public SmashMasterEffect() { Samplerate = 48000; DevInfo = new DeviceInfo(); ParameterInfo = new Parameter[6]; PortInfo = new Port[2]; }
public MrFuzzModule() { Samplerate = 48000; DevInfo = new DeviceInfo(); ParameterInfo = new Parameter[3]; PortInfo = new Port[2]; }
public AudioDeviceModule() { Samplerate = 48000; DevInfo = new DeviceInfo(); ParameterInfo = new Parameter[1]; PortInfo = new Port[1]; Controller = new SynthController(this); }
public ScriptPlugin() { Samplerate = 48000; DevInfo = new DeviceInfo(); ParameterInfo = new Parameter[0]; PortInfo = new Port[1]; ViewModel = new ScriptViewModel() { Plugin = this }; }
public Rodent() { Samplerate = 48000; DevInfo = new DeviceInfo(); ParameterInfo = new Parameter[8]; PortInfo = new Port[2]; e = new Editor(this); }
public BiquadPlugin() { Samplerate = 48000; DevInfo = new DeviceInfo(); ParameterInfo = new Parameter[5]; PortInfo = new Port[2]; BiquadL = new Biquad(Biquad.FilterType.LowPass, 48000); BiquadR = new Biquad(Biquad.FilterType.LowPass, 48000); }
public Nearfield() { Samplerate = 48000; DevInfo = new DeviceInfo(); ParameterInfo = new Parameter[5]; PortInfo = new Port[2]; BufferLeft = new CircularBuffer(5000); BufferRight = new CircularBuffer(5000); }
public TestbedPlugin() { Container = TestContainer.ActiveContainer; Container.SetSamplerate(48000); Samplerate = 48000; DevInfo = new DeviceInfo(); ParameterInfo = new Parameter[Container.Parameters.Length]; PortInfo = new Port[2]; }
public Modelay() { Samplerate = 48000; DevInfo = new DeviceInfo(); ParameterInfo = new Parameter[3]; PortInfo = new Port[2]; BufferLeft = new CircularBuffer(48000); BufferRight = new CircularBuffer(48000); Random = new Random(); }
public PolyhedrusPlugin() { AllocConsole(); controller = new PolyhedrusNative(48000, 12003, 12004); Samplerate = 48000; devInfo = new DeviceInfo(); ParameterInfo = new Parameter[0]; PortInfo = new Port[1]; }
public LiveSPICEPlugin() { DevInfo = new DeviceInfo(); DevInfo.Developer = ""; DevInfo.DeviceID = "LiveSPICEVst"; DevInfo.EditorHeight = 200; DevInfo.EditorWidth = 350; DevInfo.HasEditor = true; DevInfo.Name = "LiveSPICEVst"; DevInfo.ProgramCount = 1; DevInfo.Type = DeviceType.Effect; DevInfo.UnsafeProcessing = true; DevInfo.Version = 1000; DevInfo.VstId = DeviceUtilities.GenerateIntegerId(DevInfo.DeviceID); string codeBase = Assembly.GetExecutingAssembly().CodeBase; UriBuilder uri = new UriBuilder(codeBase); string path = Uri.UnescapeDataString(uri.Path); // Not sure if this helps, but... GCSettings.LatencyMode = GCLatencyMode.SustainedLowLatency; ParameterInfo = new Parameter[0]; PortInfo = new SharpSoundDevice.Port[2] { new SharpSoundDevice.Port() { Direction = PortDirection.Input, Name = "Mono Input", NumberOfChannels = 1 }, new SharpSoundDevice.Port() { Direction = PortDirection.Output, Name = "Mono Output", NumberOfChannels = 1 } }; // Initialize as arrays of arrays, even though we are only using one channel, since that is what the simulation takes inputBuffers = new double[1][]; inputBuffers[0] = null; outputBuffers = new double[1][]; outputBuffers[0] = null; SimulationProcessor = new SimulationProcessor(); }
public RXG100() { Samplerate = 48000; DevInfo = new DeviceInfo(); ParameterInfo = new Parameter[NUM_PARAMS]; PortInfo = new Port[2]; }