NextDemo() public static méthode

CL_NextDemo Called to play the next demo in the demo loop
public static NextDemo ( ) : void
Résultat void
        /// <summary>
        /// host_EndGame
        /// </summary>
        public void EndGame(String message, params Object[] args)
        {
            var str = String.Format(message, args);

            Console.DPrint("host_old_EndGame: {0}\n", str);

            if (Server.IsActive)
            {
                ShutdownServer(false);
            }

            if (Client.cls.state == cactive_t.ca_dedicated)
            {
                Utilities.Error("host_old_EndGame: {0}\n", str);        // dedicated servers exit
            }
            if (Client.cls.demonum != -1)
            {
                Client.NextDemo( );
            }
            else
            {
                Client.Disconnect( );
            }

            throw new EndGameException( );  //longjmp (host_old_abortserver, 1);
        }
Exemple #2
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        // Host_Startdemos_f
        private static void Startdemos_f()
        {
            if (Client.cls.state == cactive_t.ca_dedicated)
            {
                if (!Server.sv.active)
                {
                    Cbuf.AddText("map start\n");
                }
                return;
            }

            int c = Cmd.Argc - 1;

            if (c > Client.MAX_DEMOS)
            {
                Con.Print("Max {0} demos in demoloop\n", Client.MAX_DEMOS);
                c = Client.MAX_DEMOS;
            }
            Con.Print("{0} demo(s) in loop\n", c);

            for (int i = 1; i < c + 1; i++)
            {
                Client.cls.demos[i - 1] = Common.Copy(Cmd.Argv(i), Client.MAX_DEMONAME);
            }

            if (!Server.sv.active && Client.cls.demonum != -1 && !Client.cls.demoplayback)
            {
                Client.cls.demonum = 0;
                Client.NextDemo();
            }
            else
            {
                Client.cls.demonum = -1;
            }
        }
Exemple #3
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        /// <summary>
        /// Host_EndGame
        /// </summary>
        public static void EndGame(string message, params object[] args)
        {
            string str = String.Format(message, args);

            Con.DPrint("Host_EndGame: {0}\n", str);

            if (Server.IsActive)
            {
                Host.ShutdownServer(false);
            }

            if (Client.Cls.state == ClientActivityState.Dedicated)
            {
                Sys.Error("Host_EndGame: {0}\n", str); // dedicated servers exit
            }

            if (Client.Cls.demonum != -1)
            {
                Client.NextDemo();
            }
            else
            {
                Client.Disconnect();
            }

            throw new EndGameException();  //longjmp (host_abortserver, 1);
        }
Exemple #4
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 /// <summary>
 /// Host_Demos_f
 /// Return to looping demos
 /// </summary>
 private static void Demos_f()
 {
     if (Client.cls.state == cactive_t.ca_dedicated)
     {
         return;
     }
     if (Client.cls.demonum == -1)
     {
         Client.cls.demonum = 1;
     }
     Client.Disconnect_f();
     Client.NextDemo();
 }
Exemple #5
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        /// <summary>
        /// Host_Demos_f
        /// Return to looping demos
        /// </summary>
        static void Demos_f()
        {
            if (Client.Cls.state == ClientActivityState.Dedicated)
            {
                return;
            }

            if (Client.Cls.demonum == -1)
            {
                Client.Cls.demonum = 1;
            }

            Client.Disconnect_f();
            Client.NextDemo();
        }