public void VertexAttrib4fv(int indx, Float32Array values) { }
 public void UniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array array) { }
 public void Uniform4fv(WebGLUniformLocation location, Float32Array v) { }
 public void Uniform1fv(WebGLUniformLocation location, Float32Array v)
 {
 }
 public void VertexAttrib4fv(int indx, Float32Array values)
 {
 }
 public void UniformMatrix4fv(WebGLUniformLocation location, bool transpose, Float32Array array)
 {
 }