public static void SendRadarMessage(this Player player, RadarMessage val)
 {
     SendRadarMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendRadarMessage(MessageDestination destination, RadarMessage val)
 {
     SendRadarMessage(destination, IntPtr.Zero, IntPtr.Zero , val.PlayerID, val.CoordX, val.CoordY, val.CoordZ);
 }
 public static void SendRadarMessage(this Player player, IntPtr floatValue, RadarMessage val)
 {
     SendRadarMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val);
 }
 public static void SendRadarMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, RadarMessage val)
 {
     SendRadarMessage(destination, floatValue,playerEntity , val.PlayerID, val.CoordX, val.CoordY, val.CoordZ);
 }