public static void SendTrainMessage(this Player player, TrainMessage val) { SendTrainMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendTrainMessage(MessageDestination destination, TrainMessage val) { SendTrainMessage(destination, IntPtr.Zero, IntPtr.Zero , val.Speed); }
public static void SendTrainMessage(this Player player, IntPtr floatValue, TrainMessage val) { SendTrainMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendTrainMessage(MessageDestination destination, IntPtr playerEntity, TrainMessage val) { SendTrainMessage(destination, IntPtr.Zero, playerEntity , val.Speed); }