Exemple #1
0
        public override bool Render(IFeature feature, Graphics g, ILayer layer)
        {
            var       segmentsLayer = (NetworkCoverageSegmentLayer)layer;
            var       coverage      = ((NetworkCoverageFeatureCollection)layer.DataSource).RenderedCoverage;
            IEnvelope mapExtents    = layer.Map.Envelope;

            var sliceValues = coverage.GetValues();

            // 1 find the segments withing the current extend
            var segments = coverage.Segments.Values;//.Where(seg => seg.Geometry.EnvelopeInternal.Intersects(mapExtents)).ToList();

            for (int i = 0; i < segments.Count; i++)
            {
                INetworkSegment segment = segments[i];
                if (segment.Geometry.EnvelopeInternal.Intersects(mapExtents) && sliceValues.Count > 0)
                {
                    // 2 get the values for this segment
                    // if SegmentGenerationMethod == SegmentGenerationMethod.RouteBetweenLocations the segments and
                    // location do not have to match; return default value
                    double value = coverage.SegmentGenerationMethod == SegmentGenerationMethod.RouteBetweenLocations
                                       ? 0
                                       : (double)sliceValues[i];

                    // 3 use the Theme of the layer to draw
                    var style = (VectorStyle)segmentsLayer.Theme.GetStyle(value);
                    VectorRenderingHelper.RenderGeometry(g, layer.Map, segment.Geometry, style, null, true);
                }
            }
            return(true);
        }
Exemple #2
0
        private static void RenderMissingSegments(Graphics g, ILayer layer)
        {
            var coverage = ((NetworkCoverageFeatureCollection)layer.DataSource).RenderedCoverage;

            var locations = coverage.Locations.Values;

            for (int i = 0; i < locations.Count - 1; i++)
            {
                var loc1 = locations[i];
                var loc2 = locations[i + 1];

                var segments = NetworkHelper.GetShortestPathBetweenBranchFeaturesAsNetworkSegments(coverage.Network, loc1, loc2);

                if (segments.Count != 0)
                {
                    continue;
                }

                var line = new LineString(new[] { loc1.Geometry.Coordinate, loc2.Geometry.Coordinate });

                var linePen = new Pen(Color.Red, 5f)
                {
                    DashStyle = DashStyle.Dot
                };

                var missingSegmentStyle = new VectorStyle(Brushes.Black, linePen, false, linePen, 1.0f,
                                                          typeof(ILineString),
                                                          DelftTools.Utils.Drawing.ShapeType.Rectangle, 3);

                VectorRenderingHelper.RenderGeometry(g, layer.Map, line, missingSegmentStyle, null, true);

                linePen.Dispose();
            }
        }
Exemple #3
0
        private static void DrawSegment(VectorLayer segmentsLayer, INetworkCoverage coverage, ITheme theme, int segmentNumber, IList <double> allBranchLocationValues, bool firstSegment, bool lastSegment, Graphics graphics, INetworkSegment segment, VectorStyle defaultStyle, double offset)
        {
            var valueAtStart = allBranchLocationValues[segmentNumber * 2];
            var value        = allBranchLocationValues[segmentNumber * 2 + 1];
            var valueAtEnd   = allBranchLocationValues[segmentNumber * 2 + 2];

            // extract based on valueAtStart and valueAtEnd the colors from the
            var styleStart = (theme != null) ? (VectorStyle)theme.GetStyle(valueAtStart) : segmentsLayer.Style;
            var themeStyle = (theme != null) ? (VectorStyle)theme.GetStyle(value) : segmentsLayer.Style;
            var styleEnd   = (theme != null) ? (VectorStyle)theme.GetStyle(valueAtEnd) : segmentsLayer.Style;

            // check if within limits (preventing GDI+ overflow on 'ultrazoom')
            var strokes = Transform.TransformToImage((ILineString)segment.Geometry, segmentsLayer.Map);

            if (strokes.Any(s => !graphics.ClipBounds.Contains(s)))
            {
                return;
            }

            if (firstSegment && lastSegment)
            {
                // 1 segment; render segement based on coverage.Locations.InterpolationType
                if (coverage.Locations.ExtrapolationType == ExtrapolationType.None)
                {
                    VectorRenderingHelper.RenderGeometry(graphics, segmentsLayer.Map, segment.Geometry, defaultStyle, null,
                                                         true);
                    return;
                }
                if (coverage.Locations.ExtrapolationType == ExtrapolationType.Linear)
                {
                    VectorRenderingHelper.RenderGeometry(graphics, segmentsLayer.Map, segment.Geometry, themeStyle, null, true);
                    return;
                }
                // todo use proper colors/styles from Theme; now 'via' styles are ignored.
                var kcolors = new[]
                {
                    ((SolidBrush)styleStart.Fill).Color, ((SolidBrush)themeStyle.Fill).Color,
                    ((SolidBrush)styleEnd.Fill).Color
                };
                var kpositions = new[] { 0.0F, (float)((offset - segment.Chainage) / segment.Length), 1.0F };
                DrawStrokesLinear(graphics, strokes, (int)themeStyle.Line.Width, kcolors, kpositions);
                return;
            }

            var positions = new[]
            {
                0.0F, (float)((offset - segment.Chainage) / segment.Length),
                (float)((offset - segment.Chainage) / segment.Length), 1.0F
            };

            var colors = CreateBeginEndColors(coverage, firstSegment, lastSegment, GetStyleColor(themeStyle), GetStyleColor(styleStart), GetStyleColor(styleEnd), GetStyleColor(defaultStyle));

            // todo use proper colors/styles from Theme; now 'via' styles are ignored.
            if (!segment.Geometry.IsEmpty)
            {
                DrawStrokesLinear(graphics, strokes, (int)themeStyle.Line.Width, colors, positions);
            }
        }
Exemple #4
0
        private static void RenderConstantBetweenLocations(Graphics g, ILayer layer, bool fullyCovered)
        {
            var segmentsLayer = (NetworkCoverageSegmentLayer)layer;
            var coverage      = ((NetworkCoverageFeatureCollection)layer.DataSource).RenderedCoverage;
            var mapExtents    = layer.Map.Envelope;
            var theme         = layer.Theme;

            int     currentCount              = 0;
            IBranch currentBranch             = null;
            List <INetworkLocation> locations = null;

            var timeFilter = coverage.Filters.OfType <VariableValueFilter <DateTime> >().FirstOrDefault();
            var hasTime    = coverage.IsTimeDependent && timeFilter != null && timeFilter.Values.Count > 0;

            if (coverage.IsTimeDependent && !hasTime)
            {
                return;
            }

            foreach (INetworkSegment networkSegment in coverage.Segments.Values)
            {
                if (currentBranch != networkSegment.Branch)
                {
                    currentCount  = 0;
                    currentBranch = networkSegment.Branch;
                    locations     = coverage.Locations.Values.Where(l => l.Branch == currentBranch).ToList();

                    if (fullyCovered)
                    {
                        var first = locations.FirstOrDefault();

                        if (first == null || first.Offset != 0)
                        {
                            locations.Insert(0, FindNodePoint(currentBranch.Source, coverage));
                        }
                    }
                }

                if (!networkSegment.Geometry.EnvelopeInternal.Intersects(mapExtents))
                {
                    currentCount++;
                    continue;
                }

                var value = !hasTime
                                ? coverage[locations[currentCount]]
                                : coverage[timeFilter.Values[0], locations[currentCount]];

                var style = (theme != null) ? (VectorStyle)theme.GetStyle(value != null ? (double)value : 0) : segmentsLayer.Style;

                VectorRenderingHelper.RenderGeometry(g, layer.Map, networkSegment.Geometry, style, null, true);
                currentCount++;
            }
        }
Exemple #5
0
        /// <summary>
        /// Draw a branch with no segments; this will usually be drawn with the style for the default value.
        /// </summary>
        /// <param name="map"></param>
        /// <param name="coverage"></param>
        /// <param name="g"></param>
        /// <param name="style"></param>
        /// <param name="mapExtents"></param>
        /// <param name="drawnBranches"></param>
        /// <param name="theme"></param>
        private static void RenderSegmentFreeBranches(Map map, INetworkCoverage coverage, Graphics g, VectorStyle style, IEnvelope mapExtents, HashSet <IBranch> drawnBranches, ITheme theme)
        {
            var visibleBranches = coverage.Network.Branches.Where(b => b.Geometry.EnvelopeInternal.Intersects(mapExtents)).ToList();

            visibleBranches.ForEach(vb =>
            {
                if (!drawnBranches.Contains(vb))
                {
                    VectorRenderingHelper.RenderGeometry(g, map, vb.Geometry, style, null, true);
                }
            });
        }
        public override bool Render(IFeature feature, Graphics g, ILayer layer)
        {
            var locationLayer = (NetworkCoverageLocationLayer)layer;
            var coverage      = ((NetworkCoverageFeatureCollection)layer.DataSource).RenderedCoverage;
            var mapExtents    = layer.Map.Envelope;

            if (coverage.IsTimeDependent && coverage.Time.AllValues.Count == 0)
            {
                return(true); //skip
            }

            var sliceValues = coverage.GetValues();
            var locations   = coverage.Locations.Values.ToArray();

            if (sliceValues.Count == 0)
            {
                return(true);
            }

            //1 find the locations withing the current extend

            /*var locations = coverage.Locations.Values
             *  .Where(networkLocation => networkLocation.Geometry.EnvelopeInternal.Intersects(mapExtents)).ToList();*/

            for (var i = 0; i < locations.Length; i++)
            {
                var location = locations[i];

                if (!location.Geometry.EnvelopeInternal.Intersects(mapExtents))
                {
                    continue;
                }

                //2 get the values for this location
                var value = (double)sliceValues[i];

                //3 use the Theme of the layer to draw a line.
                var vectorStyle = GetStyle(locationLayer, value);

                VectorRenderingHelper.RenderGeometry(g, layer.Map, location.Geometry, vectorStyle, null, true);
            }

            return(true);
        }
Exemple #7
0
        private static void RenderConstant(Graphics g, ILayer layer)
        {
            var segmentsLayer = (NetworkCoverageSegmentLayer)layer;
            var coverage      = ((NetworkCoverageFeatureCollection)layer.DataSource).RenderedCoverage;
            var mapExtents    = layer.Map.Envelope;

            var sliceValues   = coverage.GetValues();
            var theme         = segmentsLayer.Theme;
            var drawnBranches = new HashSet <IBranch>();

            // 1 find the segments withing the current extend
            var segments = coverage.Segments.Values;

            for (var i = 0; i < segments.Count; i++)
            {
                var segment = segments[i];
                if (!segment.Geometry.EnvelopeInternal.Intersects(mapExtents) || sliceValues.Count <= 0)
                {
                    continue;
                }
                drawnBranches.Add(segment.Branch);
                // 2 get the values for this segment
                // if SegmentGenerationMethod == SegmentGenerationMethod.RouteBetweenLocations the segments and
                // location do not have to match; return default value
                var value = coverage.SegmentGenerationMethod == SegmentGenerationMethod.RouteBetweenLocations
                                   ? 0
                                   : (double)sliceValues[i];

                // 3 use the Theme of the layer to draw
                var style = (theme != null) ? (VectorStyle)theme.GetStyle(value) : segmentsLayer.Style;

                VectorRenderingHelper.RenderGeometry(g, layer.Map, segment.Geometry, style, null, true);
            }

            //// draw branches that are visible but without segment and thus not yet drawn.
            //var defaultStyle = (theme != null) ? (VectorStyle)theme.GetStyle(coverage.DefaultValue) : segmentsLayer.Style;
            //RenderSegmentFreeBranches(layer.Map, coverage, g, defaultStyle, mapExtents, drawnBranches, theme);
        }
Exemple #8
0
        /// <summary>
        /// Renders all features on the currently visible part of the map, using the values from the feature coverage.
        /// </summary>
        /// <param name="feature">The coverage to render.</param>
        /// <param name="g">Graphics object to be used as a target for rendering.</param>
        /// <param name="layer">Layer where coverage belongs to.</param>
        /// <returns>When rendering succeds returns true, otherwise false.</returns>
        public bool Render(IFeature feature, Graphics g, ILayer layer)
        {
            // Use the FeatureCoverage function to get the coverage values
            var coverageLayer         = (FeatureCoverageLayer)layer;
            IFeatureCoverage coverage = coverageLayer.FeatureCoverage;
            Map map = coverageLayer.Map;

            // No theme? No rendering! (This should be set in the FeatureCoverageLayer class' set_Features.)
            if (coverageLayer.Theme == null)
            {
                return(false);
            }

            // What features to render?
            IList featuresToRender;

            IFeature[] coverageFeatures;
            double[]   values;

            lock (coverage.Store) // makes sure that features don't change before we get values
            {
                featuresToRender = coverageLayer.DataSource.GetFeatures(map.Envelope).Cast <IFeature>().ToArray();
                if (featuresToRender.Count <= 0)
                {
                    // No features in the envelope, so no rendering required.
                    return(true);
                }

                coverageFeatures = coverage.FeatureVariable.Values.Cast <IFeature>().ToArray();
                values           = coverage.Components[0].Values.Cast <double>().ToArray();
            }


            for (var i = 0; i < coverageFeatures.Length; i++)
            {
                var featureToRender = coverageFeatures[i];

                if (!featuresToRender.Contains(featureToRender))
                {
                    continue;
                }

                // Use the GetStyle with the retrieved value
                var style = coverageLayer.Theme.GetStyle(values[i]) as VectorStyle;
                if (style != null)
                {
                    // Draw background of all line-outlines first
                    if (feature.Geometry is ILineString)
                    {
                        if (style.Enabled && style.EnableOutline)
                        {
                            VectorRenderingHelper.DrawLineString(g, featureToRender.Geometry as ILineString, style.Outline, map);
                        }
                    }
                    else if (feature.Geometry is IMultiLineString)
                    {
                        if (style.Enabled && style.EnableOutline)
                        {
                            VectorRenderingHelper.DrawMultiLineString(g, featureToRender.Geometry as IMultiLineString,
                                                                      style.Outline, map);
                        }
                    }

                    // Draw actual geometry
                    VectorRenderingHelper.RenderGeometry(g, map, featureToRender.Geometry, style, VectorLayer.DefaultPointSymbol,
                                                         coverageLayer.ClippingEnabled);
                }
                else
                {
                    throw new ArgumentException("No style could be gotten from the theme; the feature cannot be rendered.");
                }
            }

            return(true);
        }
Exemple #9
0
        /// <summary>
        /// Renders a geometry to the screen depending on the geometry type.
        /// </summary>
        /// <param name="g">The graphics object used to draw geometries.</param>
        /// <param name="map">The map the geometry belongs to and is rendered onto.</param>
        /// <param name="feature">The feature of which his geometry will be rendered.</param>
        /// <param name="style">The style to use when rendering the geometry.</param>
        /// <param name="defaultSymbol">The default symbology to use when none is specified by the style.</param>
        /// <param name="clippingEnabled">If rendering clipping is enabled.</param>
        public static void RenderGeometry(Graphics g, Map map, IGeometry feature, VectorStyle style, Bitmap defaultSymbol, bool clippingEnabled)
        {
            Bitmap symbol = style.Symbol;

            switch (feature.GeometryType)
            {
            case "Polygon":
                //NS, 2013-12-02, Add centroid poin inside polygon as guide coordinate for gpshistory
                if ((style.EnableCircleRadius) && (style.EnableOutline))
                {
                    DrawPolygonWithCircle(g, (IPolygon)feature, style.Fill, style.Outline, clippingEnabled, map,
                                          style.CircleLine, style.EnableCircleRadius, style.CircleRadius);
                }
                else
                //NS, 2013-12-02, Add centroid poin inside polygon as guide coordinate for gpshistory
                if ((style.EnableCircleRadius))
                {
                    DrawPolygonWithCircle(g, (IPolygon)feature, style.Fill, null, clippingEnabled, map,
                                          style.CircleLine, style.EnableCircleRadius, style.CircleRadius);
                }
                else
                if (style.EnableOutline)
                {
                    DrawPolygon(g, (IPolygon)feature, style.Fill, style.Outline, clippingEnabled, map);
                }
                else
                {
                    DrawPolygon(g, (IPolygon)feature, style.Fill, null, clippingEnabled, map);
                }
                break;

            case "MultiPolygon":
                if (style.EnableOutline)
                {
                    DrawMultiPolygon(g, (IMultiPolygon)feature, style.Fill, style.Outline, clippingEnabled, map);
                }
                else
                {
                    DrawMultiPolygon(g, (IMultiPolygon)feature, style.Fill, null, clippingEnabled, map);
                }
                break;

            case "Curve":
                DrawCurve(g, (ILineString)feature, style.Line, map);
                if (style.EnableDashStyle == true)
                {
                    VectorRenderingHelper.DrawDashLineString(g, (ILineString)feature, style.DashLine, map, style.DashReverse);
                }
                break;

            case "LineString":
                //NS, 2014-07-17
                if (!style.IsCurve)
                {
                    DrawLineString(g, (ILineString)feature, style.Line, map);
                }
                else     //NS, 2013-06-26
                {
                    DrawCurve(g, (ILineString)feature, style.Line, map);
                }
                //NS, 2013-09-16
                if (style.EnableDashStyle == true)
                {
                    VectorRenderingHelper.DrawDashLineString(g, (ILineString)feature, style.DashLine, map, style.DashReverse);
                }
                break;

            case "MultiLineString":
                DrawMultiLineString(g, (IMultiLineString)feature, style.Line, map);
                break;

            case "Point":
                if (symbol == null)
                {
                    symbol = defaultSymbol;
                }
                //NS, 2013-10-02, berguna pada saat highlight point....
                if (style.EnableCircleRadius)
                {
                    DrawPointWithCircle(g, (IPoint)feature, symbol, style.SymbolScale, style.SymbolOffset, style.SymbolRotation,
                                        map, true, style.CircleRadius, style.CircleLine);
                }
                DrawPoint(g, (IPoint)feature, symbol, style.SymbolScale,
                          style.SymbolOffset, style.SymbolRotation, map);
                break;

            case "MultiPoint":
                if (symbol == null)
                {
                    symbol = defaultSymbol;
                }
                //NS, 2013-10-02, berguna pada saat highlight point....
                if (style.EnableCircleRadius)
                {
                    VectorRenderingHelper.DrawMultiPointWithCircle(g, (IMultiPoint)feature, symbol, style.SymbolScale,
                                                                   style.SymbolOffset, style.SymbolRotation, map, true, style.CircleRadius, style.CircleLine);
                }
                VectorRenderingHelper.DrawMultiPoint(g, (IMultiPoint)feature, symbol, style.SymbolScale,
                                                     style.SymbolOffset, style.SymbolRotation, map);
                break;

            case "GeometryCollection":
                IGeometryCollection geometryCollection = (IGeometryCollection)feature;
                for (int i = 0; i < geometryCollection.Count; i++)
                {
                    RenderGeometry(g, map, geometryCollection[i], style, defaultSymbol, clippingEnabled);
                }

                break;

            default:
                break;
            }
        }
        /// <summary>
        /// Renders a geometry to the screen depending on the geometry type.
        /// </summary>
        /// <param name="g">The graphics object used to draw geometries.</param>
        /// <param name="map">The map the geometry belongs to and is rendered onto.</param>
        /// <param name="feature">The feature of which his geometry will be rendered.</param>
        /// <param name="style">The style to use when rendering the geometry.</param>
        /// <param name="defaultSymbol">The default symbology to use when none is specified by the style.</param>
        /// <param name="clippingEnabled">If rendering clipping is enabled.</param>
        public static void RenderGeometry(Graphics g, IMap map, IGeometry feature, VectorStyle style, Bitmap defaultSymbol, bool clippingEnabled)
        {
            Bitmap symbol = style.Symbol;

            switch (feature.GeometryType)
            {
            case "Polygon":
                if (style.EnableOutline)
                {
                    DrawPolygon(g, (IPolygon)feature, style.Fill, style.Outline, clippingEnabled, map);
                }
                else
                {
                    DrawPolygon(g, (IPolygon)feature, style.Fill, null, clippingEnabled, map);
                }
                break;

            case "MultiPolygon":
                if (style.EnableOutline)
                {
                    DrawMultiPolygon(g, (IMultiPolygon)feature, style.Fill, style.Outline, clippingEnabled, map);
                }
                else
                {
                    DrawMultiPolygon(g, (IMultiPolygon)feature, style.Fill, null, clippingEnabled, map);
                }
                break;

            case "LineString":
                DrawLineString(g, (ILineString)feature, style.Line, map);
                break;

            case "MultiLineString":
                DrawMultiLineString(g, (IMultiLineString)feature, style.Line, map);
                break;

            case "Point":
                if (symbol == null)
                {
                    symbol = defaultSymbol;
                }
                DrawPoint(g, (IPoint)feature, symbol, style.SymbolScale,
                          style.SymbolOffset, style.SymbolRotation, map);
                break;

            case "MultiPoint":
                if (symbol == null)
                {
                    symbol = defaultSymbol;
                }
                VectorRenderingHelper.DrawMultiPoint(g, (IMultiPoint)feature, symbol, style.SymbolScale,
                                                     style.SymbolOffset, style.SymbolRotation, map);
                break;

            case "GeometryCollection":
                IGeometryCollection geometryCollection = (IGeometryCollection)feature;
                for (int i = 0; i < geometryCollection.Count; i++)
                {
                    RenderGeometry(g, map, geometryCollection[i], style, defaultSymbol, clippingEnabled);
                }

                break;

            default:
                break;
            }
        }