private bool IsPressed(clsKeysActive KeysDown) { foreach ( var keys in Keys ) { if ( !KeysDown.Keys[(int)keys] ) { return false; } } foreach ( var keys in UnlessKeys ) { if ( KeysDown.Keys[(int)keys] ) { return false; } } return true; }
public void KeysChanged(clsKeysActive KeysDown) { _Active = IsPressed(KeysDown); }