public Agent() { active = false; corridor = new PathCorridor(); boundary = new LocalBoundary(); neighbors = new CrowdNeighbor[AgentMaxNeighbors]; Corners = new StraightPath(); }
public Agent(int maxPath) { active = false; corridor = new PathCorridor(maxPath); boundary = new LocalBoundary(); neighbors = new CrowdNeighbor[AgentMaxNeighbors]; CornerVerts = new Vector3[AgentMaxCorners]; CornerFlags = new int[AgentMaxCorners]; CornerPolys = new PolyId[AgentMaxCorners]; }