket Bytes: " + message.Buffer.ToHexString(packetStart, message.ReadPosition - packetStart));
            }
        }
 private void ParseServerCloseContainer(InMessage message)
 {
     var cid = message.ReadByte();
 }
 private void ParseServerChannelList(InMessage message)
 {
     var count = message.ReadByte();
     for (uint i = 0; i < count; ++i)
     {
         var channelId = message.ReadUShort();
         var name = message.ReadString();
     }
 }
 private void ParseServerChannelEvent(InMessage message)
 {
     var channelId = message.ReadUShort();
     var playerName = message.ReadString();
     var channelEvent = message.ReadByte();
 }
        private void ParseServerCreatureMove(InMessage message)
        {
            Location oldLocation = message.ReadLocation();
            var      oldStack    = message.ReadByte();

            Location newLocation = message.ReadLocation();

            if (oldLocation.IsCreature)
            {
                var      creatureId = oldLocation.GetCretureId(oldStack);
                Creature creature   = client.BattleList.GetCreature(creatureId);

                if (creature == null)
                {
                    throw new Exception("[ParseServerCreatureMove] Creature not found on battle list.");
                }

                var tile = client.Map.GetTile(newLocation);
                if (tile == null)
                {
                    throw new Exception("[ParseServerCreatureMove] New tile not found.");
                }

                tile.AddThing(creature);
                client.Map.SetTile(tile);
            }
            else
            {
                Tile tile = client.Map.GetTile(oldLocation);
                if (tile == null)
                {
                    throw new Exception("[ParseServerCreatureMove] Old tile not found.");
                }

                Thing    thing    = tile.GetThing(oldStack);
                Creature creature = thing as Creature;
                if (creature == null)
                {
                    return; //The client will send update tile.
                }
                tile.RemoveThing(oldStack);
                client.Map.SetTile(tile);

                tile = client.Map.GetTile(newLocation);
                if (tile == null)
                {
                    throw new Exception("[ParseServerCreatureMove] New tile not found.");
                }

                tile.AddThing(creature);
                client.Map.SetTile(tile);

                //update creature direction
                if (oldLocation.X > newLocation.X)
                {
                    creature.LookDirection = Direction.DIRECTION_WEST;
                    creature.TurnDirection = Direction.DIRECTION_WEST;
                }
                else if (oldLocation.X < newLocation.X)
                {
                    creature.LookDirection = Direction.DIRECTION_EAST;
                    creature.TurnDirection = Direction.DIRECTION_EAST;
                }
                else if (oldLocation.Y > newLocation.Y)
                {
                    creature.LookDirection = Direction.DIRECTION_NORTH;
                    creature.TurnDirection = Direction.DIRECTION_NORTH;
                }
                else if (oldLocation.Y < newLocation.Y)
                {
                    creature.LookDirection = Direction.DIRECTION_SOUTH;
                    creature.TurnDirection = Direction.DIRECTION_SOUTH;
                }
            }
        }
 private void ParseServerChannelEvent(InMessage message)
 {
     var channelId    = message.ReadUShort();
     var playerName   = message.ReadString();
     var channelEvent = message.ReadByte();
 }
 private void ParseServerContainerRemoveItem(InMessage message)
 {
     var cid = message.ReadByte();
     var slot = message.ReadByte();
 }
        private void ParseTibiaPacket(InMessage message)
        {
            var cmd = message.ReadByte();

            switch (cmd)
            {
                case 0x6C:
                case 0x6D:
                    var location = message.ReadLocation();
                    var stack = message.ReadByte();
                    if (location.IsCreature && !client.BattleList.ContainsCreature(location.GetCretureId(stack)))
                        return;
                    break;
            }

            message.ReadPosition = 0;
            client.ProtocolWorld.ParseServerMessage(message);
        }
 private void ParseServerContainerUpdateItem(InMessage message)
 {
     var cid = message.ReadByte();
     var slot = message.ReadByte();
     Item item = GetItem(message, ushort.MaxValue);
 }
 private void ParseServerInventoryResetSlot(InMessage message)
 {
     var slot = message.ReadByte();
 }
 private void ParseServerCreatureHealth(InMessage message)
 {
     var creatureID = message.ReadUInt();
     var percent = message.ReadByte();
 }
 private void ParseServerMagicEffect(InMessage message)
 {
     Location location = message.ReadLocation();
     var effect = message.ReadByte();
 }
 private void ParseServerCreatureLight(InMessage message)
 {
     var creatureID = message.ReadUInt();
     var level = message.ReadByte();
     var color = message.ReadByte();
 }
        private void ParseServerMarketDetail(InMessage message)
        {
            message.ReadUShort();
            for (int i = 0; i < 15; i++)
                message.ReadString();

            var num2 = message.ReadByte();
            if (num2 > 0)
                message.ReadBytes(num2 * 16);
            num2 = message.ReadByte();
            if (num2 > 0)
                message.ReadBytes(num2 * 16);
        }
        private void ParseServerCreatureMove(InMessage message)
        {
            Location oldLocation = message.ReadLocation();
            var oldStack = message.ReadByte();

            Location newLocation = message.ReadLocation();

            if (oldLocation.IsCreature)
            {
                var creatureId = oldLocation.GetCretureId(oldStack);
                Creature creature = client.BattleList.GetCreature(creatureId);

                if (creature == null)
                    throw new Exception("[ParseServerCreatureMove] Creature not found on battle list.");

                var tile = client.Map.GetTile(newLocation);
                if (tile == null)
                    throw new Exception("[ParseServerCreatureMove] New tile not found.");

                tile.AddThing(creature);
                client.Map.SetTile(tile);
            }
            else
            {
                Tile tile = client.Map.GetTile(oldLocation);
                if (tile == null)
                    throw new Exception("[ParseServerCreatureMove] Old tile not found.");

                Thing thing = tile.GetThing(oldStack);
                Creature creature = thing as Creature;
                if (creature == null)
                    return; //The client will send update tile.

                tile.RemoveThing(oldStack);
                client.Map.SetTile(tile);

                tile = client.Map.GetTile(newLocation);
                if (tile == null)
                    throw new Exception("[ParseServerCreatureMove] New tile not found.");

                tile.AddThing(creature);
                client.Map.SetTile(tile);

                //update creature direction
                if (oldLocation.X > newLocation.X)
                {
                    creature.LookDirection = Direction.DIRECTION_WEST;
                    creature.TurnDirection = Direction.DIRECTION_WEST;
                }
                else if (oldLocation.X < newLocation.X)
                {
                    creature.LookDirection = Direction.DIRECTION_EAST;
                    creature.TurnDirection = Direction.DIRECTION_EAST;
                }
                else if (oldLocation.Y > newLocation.Y)
                {
                    creature.LookDirection = Direction.DIRECTION_NORTH;
                    creature.TurnDirection = Direction.DIRECTION_NORTH;
                }
                else if (oldLocation.Y < newLocation.Y)
                {
                    creature.LookDirection = Direction.DIRECTION_SOUTH;
                    creature.TurnDirection = Direction.DIRECTION_SOUTH;
                }
            }
        }
        private void ParseInitialize(InMessage message)
        {
            int count = message.ReadUShort();
            for (int i = 0; i < count; i++)
            {
                var creature = new Creature(message.ReadUInt());
                creature.Type = (CreatureType)message.ReadByte();
                creature.Name = message.ReadString();

                //Trace.WriteLine(String.Format("Creature[{0}]: {1}", i, creature.Name));

                creature.Health = message.ReadByte();
                var direction = (Direction)message.ReadByte();
                creature.LookDirection = direction;
                creature.TurnDirection = direction;

                //Outfit
                creature.Outfit = message.ReadOutfit();
                creature.LightLevel = message.ReadByte();
                creature.LightColor = message.ReadByte();
                creature.Speed = message.ReadUShort();
                creature.Skull = message.ReadByte();
                creature.Shield = message.ReadByte();
                creature.Emblem = message.ReadByte();
                creature.IsImpassable = message.ReadByte() == 0x01;

                client.BattleList.AddCreature(creature);
            }

            ParseTibiaPackets(message);
        }
 private void ParseServerCreaturePassable(InMessage message)
 {
     var creatureID = message.ReadUInt();
     var impassable = message.ReadByte();
 }
Exemple #28
0
        private void ParseFirstClientMessage()
        {
#if DEBUG_PROXY
            Trace.WriteLine("[DEBUG] Proxy [ParseFirstClientMessage]");
#endif

            clientInMessage.ReadPosition = 2;
            clientInMessage.Encrypted    = false;

            if (Adler.Generate(clientInMessage) != clientInMessage.ReadUInt())
            {
                throw new Exception("Wrong checksum.");
            }

            byte protocolId = clientInMessage.ReadByte();

            if (protocolId == 0x01)             //Login
            {
                protocol = Protocol.Login;
                ushort clientType      = clientInMessage.ReadUShort();
                ushort protocolVersion = clientInMessage.ReadUShort();

                if (client.Version.Number >= ClientVersion.Version981.Number)
                {
                    uint clientVersion = clientInMessage.ReadUInt();
                }

                uint datSignature = clientInMessage.ReadUInt();
                uint sprSignature = clientInMessage.ReadUInt();
                uint picSignature = clientInMessage.ReadUInt();

                if (client.Version.Number >= ClientVersion.Version981.Number)
                {
                    byte clientPreviewState = clientInMessage.ReadByte();
                }

                Rsa.OpenTibiaDecrypt(clientInMessage);

                //TRACKE OTSERVER UPDATE
                if (client.Version.Number >= ClientVersion.Version1073.Number)
                {
                    int tempPos = clientInMessage.ReadPosition;
                    clientInMessage.ReadPosition = clientInMessage.Size - 128;
                    Rsa.OpenTibiaDecrypt(clientInMessage);
                    clientInMessage.ReadPosition = tempPos;
                }

                Array.Copy(clientInMessage.Buffer, serverOutMessage.Buffer, clientInMessage.Size);
                serverOutMessage.Size          = clientInMessage.Size;
                serverOutMessage.WritePosition = clientInMessage.ReadPosition - 1; //the first byte is zero

                xteaKey    = new uint[4];
                xteaKey[0] = clientInMessage.ReadUInt();
                xteaKey[1] = clientInMessage.ReadUInt();
                xteaKey[2] = clientInMessage.ReadUInt();
                xteaKey[3] = clientInMessage.ReadUInt();

                var acc  = clientInMessage.ReadString();                //account name
                var pass = clientInMessage.ReadString();                //password

                if (client.IsOpenTibiaServer)
                {
                    Rsa.OpenTibiaEncrypt(serverOutMessage);
                    //TRACKE OTSERVER UPDATE
                    if (client.Version.Number >= ClientVersion.Version1073.Number)
                    {
                        serverOutMessage.WritePosition = serverOutMessage.Size - 128;
                        Rsa.OpenTibiaEncrypt(serverOutMessage);
                    }
                }
                else
                {
                    Rsa.RealTibiaEncrypt(serverOutMessage);
                    if (client.Version.Number >= ClientVersion.Version1073.Number)
                    {
                        serverOutMessage.WritePosition = serverOutMessage.Size - 128;
                        Rsa.RealTibiaEncrypt(serverOutMessage);
                    }
                }

                Adler.Generate(serverOutMessage, true);
                serverOutMessage.WriteHead();

                serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                serverSocket.Connect(loginServers[0].Server, loginServers[0].Port);

                serverSocket.Send(serverOutMessage.Buffer, 0, serverOutMessage.Size, SocketFlags.None);

                serverInMessage.Reset();
                serverSocket.BeginReceive(serverInMessage.Buffer, 0, 2, SocketFlags.None, ServerReceiveCallback, null);
            }
            else if (protocolId == 0x0A)             //Game
            {
                protocol = Protocol.World;

                ushort clientType      = clientInMessage.ReadUShort();
                ushort protocolVersion = clientInMessage.ReadUShort();

                if (client.Version.Number >= ClientVersion.Version981.Number)
                {
                    uint   clientVersion   = clientInMessage.ReadUInt();
                    ushort contentRevision = 0;
                    if (client.Version.Number >= ClientVersion.Version1071.Number)
                    {
                        contentRevision = clientInMessage.ReadUShort();
                    }
                    byte clientPreviewState = clientInMessage.ReadByte();
                }

                Rsa.OpenTibiaDecrypt(clientInMessage);

                Array.Copy(clientInMessage.Buffer, serverOutMessage.Buffer, clientInMessage.Size);
                serverOutMessage.Size          = clientInMessage.Size;
                serverOutMessage.WritePosition = clientInMessage.ReadPosition - 1;                 //the first byte is zero

                xteaKey    = new uint[4];
                xteaKey[0] = clientInMessage.ReadUInt();
                xteaKey[1] = clientInMessage.ReadUInt();
                xteaKey[2] = clientInMessage.ReadUInt();
                xteaKey[3] = clientInMessage.ReadUInt();

                clientInMessage.ReadByte();

                //var accountName = clientInMessage.ReadString();
                var sessionKey    = clientInMessage.ReadString();
                var characterName = clientInMessage.ReadString();
                //var password = clientInMessage.ReadString();

                if (client.IsOpenTibiaServer)
                {
                    Rsa.OpenTibiaEncrypt(serverOutMessage);
                }
                else
                {
                    Rsa.RealTibiaEncrypt(serverOutMessage);
                }

                Adler.Generate(serverOutMessage, true);
                serverOutMessage.WriteHead();

                serverSocket.Send(serverOutMessage.Buffer, 0, serverOutMessage.Size, SocketFlags.None);
            }
            else
            {
                throw new Exception("Invalid protocol " + protocolId.ToString("X2"));
            }
        }
 private void ParseServerCreatureShields(InMessage message)
 {
     var creatureID = message.ReadUInt();
     var shields = message.ReadByte();
 }
 private void ParseServerCanReportBugs(InMessage message)
 {
     client.PlayerCanReportBugs = message.ReadByte() != 0;
 }
 private void ParseServerCreatureSkulls(InMessage message)
 {
     var creatureID = message.ReadUInt();
     var skull = message.ReadByte();
 }
        private Thing GetThing(InMessage message)
        {
            //get thing type
            var thingId = message.ReadUShort();

            if (thingId == 0x0061 || thingId == 0x0062)
            {
                //creatures
                Creature creature = null;
                if (thingId == 0x0062)
                {
                    creature = client.BattleList.GetCreature(message.ReadUInt());

                    if (creature == null)
                    {
                        throw new Exception("[GetThing] (0x0062) Can't find the creature in the battle list.");
                    }

                    creature.Health = message.ReadByte();
                }
                else if (thingId == 0x0061)
                { //creature is not known
                    client.BattleList.RemoveCreature(message.ReadUInt());

                    creature = new Creature(message.ReadUInt());
                    client.BattleList.AddCreature(creature);

                    creature.Type   = (CreatureType)message.ReadByte();
                    creature.Name   = message.ReadString();
                    creature.Health = message.ReadByte();
                }

                var direction = (Direction)message.ReadByte();
                creature.LookDirection = direction;
                creature.TurnDirection = direction;

                creature.Outfit     = message.ReadOutfit();
                creature.LightLevel = message.ReadByte();
                creature.LightColor = message.ReadByte();
                creature.Speed      = message.ReadUShort();
                creature.Skull      = message.ReadByte();
                creature.Shield     = message.ReadByte();

                if (thingId == 0x0061) // emblem is sent only in packet type 0x61
                {
                    creature.Emblem = message.ReadByte();
                }

                creature.IsImpassable = message.ReadBool();

                return(creature);
            }
            else if (thingId == 0x0063)
            {
                Creature creature = client.BattleList.GetCreature(message.ReadUInt());
                if (creature == null)
                {
                    throw new Exception("[GetThing] (0x0063)  Can't find the creature in the battle list.");
                }

                creature.TurnDirection = (Direction)message.ReadByte();
                creature.IsImpassable  = message.ReadBool();

                return(creature);
            }
            else
            {
                return(GetItem(message, thingId));
            }
        }
        private void ParseServerCreatureSpeak(InMessage message)
        {
            var statementId = message.ReadUInt();
            var name = message.ReadString();
            var level = message.ReadUShort();
            var type = (MessageClasses)message.ReadByte();
            Location location = null;

            switch (type)
            {
                case MessageClasses.SPEAK_SAY:
                case MessageClasses.SPEAK_WHISPER:
                case MessageClasses.SPEAK_YELL:
                case MessageClasses.SPEAK_MONSTER_SAY:
                case MessageClasses.SPEAK_MONSTER_YELL:
                case MessageClasses.SPEAK_SPELL:
                case MessageClasses.NPC_FROM:
                    location = message.ReadLocation();
                    break;
                case MessageClasses.CHANNEL:
                case MessageClasses.CHANNEL_HIGHLIGHT:
                case MessageClasses.GAMEMASTER_CHANNEL:
                    var channelId = message.ReadUShort();
                    break;
                default:
                    break;
            }

            var text = message.ReadString();

            client.Chat.OnCreatureSpeak(statementId, name, level, type, location, text);
        }
        private void ParseServerMarketBrowser(InMessage message)
        {
            ushort num = message.ReadUShort();

            if (num == 65535)
            {
                var count = message.ReadUInt();
                for (int i = 0; i < count; i++)
                {
                    message.ReadUInt();
                    message.ReadUShort();
                    message.ReadUShort();
                    message.ReadUShort();
                    message.ReadUInt();
                    message.ReadByte();
                }
                count = message.ReadUInt();
                for (int j = 0; j <= count; j++)
                {
                    message.ReadUInt();
                    message.ReadUShort();
                    message.ReadUShort();
                    message.ReadUShort();
                    message.ReadUInt();
                    message.ReadByte();
                }
            }
            else if (num == 65534)
            {
                var count = message.ReadUInt();
                for (int k = 0; k <= count; k++)
                {
                    message.ReadUInt();
                    message.ReadUShort();
                    message.ReadUShort();
                    message.ReadUShort();
                    message.ReadUInt();
                }
                count = message.ReadUInt();
                for (int l = 0; l <= count; l++)
                {
                    message.ReadUInt();
                    message.ReadUShort();
                    message.ReadUShort();
                    message.ReadUShort();
                    message.ReadUInt();
                }
            }
            else
            {
                var count = message.ReadUInt();
                for (int m = 0; m < count; m++)
                {
                    message.ReadUInt();
                    message.ReadUShort();
                    message.ReadUShort();
                    message.ReadUInt();
                    message.ReadString();
                }
                count = message.ReadUInt();
                for (int n = 0; n < count; n++)
                {
                    message.ReadUInt();
                    message.ReadUShort();
                    message.ReadUShort();
                    message.ReadUInt();
                    message.ReadString();
                }
            }
        }
 private void ParseServerCreatureSquare(InMessage message)
 {
     var creatureID = message.ReadUInt();
     var color = message.ReadByte();
 }
        private void ParsePacket(InMessage message)
        {
            while (message.ReadPosition < message.Size)
            {
                var packetType = (TibiaCastPacketType)message.ReadByte();

                switch (packetType)
                {

                    case TibiaCastPacketType.CloseShopWindow:
                        //this.g(ax);
                        message.ReadByte();
                        break;
                    case TibiaCastPacketType.Initialize:
                        ParseInitialize(message);
                        break;
                    case TibiaCastPacketType.TibiaPackets:
                        ParseTibiaPackets(message);
                        break;
                    case TibiaCastPacketType.Message:
                        message.ReadString();
                        message.ReadString();
                        break;
                    default:
                        throw new Exception(string.Format("Unknown packet type ({0}) when reading TibiaCast file.", packetType));
                }
            }
        }
 private void ParseServerDistanceShot(InMessage message)
 {
     Location fromLocation = message.ReadLocation();
     Location toLocation = message.ReadLocation();
     var effect = message.ReadByte();
 }
 private void ParseServerHouseTextWindow(InMessage message)
 {
     var unk = message.ReadByte();
     var windowId = message.ReadUInt();
     var text = message.ReadString();
 }
Exemple #39
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        private void ParseServerLoginMessage()
        {
#if DEBUG_PROXY
            Trace.WriteLine("[DEBUG] Proxy [ParseServerLoginMessage]");
#endif
            serverInMessage.ReadPosition = 2;

            if (Adler.Generate(serverInMessage) != serverInMessage.ReadChecksum())
            {
                throw new Exception("Wrong checksum.");
            }

            Xtea.Decrypt(serverInMessage, xteaKey);
            serverInMessage.Size         = serverInMessage.ReadInternalHead() + 8;
            serverInMessage.ReadPosition = 8;

            clientOutMessage.Reset();
            Array.Copy(serverInMessage.Buffer, clientOutMessage.Buffer, serverInMessage.Size);
            clientOutMessage.Size = serverInMessage.Size;

            while (serverInMessage.ReadPosition < serverInMessage.Size)
            {
                byte cmd = serverInMessage.ReadByte();

                switch (cmd)
                {
                case 0x0A:                         //Error message
                    var msg = serverInMessage.ReadString();
                    break;

                case 0x0B:                         //For your information
                    serverInMessage.ReadString();
                    break;

                case 0x0C:     //token succes
                case 0x0D:     //token error
                    serverInMessage.ReadByte();
                    break;

                case 0x11:     //update
                    serverInMessage.ReadString();
                    break;

                case 0x14:                         //MOTD
                    serverInMessage.ReadString();
                    break;

                case 0x1E:                         //Patching exe/dat/spr messages
                case 0x1F:
                case 0x20:
                    //DisconnectClient(0x0A, "A new client is avalible, please download it first!");
                    break;

                case 0x28:                         //session key
                    serverInMessage.ReadString();
                    break;

                case 0x64:     //character list
                    if (client.Version.Number <= ClientVersion.Version1011.Number)
                    {
                        int nChar = (int)serverInMessage.ReadByte();
                        charList = new CharacterLoginInfo[nChar];

                        for (int i = 0; i < nChar; i++)
                        {
                            charList[i].CharName  = serverInMessage.ReadString();
                            charList[i].WorldName = serverInMessage.ReadString();
                            clientOutMessage.WriteAt(new byte[] { 127, 0, 0, 1 }, serverInMessage.ReadPosition);
                            charList[i].WorldIP = serverInMessage.ReadUInt();
                            clientOutMessage.WriteAt(BitConverter.GetBytes((ushort)worldClientPort), serverInMessage.ReadPosition);
                            charList[i].WorldPort = serverInMessage.ReadUShort();

                            if (client.Version.Number >= ClientVersion.Version981.Number)
                            {
                                serverInMessage.ReadByte();     //isPreviewWorld
                            }
                        }

                        if (client.Version.Number >= ClientVersion.Version1011.Number)
                        {
                            serverInMessage.ReadUShort();     //PremiumTime
                        }
                    }
                    else if (client.Version.Number >= ClientVersion.Version1012.Number)
                    {
                        clientOutMessage.WritePosition = serverInMessage.ReadPosition;

                        byte nWorlds = serverInMessage.ReadByte();
                        clientOutMessage.WriteByte(nWorlds);
                        WorldLoginInfo[] worldList = new WorldLoginInfo[nWorlds];
                        for (byte i = 0; i < nWorlds; i++)
                        {
                            worldList[i].ID = serverInMessage.ReadByte();
                            clientOutMessage.WriteByte(worldList[i].ID);
                            worldList[i].Name = serverInMessage.ReadString();
                            clientOutMessage.WriteString(worldList[i].Name);
                            worldList[i].Hostname = serverInMessage.ReadString();
                            clientOutMessage.WriteString("127.0.0.1");
                            worldList[i].Port = serverInMessage.ReadUShort();
                            clientOutMessage.WriteUShort((ushort)worldClientPort);
                            worldList[i].IsPreviewWorld = serverInMessage.ReadBool();
                            clientOutMessage.WriteByte(Convert.ToByte(worldList[i].IsPreviewWorld));
                        }

                        byte nChars = serverInMessage.ReadByte();
                        clientOutMessage.WriteByte(nChars);
                        charList = new CharacterLoginInfo[nChars];
                        for (byte j = 0; j < nChars; j++)
                        {
                            byte WorldID = serverInMessage.ReadByte();
                            clientOutMessage.WriteByte(WorldID);
                            charList[j].CharName = serverInMessage.ReadString();
                            clientOutMessage.WriteString(charList[j].CharName);
                            charList[j].WorldName     = worldList[WorldID].Name;
                            charList[j].WorldIP       = BitConverter.ToUInt32(Dns.GetHostAddresses(worldList[WorldID].Hostname)[0].GetAddressBytes(), 0);
                            charList[j].WorldPort     = worldList[WorldID].Port;
                            charList[j].WorldIPString = worldList[WorldID].Hostname;
                        }

                        ushort PremiumTime = serverInMessage.ReadUShort();
                        clientOutMessage.WriteUShort(PremiumTime);

                        clientOutMessage.Size = clientOutMessage.WritePosition;
                    }
                    break;

                default:
                    break;
                }
            }

            clientOutMessage.WriteInternalHead();
            Xtea.Encrypt(clientOutMessage, xteaKey);
            Adler.Generate(clientOutMessage, true);
            clientOutMessage.WriteHead();

            SendToClient(clientOutMessage);
        }