Exemple #1
0
        private void button1_Click(object sender, EventArgs e)
        {
            if ((skins_list.SelectedIndex == -1 && allskins_list.SelectedIndex == -1) || weapons_list.SelectedIndex == -1)
            {
                return;
            }

            var skin = allskins_list.Text == string.Empty ? (string)skins_list.SelectedItem : (string)allskins_list.SelectedItem;

            var weaponKit = new WeaponKit()
            {
                customname = custom_name.Text,
                weapon     = (string)weapons_list.SelectedItem,
                fallback   = Parser.FallBackFromInt(int.Parse(fallback_value.Text)),
                skin_id    = DumpSkins.sharpSkin_AllSkins.Find(x => x.Item2 == (allskins_list.Text == string.Empty ? (string)skins_list.SelectedItem : (string)allskins_list.SelectedItem)).Item1
            };

            weaponKit.item_index = (int)Enum.Parse(typeof(ItemDefinitionIndex), weaponKit.weapon);
            int.TryParse(stattrack_value.Text, out weaponKit.stattrack);

            var isAlreadySet = weaponKits.FindIndex(x => x.weapon == weaponKit.weapon);

            if (isAlreadySet != -1)
            {
                weaponKits.RemoveAt(isAlreadySet);
                list_sets.Items.RemoveAt(isAlreadySet);
            }

            weaponKits.Add(weaponKit);
            list_sets.Items.AddNewKit(weaponKit);
        }
Exemple #2
0
        private void button1_Click(object sender, EventArgs e)
        {
            if (skins_list.SelectedIndex == -1 || knifes_list.SelectedIndex == -1)
            {
                return;
            }

            var skin = skins_list.SelectedItem;

            var weaponKit = new WeaponKit()
            {
                customname = custom_name.Text,
                weapon     = (string)knifes_list.SelectedItem,
                fallback   = Parser.FallBackFromInt(int.Parse(fallback_value.Text))
            };

            weaponKit.skin_id    = KnifeNameToSkin((string)skins_list.SelectedItem, weaponKit.weapon);
            weaponKit.item_index = (int)Enum.Parse(typeof(ItemDefinitionIndex), weaponKit.weapon);
            int.TryParse(stattrack_value.Text, out weaponKit.stattrack);

            knifeKit = weaponKit;
            if (list_sets.Items.Count > 0)
            {
                list_sets.Items.RemoveAt(0);
            }
            list_sets.Items.AddNewKit(weaponKit);
        }
Exemple #3
0
        private void button2_Click(object sender, EventArgs e)
        {
            if (list_sets.SelectedIndex == -1)
            {
                return;
            }

            knifeKit = new WeaponKit();
            list_sets.Items.RemoveAt(0);
        }
Exemple #4
0
 public static void addKnife(WeaponKit weaponKit) => new_lines.Add($"[kni]{weaponKit.skin_id}#{weaponKit.item_index}#{weaponKit.weapon}#{weaponKit.fallback.ToString(CultureInfo.InvariantCulture)}#{weaponKit.stattrack}#{weaponKit.customname}#");