Exemple #1
0
 public void AddTerrain(Terrain newTerrain)
 {
     newTerrain.Num = TerrainCount;
     Array.Resize(ref Terrains, TerrainCount + 1);
     Terrains[TerrainCount] = newTerrain;
     TerrainCount++;
 }
Exemple #2
0
            public override void ActionPerform()
            {
                Terrain = Map.Terrain;

                Painter = Map.Painter;

                ResultTiles = null;
                ResultDirection = TileUtil.None;

                //apply centre brushes
                if ( !Terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff )
                {
                    for ( int BrushNum = 0; BrushNum <= Painter.TerrainCount - 1; BrushNum++ )
                    {
                        Terrain_Inner = Painter.Terrains[BrushNum];
                        if ( Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner )
                        {
                            if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner )
                            {
                                if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner )
                                {
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        //i i i i
                                        ResultTiles = Terrain_Inner.Tiles;
                                        ResultDirection = TileUtil.None;
                                    }
                                }
                            }
                        }
                    }
                }

                //apply transition brushes
                if ( !Terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff )
                {
                    for ( int BrushNum = 0; BrushNum <= Painter.TransitionBrushCount - 1; BrushNum++ )
                    {
                        Terrain_Inner = Painter.TransitionBrushes[BrushNum].Terrain_Inner;
                        Terrain_Outer = Painter.TransitionBrushes[BrushNum].Terrain_Outer;
                        if ( Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner )
                        {
                            if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner )
                            {
                                if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner )
                                {
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        //i i i i
                                        //nothing to do here
                                        break;
                                    }
                                    else if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer )
                                    {
                                        //i i i o
                                        ResultTiles = Painter.TransitionBrushes[BrushNum].Tiles_Corner_In;
                                        ResultDirection = TileUtil.BottomRight;
                                        break;
                                    }
                                }
                                else if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer )
                                {
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        //i i o i
                                        ResultTiles = Painter.TransitionBrushes[BrushNum].Tiles_Corner_In;
                                        ResultDirection = TileUtil.BottomLeft;
                                        break;
                                    }
                                    else if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer )
                                    {
                                        //i i o o
                                        ResultTiles = Painter.TransitionBrushes[BrushNum].Tiles_Straight;
                                        ResultDirection = TileUtil.Bottom;
                                        break;
                                    }
                                }
                            }
                            else if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer )
                            {
                                if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner )
                                {
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        //i o i i
                                        ResultTiles = Painter.TransitionBrushes[BrushNum].Tiles_Corner_In;
                                        ResultDirection = TileUtil.TopRight;
                                        break;
                                    }
                                    else if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer )
                                    {
                                        //i o i o
                                        ResultTiles = Painter.TransitionBrushes[BrushNum].Tiles_Straight;
                                        ResultDirection = TileUtil.Right;
                                        break;
                                    }
                                }
                                else if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer )
                                {
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        //i o o i
                                        ResultTiles = null;
                                        ResultDirection = TileUtil.None;
                                        break;
                                    }
                                    else if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer )
                                    {
                                        //i o o o
                                        ResultTiles = Painter.TransitionBrushes[BrushNum].Tiles_Corner_Out;
                                        ResultDirection = TileUtil.BottomRight;
                                        break;
                                    }
                                }
                            }
                        }
                        else if ( Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Outer )
                        {
                            if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner )
                            {
                                if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner )
                                {
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        //o i i i
                                        ResultTiles = Painter.TransitionBrushes[BrushNum].Tiles_Corner_In;
                                        ResultDirection = TileUtil.TopLeft;
                                        break;
                                    }
                                    else if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer )
                                    {
                                        //o i i o
                                        ResultTiles = null;
                                        ResultDirection = TileUtil.None;
                                        break;
                                    }
                                }
                                else if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer )
                                {
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        //o i o i
                                        ResultTiles = Painter.TransitionBrushes[BrushNum].Tiles_Straight;
                                        ResultDirection = TileUtil.Left;
                                        break;
                                    }
                                    else if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer )
                                    {
                                        //o i o o
                                        ResultTiles = Painter.TransitionBrushes[BrushNum].Tiles_Corner_Out;
                                        ResultDirection = TileUtil.BottomLeft;
                                        break;
                                    }
                                }
                            }
                            else if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer )
                            {
                                if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner )
                                {
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        //o o i i
                                        ResultTiles = Painter.TransitionBrushes[BrushNum].Tiles_Straight;
                                        ResultDirection = TileUtil.Top;
                                        break;
                                    }
                                    else if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer )
                                    {
                                        //o o i o
                                        ResultTiles = Painter.TransitionBrushes[BrushNum].Tiles_Corner_Out;
                                        ResultDirection = TileUtil.TopRight;
                                        break;
                                    }
                                }
                                else if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer )
                                {
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        //o o o i
                                        ResultTiles = Painter.TransitionBrushes[BrushNum].Tiles_Corner_Out;
                                        ResultDirection = TileUtil.TopLeft;
                                        break;
                                    }
                                    else if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer )
                                    {
                                        //o o o o
                                        //nothing to do here
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }

                //set cliff tiles
                if ( Terrain.Tiles[PosNum.X, PosNum.Y].Tri )
                {
                    if ( Terrain.Tiles[PosNum.X, PosNum.Y].TriTopLeftIsCliff )
                    {
                        if ( Terrain.Tiles[PosNum.X, PosNum.Y].TriBottomRightIsCliff )
                        {
                            int BrushNum = 0;
                            for ( BrushNum = 0; BrushNum <= Painter.CliffBrushCount - 1; BrushNum++ )
                            {
                                Terrain_Inner = Painter.CliffBrushes[BrushNum].Terrain_Inner;
                                Terrain_Outer = Painter.CliffBrushes[BrushNum].Terrain_Outer;
                                if ( Terrain_Inner == Terrain_Outer )
                                {
                                    int A = 0;
                                    if ( Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner )
                                    {
                                        A++;
                                    }
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner )
                                    {
                                        A++;
                                    }
                                    if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        A++;
                                    }
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        A++;
                                    }
                                    if ( A >= 3 )
                                    {
                                        ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Straight;
                                        ResultDirection = Terrain.Tiles[PosNum.X, PosNum.Y].DownSide;
                                        break;
                                    }
                                }
                                if ( ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner && Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner) &&
                                      (Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer ||
                                       Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer)) ||
                                     ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner || Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner) &&
                                      (Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer &&
                                       Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer)) )
                                {
                                    ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Straight;
                                    ResultDirection = TileUtil.Bottom;
                                    break;
                                }
                                else if ( ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Outer &&
                                            Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer) &&
                                           (Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner ||
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner)) ||
                                          ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Outer ||
                                            Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer) &&
                                           (Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner &&
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner)) )
                                {
                                    ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Straight;
                                    ResultDirection = TileUtil.Left;
                                    break;
                                }
                                else if ( ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Outer &&
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer) &&
                                           (Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner ||
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner)) ||
                                          ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Outer ||
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer) &&
                                           (Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner &&
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner)) )
                                {
                                    ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Straight;
                                    ResultDirection = TileUtil.Top;
                                    break;
                                }
                                else if ( ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner &&
                                            Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner) &&
                                           (Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer ||
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer)) ||
                                          ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner ||
                                            Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner) &&
                                           (Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer &&
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer)) )
                                {
                                    ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Straight;
                                    ResultDirection = TileUtil.Right;
                                    break;
                                }
                            }
                            if ( BrushNum == Painter.CliffBrushCount )
                            {
                                ResultTiles = null;
                                ResultDirection = TileUtil.None;
                            }
                        }
                        else
                        {
                            int BrushNum = 0;
                            for ( BrushNum = 0; BrushNum <= Painter.CliffBrushCount - 1; BrushNum++ )
                            {
                                Terrain_Inner = Painter.CliffBrushes[BrushNum].Terrain_Inner;
                                Terrain_Outer = Painter.CliffBrushes[BrushNum].Terrain_Outer;
                                if ( Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Outer )
                                {
                                    int A = 0;
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner )
                                    {
                                        A++;
                                    }
                                    if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        A++;
                                    }
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        A++;
                                    }
                                    if ( A >= 2 )
                                    {
                                        ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Corner_In;
                                        ResultDirection = TileUtil.TopLeft;
                                        break;
                                    }
                                }
                                else if ( Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner )
                                {
                                    int A = 0;
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer )
                                    {
                                        A++;
                                    }
                                    if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer )
                                    {
                                        A++;
                                    }
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer )
                                    {
                                        A++;
                                    }
                                    if ( A >= 2 )
                                    {
                                        ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Corner_Out;
                                        ResultDirection = TileUtil.BottomRight;
                                        break;
                                    }
                                }
                            }
                            if ( BrushNum == Painter.CliffBrushCount )
                            {
                                ResultTiles = null;
                                ResultDirection = TileUtil.None;
                            }
                        }
                    }
                    else if ( Terrain.Tiles[PosNum.X, PosNum.Y].TriBottomRightIsCliff )
                    {
                        int BrushNum = 0;
                        for ( BrushNum = 0; BrushNum <= Painter.CliffBrushCount - 1; BrushNum++ )
                        {
                            Terrain_Inner = Painter.CliffBrushes[BrushNum].Terrain_Inner;
                            Terrain_Outer = Painter.CliffBrushes[BrushNum].Terrain_Outer;
                            if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer )
                            {
                                int A = 0;
                                if ( Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner )
                                {
                                    A++;
                                }
                                if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner )
                                {
                                    A++;
                                }
                                if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner )
                                {
                                    A++;
                                }
                                if ( A >= 2 )
                                {
                                    ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Corner_In;
                                    ResultDirection = TileUtil.BottomRight;
                                    break;
                                }
                            }
                            else if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                            {
                                int A = 0;
                                if ( Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Outer )
                                {
                                    A++;
                                }
                                if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer )
                                {
                                    A++;
                                }
                                if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer )
                                {
                                    A++;
                                }
                                if ( A >= 2 )
                                {
                                    ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Corner_Out;
                                    ResultDirection = TileUtil.TopLeft;
                                    break;
                                }
                            }
                        }
                        if ( BrushNum == Painter.CliffBrushCount )
                        {
                            ResultTiles = null;
                            ResultDirection = TileUtil.None;
                        }
                    }
                    else
                    {
                        //no cliff
                    }
                }
                else
                {
                    //default tri orientation
                    if ( Terrain.Tiles[PosNum.X, PosNum.Y].TriTopRightIsCliff )
                    {
                        if ( Terrain.Tiles[PosNum.X, PosNum.Y].TriBottomLeftIsCliff )
                        {
                            int BrushNum = 0;
                            for ( BrushNum = 0; BrushNum <= Painter.CliffBrushCount - 1; BrushNum++ )
                            {
                                Terrain_Inner = Painter.CliffBrushes[BrushNum].Terrain_Inner;
                                Terrain_Outer = Painter.CliffBrushes[BrushNum].Terrain_Outer;
                                if ( Terrain_Inner == Terrain_Outer )
                                {
                                    int A = 0;
                                    if ( Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner )
                                    {
                                        A++;
                                    }
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner )
                                    {
                                        A++;
                                    }
                                    if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        A++;
                                    }
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        A++;
                                    }
                                    if ( A >= 3 )
                                    {
                                        ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Straight;
                                        ResultDirection = Terrain.Tiles[PosNum.X, PosNum.Y].DownSide;
                                        break;
                                    }
                                }
                                if ( ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner && Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner) &&
                                      (Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer ||
                                       Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer)) ||
                                     ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner || Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner) &&
                                      (Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer &&
                                       Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer)) )
                                {
                                    ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Straight;
                                    ResultDirection = TileUtil.Bottom;
                                    break;
                                }
                                else if ( ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Outer &&
                                            Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer) &&
                                           (Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner ||
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner)) ||
                                          ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Outer ||
                                            Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer) &&
                                           (Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner &&
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner)) )
                                {
                                    ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Straight;
                                    ResultDirection = TileUtil.Left;
                                    break;
                                }
                                else if ( ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Outer &&
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer) &&
                                           (Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner ||
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner)) ||
                                          ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Outer ||
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer) &&
                                           (Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner &&
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner)) )
                                {
                                    ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Straight;
                                    ResultDirection = TileUtil.Top;
                                    break;
                                }
                                else if ( ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner &&
                                            Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner) &&
                                           (Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer ||
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer)) ||
                                          ((Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner ||
                                            Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner) &&
                                           (Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer &&
                                            Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer)) )
                                {
                                    ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Straight;
                                    ResultDirection = TileUtil.Right;
                                    break;
                                }
                            }
                            if ( BrushNum == Painter.CliffBrushCount )
                            {
                                ResultTiles = null;
                                ResultDirection = TileUtil.None;
                            }
                        }
                        else
                        {
                            int BrushNum = 0;
                            for ( BrushNum = 0; BrushNum <= Painter.CliffBrushCount - 1; BrushNum++ )
                            {
                                Terrain_Inner = Painter.CliffBrushes[BrushNum].Terrain_Inner;
                                Terrain_Outer = Painter.CliffBrushes[BrushNum].Terrain_Outer;
                                if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer )
                                {
                                    int A = 0;
                                    if ( Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner )
                                    {
                                        A++;
                                    }
                                    if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        A++;
                                    }
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                                    {
                                        A++;
                                    }
                                    if ( A >= 2 )
                                    {
                                        ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Corner_In;
                                        ResultDirection = TileUtil.TopRight;
                                        break;
                                    }
                                }
                                else if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner )
                                {
                                    int A = 0;
                                    if ( Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Outer )
                                    {
                                        A++;
                                    }
                                    if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer )
                                    {
                                        A++;
                                    }
                                    if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer )
                                    {
                                        A++;
                                    }
                                    if ( A >= 2 )
                                    {
                                        ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Corner_Out;
                                        ResultDirection = TileUtil.BottomLeft;
                                        break;
                                    }
                                }
                            }
                            if ( BrushNum == Painter.CliffBrushCount )
                            {
                                ResultTiles = null;
                                ResultDirection = TileUtil.None;
                            }
                        }
                    }
                    else if ( Terrain.Tiles[PosNum.X, PosNum.Y].TriBottomLeftIsCliff )
                    {
                        int BrushNum = 0;
                        for ( BrushNum = 0; BrushNum <= Painter.CliffBrushCount - 1; BrushNum++ )
                        {
                            Terrain_Inner = Painter.CliffBrushes[BrushNum].Terrain_Inner;
                            Terrain_Outer = Painter.CliffBrushes[BrushNum].Terrain_Outer;
                            if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer )
                            {
                                int A = 0;
                                if ( Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Inner )
                                {
                                    A++;
                                }
                                if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Inner )
                                {
                                    A++;
                                }
                                if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Inner )
                                {
                                    A++;
                                }
                                if ( A >= 2 )
                                {
                                    ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Corner_In;
                                    ResultDirection = TileUtil.BottomLeft;
                                    break;
                                }
                            }
                            else if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Inner )
                            {
                                int A = 0;
                                if ( Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Outer )
                                {
                                    A++;
                                }
                                if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer )
                                {
                                    A++;
                                }
                                if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer )
                                {
                                    A++;
                                }
                                if ( A >= 2 )
                                {
                                    ResultTiles = Painter.CliffBrushes[BrushNum].Tiles_Corner_Out;
                                    ResultDirection = TileUtil.TopRight;
                                    break;
                                }
                            }
                        }
                        if ( BrushNum == Painter.CliffBrushCount )
                        {
                            ResultTiles = null;
                            ResultDirection = TileUtil.None;
                        }
                    }
                    else
                    {
                        //no cliff
                    }
                }

                //apply roads
                Road = null;
                if ( Terrain.SideH[PosNum.X, PosNum.Y].Road != null )
                {
                    Road = Terrain.SideH[PosNum.X, PosNum.Y].Road;
                }
                else if ( Terrain.SideH[PosNum.X, PosNum.Y + 1].Road != null )
                {
                    Road = Terrain.SideH[PosNum.X, PosNum.Y + 1].Road;
                }
                else if ( Terrain.SideV[PosNum.X + 1, PosNum.Y].Road != null )
                {
                    Road = Terrain.SideV[PosNum.X + 1, PosNum.Y].Road;
                }
                else if ( Terrain.SideV[PosNum.X, PosNum.Y].Road != null )
                {
                    Road = Terrain.SideV[PosNum.X, PosNum.Y].Road;
                }
                if ( Road != null )
                {
                    int BrushNum = 0;
                    for ( BrushNum = 0; BrushNum <= Painter.RoadBrushCount - 1; BrushNum++ )
                    {
                        if ( Painter.RoadBrushes[BrushNum].Road == Road )
                        {
                            Terrain_Outer = Painter.RoadBrushes[BrushNum].Terrain;
                            int A = 0;
                            if ( Terrain.Vertices[PosNum.X, PosNum.Y].Terrain == Terrain_Outer )
                            {
                                A++;
                            }
                            if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == Terrain_Outer )
                            {
                                A++;
                            }
                            if ( Terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == Terrain_Outer )
                            {
                                A++;
                            }
                            if ( Terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == Terrain_Outer )
                            {
                                A++;
                            }
                            if ( A >= 2 )
                            {
                                break;
                            }
                        }
                    }

                    ResultTiles = null;
                    ResultDirection = TileUtil.None;

                    if ( BrushNum < Painter.RoadBrushCount )
                    {
                        RoadTop = Terrain.SideH[PosNum.X, PosNum.Y].Road == Road;
                        RoadLeft = Terrain.SideV[PosNum.X, PosNum.Y].Road == Road;
                        RoadRight = Terrain.SideV[PosNum.X + 1, PosNum.Y].Road == Road;
                        RoadBottom = Terrain.SideH[PosNum.X, PosNum.Y + 1].Road == Road;
                        //do cross intersection
                        if ( RoadTop && RoadLeft && RoadRight && RoadBottom )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_CrossIntersection;
                            ResultDirection = TileUtil.None;
                            //do T intersection
                        }
                        else if ( RoadTop && RoadLeft && RoadRight )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_TIntersection;
                            ResultDirection = TileUtil.Top;
                        }
                        else if ( RoadTop && RoadLeft && RoadBottom )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_TIntersection;
                            ResultDirection = TileUtil.Left;
                        }
                        else if ( RoadTop && RoadRight && RoadBottom )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_TIntersection;
                            ResultDirection = TileUtil.Right;
                        }
                        else if ( RoadLeft && RoadRight && RoadBottom )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_TIntersection;
                            ResultDirection = TileUtil.Bottom;
                            //do straight
                        }
                        else if ( RoadTop && RoadBottom )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_Straight;
                            if ( VBMath.Rnd() >= 0.5F )
                            {
                                ResultDirection = TileUtil.Top;
                            }
                            else
                            {
                                ResultDirection = TileUtil.Bottom;
                            }
                        }
                        else if ( RoadLeft && RoadRight )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_Straight;
                            if ( VBMath.Rnd() >= 0.5F )
                            {
                                ResultDirection = TileUtil.Left;
                            }
                            else
                            {
                                ResultDirection = TileUtil.Right;
                            }
                            //do corner
                        }
                        else if ( RoadTop && RoadLeft )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_Corner_In;
                            ResultDirection = TileUtil.TopLeft;
                        }
                        else if ( RoadTop && RoadRight )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_Corner_In;
                            ResultDirection = TileUtil.TopRight;
                        }
                        else if ( RoadLeft && RoadBottom )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_Corner_In;
                            ResultDirection = TileUtil.BottomLeft;
                        }
                        else if ( RoadRight && RoadBottom )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_Corner_In;
                            ResultDirection = TileUtil.BottomRight;
                            //do end
                        }
                        else if ( RoadTop )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_End;
                            ResultDirection = TileUtil.Top;
                        }
                        else if ( RoadLeft )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_End;
                            ResultDirection = TileUtil.Left;
                        }
                        else if ( RoadRight )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_End;
                            ResultDirection = TileUtil.Right;
                        }
                        else if ( RoadBottom )
                        {
                            ResultTiles = Painter.RoadBrushes[BrushNum].Tile_End;
                            ResultDirection = TileUtil.Bottom;
                        }
                    }
                }

                if ( ResultTiles == null )
                {
                    ResultTexture.TextureNum = -1;
                    ResultTexture.Direction = TileUtil.None;
                }
                else
                {
                    ResultTexture = ResultTiles.GetRandom();
                }
                if ( ResultTexture.TextureNum < 0 )
                {
                    if ( MakeInvalidTiles )
                    {
                        Terrain.Tiles[PosNum.X, PosNum.Y].Texture = TileUtil.OrientateTile(ResultTexture, ResultDirection);
                    }
                }
                else
                {
                    Terrain.Tiles[PosNum.X, PosNum.Y].Texture = TileUtil.OrientateTile(ResultTexture, ResultDirection);
                }

                Map.SectorGraphicsChanges.TileChanged(PosNum);
                Map.SectorTerrainUndoChanges.TileChanged(PosNum);
            }
Exemple #3
0
        public void MapTexturer(ref sLayerList LayerList)
        {
            var X = 0;
            var Y = 0;
            var A = 0;
            Terrain[,] TerrainType = null;
            float[,] Slope = null;
            var tmpTerrain = default(Terrain);
            var bmA = new BooleanMap();
            var bmB = new BooleanMap();
            var LayerNum = 0;
            var LayerResult = new BooleanMap[LayerList.LayerCount];
            double BestSlope = 0;
            double CurrentSlope = 0;
            var AllowSlope = default(bool);
            var Pos = new XYInt();

            TerrainType = new Terrain[Terrain.TileSize.X + 1, Terrain.TileSize.Y + 1];
            Slope = new float[Terrain.TileSize.X, Terrain.TileSize.Y];
            for ( Y = 0; Y <= Terrain.TileSize.Y - 1; Y++ )
            {
                for ( X = 0; X <= Terrain.TileSize.X - 1; X++ )
                {
                    //get slope
                    BestSlope = 0.0D;

                    Pos.X = (int)((X + 0.25D) * Constants.TerrainGridSpacing);
                    Pos.Y = (int)((Y + 0.25D) * Constants.TerrainGridSpacing);
                    CurrentSlope = GetTerrainSlopeAngle(Pos);
                    if ( CurrentSlope > BestSlope )
                    {
                        BestSlope = CurrentSlope;
                    }

                    Pos.X = (int)((X + 0.75D) * Constants.TerrainGridSpacing);
                    Pos.Y = (int)((Y + 0.25D) * Constants.TerrainGridSpacing);
                    CurrentSlope = GetTerrainSlopeAngle(Pos);
                    if ( CurrentSlope > BestSlope )
                    {
                        BestSlope = CurrentSlope;
                    }

                    Pos.X = (int)((X + 0.25D) * Constants.TerrainGridSpacing);
                    Pos.Y = (int)((Y + 0.75D) * Constants.TerrainGridSpacing);
                    CurrentSlope = GetTerrainSlopeAngle(Pos);
                    if ( CurrentSlope > BestSlope )
                    {
                        BestSlope = CurrentSlope;
                    }

                    Pos.X = (int)((X + 0.75D) * Constants.TerrainGridSpacing);
                    Pos.Y = (int)((Y + 0.75D) * Constants.TerrainGridSpacing);
                    CurrentSlope = GetTerrainSlopeAngle(Pos);
                    if ( CurrentSlope > BestSlope )
                    {
                        BestSlope = CurrentSlope;
                    }

                    Slope[X, Y] = (float)BestSlope;
                }
            }
            for ( LayerNum = 0; LayerNum <= LayerList.LayerCount - 1; LayerNum++ )
            {
                tmpTerrain = LayerList.Layers[LayerNum].Terrain;
                if ( tmpTerrain != null )
                {
                    //do other layer constraints
                    LayerResult[LayerNum] = new BooleanMap();
                    LayerResult[LayerNum].Copy(LayerList.Layers[LayerNum].Terrainmap);
                    if ( LayerList.Layers[LayerNum].WithinLayer >= 0 )
                    {
                        if ( LayerList.Layers[LayerNum].WithinLayer < LayerNum )
                        {
                            bmA.Within(LayerResult[LayerNum], LayerResult[LayerList.Layers[LayerNum].WithinLayer]);
                            LayerResult[LayerNum].ValueData = bmA.ValueData;
                            bmA.ValueData = new BooleanMapDataValue();
                        }
                    }
                    for ( A = 0; A <= LayerNum - 1; A++ )
                    {
                        if ( LayerList.Layers[LayerNum].AvoidLayers[A] )
                        {
                            bmA.Expand_One_Tile(LayerResult[A]);
                            bmB.Remove(LayerResult[LayerNum], bmA);
                            LayerResult[LayerNum].ValueData = bmB.ValueData;
                            bmB.ValueData = new BooleanMapDataValue();
                        }
                    }
                    //do height and slope constraints
                    for ( Y = 0; Y <= Terrain.TileSize.Y; Y++ )
                    {
                        for ( X = 0; X <= Terrain.TileSize.X; X++ )
                        {
                            if ( LayerResult[LayerNum].ValueData.Value[Y, X] )
                            {
                                if ( Terrain.Vertices[X, Y].Height < LayerList.Layers[LayerNum].HeightMin
                                     || Terrain.Vertices[X, Y].Height > LayerList.Layers[LayerNum].HeightMax )
                                {
                                    LayerResult[LayerNum].ValueData.Value[Y, X] = false;
                                }
                                if ( LayerResult[LayerNum].ValueData.Value[Y, X] )
                                {
                                    AllowSlope = true;
                                    if ( X > 0 )
                                    {
                                        if ( Y > 0 )
                                        {
                                            if ( Slope[X - 1, Y - 1] < LayerList.Layers[LayerNum].SlopeMin
                                                 || Slope[X - 1, Y - 1] > LayerList.Layers[LayerNum].SlopeMax )
                                            {
                                                AllowSlope = false;
                                            }
                                        }
                                        if ( Y < Terrain.TileSize.Y )
                                        {
                                            if ( Slope[X - 1, Y] < LayerList.Layers[LayerNum].SlopeMin
                                                 || Slope[X - 1, Y] > LayerList.Layers[LayerNum].SlopeMax )
                                            {
                                                AllowSlope = false;
                                            }
                                        }
                                    }
                                    if ( X < Terrain.TileSize.X )
                                    {
                                        if ( Y > 0 )
                                        {
                                            if ( Slope[X, Y - 1] < LayerList.Layers[LayerNum].SlopeMin
                                                 || Slope[X, Y - 1] > LayerList.Layers[LayerNum].SlopeMax )
                                            {
                                                AllowSlope = false;
                                            }
                                        }
                                        if ( Y < Terrain.TileSize.Y )
                                        {
                                            if ( Slope[X, Y] < LayerList.Layers[LayerNum].SlopeMin
                                                 || Slope[X, Y] > LayerList.Layers[LayerNum].SlopeMax )
                                            {
                                                AllowSlope = false;
                                            }
                                        }
                                    }
                                    if ( !AllowSlope )
                                    {
                                        LayerResult[LayerNum].ValueData.Value[Y, X] = false;
                                    }
                                }
                            }
                        }
                    }

                    LayerResult[LayerNum].Remove_Diagonals();

                    for ( Y = 0; Y <= Terrain.TileSize.Y; Y++ )
                    {
                        for ( X = 0; X <= Terrain.TileSize.X; X++ )
                        {
                            if ( LayerResult[LayerNum].ValueData.Value[Y, X] )
                            {
                                TerrainType[X, Y] = tmpTerrain;
                            }
                        }
                    }
                }
            }

            //set vertex terrain by terrain map
            for ( Y = 0; Y <= Terrain.TileSize.Y; Y++ )
            {
                for ( X = 0; X <= Terrain.TileSize.X; X++ )
                {
                    if ( TerrainType[X, Y] != null )
                    {
                        Terrain.Vertices[X, Y].Terrain = TerrainType[X, Y];
                    }
                }
            }
            AutoTextureChanges.SetAllChanged();
            UpdateAutoTextures();
        }
Exemple #4
0
        public static void CreatePainterUrban()
        {
            var NewBrushCliff = default(CliffBrush);
            var NewBrush = default(TransitionBrush);
            var NewRoadBrush = default(RoadBrush);

            //urban

            App.Painter_Urban = new Painter();

            var Terrain_Green = new Terrain();
            Terrain_Green.Name = "Green";
            App.Painter_Urban.AddTerrain(Terrain_Green);

            var Terrain_Blue = new Terrain();
            Terrain_Blue.Name = "Blue";
            App.Painter_Urban.AddTerrain(Terrain_Blue);

            var Terrain_Gray = new Terrain();
            Terrain_Gray.Name = "Gray";
            App.Painter_Urban.AddTerrain(Terrain_Gray);

            var Terrain_Orange = new Terrain();
            Terrain_Orange.Name = "Orange";
            App.Painter_Urban.AddTerrain(Terrain_Orange);

            var Terrain_Concrete = new Terrain();
            Terrain_Concrete.Name = "Concrete";
            App.Painter_Urban.AddTerrain(Terrain_Concrete);

            var Terrain_Water = new Terrain();
            Terrain_Water.Name = "Water";
            App.Painter_Urban.AddTerrain(Terrain_Water);

            //green centre brush
            Terrain_Green.Tiles.Tile_Add(50, TileUtil.None, 1);
            //blue centre brush
            Terrain_Blue.Tiles.Tile_Add(0, TileUtil.None, 14);
            Terrain_Blue.Tiles.Tile_Add(2, TileUtil.None, 1); //line
            //gray centre brush
            Terrain_Gray.Tiles.Tile_Add(5, TileUtil.None, 1);
            Terrain_Gray.Tiles.Tile_Add(7, TileUtil.None, 4);
            Terrain_Gray.Tiles.Tile_Add(8, TileUtil.None, 4);
            Terrain_Gray.Tiles.Tile_Add(78, TileUtil.None, 4);
            //orange centre brush
            Terrain_Orange.Tiles.Tile_Add(31, TileUtil.None, 1); //pipe
            Terrain_Orange.Tiles.Tile_Add(22, TileUtil.None, 50);
            //concrete centre brush
            Terrain_Concrete.Tiles.Tile_Add(51, TileUtil.None, 200);
            //water centre brush
            Terrain_Water.Tiles.Tile_Add(17, TileUtil.None, 1);
            //cliff brush
            NewBrushCliff = new CliffBrush();
            NewBrushCliff.Name = "Cliff";
            NewBrushCliff.Terrain_Inner = Terrain_Gray;
            NewBrushCliff.Terrain_Outer = Terrain_Gray;
            NewBrushCliff.Tiles_Straight.Tile_Add(69, TileUtil.Bottom, 1);
            NewBrushCliff.Tiles_Straight.Tile_Add(70, TileUtil.Bottom, 1);
            NewBrushCliff.Tiles_Corner_In.Tile_Add(68, TileUtil.TopRight, 1);
            NewBrushCliff.Tiles_Corner_Out.Tile_Add(68, TileUtil.BottomLeft, 1);
            App.Painter_Urban.AddBrush(NewBrushCliff);
            //water to gray transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Water->Gray";
            NewBrush.Terrain_Inner = Terrain_Water;
            NewBrush.Terrain_Outer = Terrain_Gray;
            NewBrush.Tiles_Straight.Tile_Add(23, TileUtil.Left, 1);
            NewBrush.Tiles_Straight.Tile_Add(24, TileUtil.Top, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(25, TileUtil.TopLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(26, TileUtil.TopLeft, 1);
            App.Painter_Urban.AddBrush(NewBrush);
            //water to concrete transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Water->Concrete";
            NewBrush.Terrain_Inner = Terrain_Water;
            NewBrush.Terrain_Outer = Terrain_Concrete;
            NewBrush.Tiles_Straight.Tile_Add(13, TileUtil.Left, 1);
            NewBrush.Tiles_Straight.Tile_Add(14, TileUtil.Bottom, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(16, TileUtil.BottomLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(15, TileUtil.BottomLeft, 1);
            App.Painter_Urban.AddBrush(NewBrush);
            //gray to blue transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Gray->Blue";
            NewBrush.Terrain_Inner = Terrain_Gray;
            NewBrush.Terrain_Outer = Terrain_Blue;
            NewBrush.Tiles_Straight.Tile_Add(6, TileUtil.Left, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(4, TileUtil.BottomRight, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(3, TileUtil.BottomRight, 1);
            App.Painter_Urban.AddBrush(NewBrush);
            //concrete to gray transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Concrete->Gray";
            NewBrush.Terrain_Inner = Terrain_Concrete;
            NewBrush.Terrain_Outer = Terrain_Gray;
            NewBrush.Tiles_Straight.Tile_Add(9, TileUtil.Left, 1);
            NewBrush.Tiles_Straight.Tile_Add(27, TileUtil.Right, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(30, TileUtil.BottomLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(10, TileUtil.BottomLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(29, TileUtil.BottomLeft, 1);
            App.Painter_Urban.AddBrush(NewBrush);
            //orange to blue transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Orange->Blue";
            NewBrush.Terrain_Inner = Terrain_Orange;
            NewBrush.Terrain_Outer = Terrain_Blue;
            NewBrush.Tiles_Straight.Tile_Add(33, TileUtil.Right, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(34, TileUtil.BottomRight, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(35, TileUtil.BottomRight, 1);
            App.Painter_Urban.AddBrush(NewBrush);
            //orange to green transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Orange->Green";
            NewBrush.Terrain_Inner = Terrain_Orange;
            NewBrush.Terrain_Outer = Terrain_Green;
            NewBrush.Tiles_Straight.Tile_Add(39, TileUtil.Right, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(38, TileUtil.TopLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(37, TileUtil.TopLeft, 1);
            App.Painter_Urban.AddBrush(NewBrush);
            //orange to gray transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Orange->Gray";
            NewBrush.Terrain_Inner = Terrain_Orange;
            NewBrush.Terrain_Outer = Terrain_Gray;
            NewBrush.Tiles_Straight.Tile_Add(60, TileUtil.Right, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(73, TileUtil.TopLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(72, TileUtil.TopLeft, 1);
            App.Painter_Urban.AddBrush(NewBrush);
            //orange to concrete transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Orange->Concrete";
            NewBrush.Terrain_Inner = Terrain_Orange;
            NewBrush.Terrain_Outer = Terrain_Concrete;
            NewBrush.Tiles_Straight.Tile_Add(71, TileUtil.Right, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(76, TileUtil.BottomRight, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(75, TileUtil.BottomRight, 1);
            App.Painter_Urban.AddBrush(NewBrush);
            //gray to green transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Gray->Green";
            NewBrush.Terrain_Inner = Terrain_Gray;
            NewBrush.Terrain_Outer = Terrain_Green;
            NewBrush.Tiles_Straight.Tile_Add(77, TileUtil.Right, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(58, TileUtil.BottomLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(79, TileUtil.BottomLeft, 1);
            App.Painter_Urban.AddBrush(NewBrush);

            //road
            var Road_Road = new Road();
            Road_Road.Name = "Road";
            App.Painter_Urban.AddRoad(Road_Road);
            //road green
            NewRoadBrush = new RoadBrush();
            NewRoadBrush.Road = Road_Road;
            NewRoadBrush.Terrain = Terrain_Green;
            NewRoadBrush.Tile_CrossIntersection.Tile_Add(49, TileUtil.None, 1);
            NewRoadBrush.Tile_TIntersection.Tile_Add(40, TileUtil.Bottom, 1);
            NewRoadBrush.Tile_Straight.Tile_Add(42, TileUtil.Left, 1);
            NewRoadBrush.Tile_End.Tile_Add(45, TileUtil.Left, 1);
            App.Painter_Urban.AddBrush(NewRoadBrush);
            //road blue
            NewRoadBrush = new RoadBrush();
            NewRoadBrush.Road = Road_Road;
            NewRoadBrush.Terrain = Terrain_Blue;
            NewRoadBrush.Tile_CrossIntersection.Tile_Add(49, TileUtil.None, 1);
            NewRoadBrush.Tile_TIntersection.Tile_Add(40, TileUtil.Bottom, 1);
            NewRoadBrush.Tile_Straight.Tile_Add(42, TileUtil.Left, 1);
            NewRoadBrush.Tile_End.Tile_Add(41, TileUtil.Left, 1);
            App.Painter_Urban.AddBrush(NewRoadBrush);
            //road gray
            NewRoadBrush = new RoadBrush();
            NewRoadBrush.Road = Road_Road;
            NewRoadBrush.Terrain = Terrain_Gray;
            NewRoadBrush.Tile_CrossIntersection.Tile_Add(49, TileUtil.None, 1);
            NewRoadBrush.Tile_TIntersection.Tile_Add(40, TileUtil.Bottom, 1);
            NewRoadBrush.Tile_Straight.Tile_Add(42, TileUtil.Left, 1);
            NewRoadBrush.Tile_End.Tile_Add(43, TileUtil.Left, 1);
            NewRoadBrush.Tile_End.Tile_Add(44, TileUtil.Left, 1);
            App.Painter_Urban.AddBrush(NewRoadBrush);
            //road orange
            NewRoadBrush = new RoadBrush();
            NewRoadBrush.Road = Road_Road;
            NewRoadBrush.Terrain = Terrain_Orange;
            NewRoadBrush.Tile_CrossIntersection.Tile_Add(49, TileUtil.None, 1);
            NewRoadBrush.Tile_TIntersection.Tile_Add(40, TileUtil.Bottom, 1);
            NewRoadBrush.Tile_Straight.Tile_Add(42, TileUtil.Left, 1);
            App.Painter_Urban.AddBrush(NewRoadBrush);
            //road concrete
            NewRoadBrush = new RoadBrush();
            NewRoadBrush.Road = Road_Road;
            NewRoadBrush.Terrain = Terrain_Concrete;
            NewRoadBrush.Tile_CrossIntersection.Tile_Add(49, TileUtil.None, 1);
            NewRoadBrush.Tile_TIntersection.Tile_Add(40, TileUtil.Bottom, 1);
            NewRoadBrush.Tile_Straight.Tile_Add(42, TileUtil.Left, 1);
            App.Painter_Urban.AddBrush(NewRoadBrush);

            DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layers = new clsLayer[0];
            DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount = 0;

            var NewLayer = default(clsLayer);

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.Terrain = Terrain_Gray;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg;
            NewLayer.Scale = 0.0F;
            NewLayer.Density = 1.0F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.Terrain = Terrain_Water;
            NewLayer.HeightMax = -1.0F;
            NewLayer.SlopeMax = -1.0F;
            NewLayer.Scale = 0.0F;
            NewLayer.Density = 1.0F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.AvoidLayers[1] = true;
            NewLayer.Terrain = Terrain_Blue;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = -1.0F;
            NewLayer.Scale = 3.0F;
            NewLayer.Density = 0.3F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.AvoidLayers[1] = true;
            NewLayer.AvoidLayers[2] = true;
            NewLayer.Terrain = Terrain_Orange;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = -1.0F;
            NewLayer.Scale = 2.5F;
            NewLayer.Density = 0.4F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.AvoidLayers[1] = true;
            NewLayer.AvoidLayers[2] = true;
            NewLayer.AvoidLayers[3] = true;
            NewLayer.Terrain = Terrain_Concrete;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = -1.0F;
            NewLayer.Scale = 1.5F;
            NewLayer.Density = 0.6F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.AvoidLayers[1] = true;
            NewLayer.AvoidLayers[2] = true;
            NewLayer.AvoidLayers[3] = true;
            NewLayer.AvoidLayers[4] = true;
            NewLayer.Terrain = Terrain_Green;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = -1.0F;
            NewLayer.Scale = 2.5F;
            NewLayer.Density = 0.6F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.WithinLayer = 2;
            NewLayer.Terrain = Terrain_Orange;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg;
            NewLayer.Scale = 1.5F;
            NewLayer.Density = 0.5F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.WithinLayer = 3;
            NewLayer.Terrain = Terrain_Blue;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg;
            NewLayer.Scale = 1.5F;
            NewLayer.Density = 0.5F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetUrban.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.WithinLayer = 3;
            NewLayer.AvoidLayers[7] = true;
            NewLayer.Terrain = Terrain_Green;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg;
            NewLayer.Scale = 1.5F;
            NewLayer.Density = 0.5F;
        }
Exemple #5
0
        public static void CreatePainterRockies()
        {
            var NewBrushCliff = default(CliffBrush);
            var NewBrush = default(TransitionBrush);
            var NewRoadBrush = default(RoadBrush);

            App.Painter_Rockies = new Painter();

            var Terrain_Grass = new Terrain();
            Terrain_Grass.Name = "Grass";
            App.Painter_Rockies.AddTerrain(Terrain_Grass);

            var Terrain_Gravel = new Terrain();
            Terrain_Gravel.Name = "Gravel";
            App.Painter_Rockies.AddTerrain(Terrain_Gravel);

            var Terrain_Dirt = new Terrain();
            Terrain_Dirt.Name = "Dirt";
            App.Painter_Rockies.AddTerrain(Terrain_Dirt);

            var Terrain_GrassSnow = new Terrain();
            Terrain_GrassSnow.Name = "Grass Snow";
            App.Painter_Rockies.AddTerrain(Terrain_GrassSnow);

            var Terrain_GravelSnow = new Terrain();
            Terrain_GravelSnow.Name = "Gravel Snow";
            App.Painter_Rockies.AddTerrain(Terrain_GravelSnow);

            var Terrain_Snow = new Terrain();
            Terrain_Snow.Name = "Snow";
            App.Painter_Rockies.AddTerrain(Terrain_Snow);

            var Terrain_Concrete = new Terrain();
            Terrain_Concrete.Name = "Concrete";
            App.Painter_Rockies.AddTerrain(Terrain_Concrete);

            var Terrain_Water = new Terrain();
            Terrain_Water.Name = "Water";
            App.Painter_Rockies.AddTerrain(Terrain_Water);

            //grass centre brush
            Terrain_Grass.Tiles.Tile_Add(0, TileUtil.None, 1);
            //gravel centre brush
            Terrain_Gravel.Tiles.Tile_Add(5, TileUtil.None, 1);
            Terrain_Gravel.Tiles.Tile_Add(6, TileUtil.None, 1);
            Terrain_Gravel.Tiles.Tile_Add(7, TileUtil.None, 1);
            //dirt centre brush
            Terrain_Dirt.Tiles.Tile_Add(53, TileUtil.None, 1);
            //grass snow centre brush
            Terrain_GrassSnow.Tiles.Tile_Add(23, TileUtil.None, 1);
            //gravel snow centre brush
            Terrain_GravelSnow.Tiles.Tile_Add(41, TileUtil.None, 1);
            //snow centre brush
            Terrain_Snow.Tiles.Tile_Add(64, TileUtil.None, 1);
            //concrete centre brush
            Terrain_Concrete.Tiles.Tile_Add(22, TileUtil.None, 1);
            //water centre brush
            Terrain_Water.Tiles.Tile_Add(17, TileUtil.None, 1);
            //gravel to gravel cliff brush
            NewBrushCliff = new CliffBrush();
            NewBrushCliff.Name = "Gravel Cliff";
            NewBrushCliff.Terrain_Inner = Terrain_Gravel;
            NewBrushCliff.Terrain_Outer = Terrain_Gravel;
            NewBrushCliff.Tiles_Straight.Tile_Add(46, TileUtil.Bottom, 1);
            NewBrushCliff.Tiles_Straight.Tile_Add(71, TileUtil.Bottom, 1);
            NewBrushCliff.Tiles_Corner_In.Tile_Add(45, TileUtil.TopRight, 1);
            NewBrushCliff.Tiles_Corner_Out.Tile_Add(45, TileUtil.BottomLeft, 1);
            App.Painter_Rockies.AddBrush(NewBrushCliff);
            //gravel snow to gravel cliff brush
            NewBrushCliff = new CliffBrush();
            NewBrushCliff.Name = "Gravel Snow -> Gravel Cliff";
            NewBrushCliff.Terrain_Inner = Terrain_GravelSnow;
            NewBrushCliff.Terrain_Outer = Terrain_Gravel;
            NewBrushCliff.Tiles_Straight.Tile_Add(29, TileUtil.Bottom, 1);
            NewBrushCliff.Tiles_Corner_In.Tile_Add(9, TileUtil.TopLeft, 1);
            NewBrushCliff.Tiles_Corner_Out.Tile_Add(42, TileUtil.BottomLeft, 1);
            App.Painter_Rockies.AddBrush(NewBrushCliff);
            //snow to gravel cliff brush
            NewBrushCliff = new CliffBrush();
            NewBrushCliff.Name = "Snow -> Gravel Cliff";
            NewBrushCliff.Terrain_Inner = Terrain_Snow;
            NewBrushCliff.Terrain_Outer = Terrain_Gravel;
            NewBrushCliff.Tiles_Straight.Tile_Add(68, TileUtil.Bottom, 1);
            NewBrushCliff.Tiles_Corner_In.Tile_Add(63, TileUtil.TopLeft, 1);
            NewBrushCliff.Tiles_Corner_Out.Tile_Add(42, TileUtil.BottomLeft, 1);
            App.Painter_Rockies.AddBrush(NewBrushCliff);
            //gravel snow cliff brush
            NewBrushCliff = new CliffBrush();
            NewBrushCliff.Name = "Gravel Snow Cliff";
            NewBrushCliff.Terrain_Inner = Terrain_GravelSnow;
            NewBrushCliff.Terrain_Outer = Terrain_GravelSnow;
            NewBrushCliff.Tiles_Straight.Tile_Add(44, TileUtil.Bottom, 1);
            NewBrushCliff.Tiles_Corner_In.Tile_Add(9, TileUtil.TopLeft, 1);
            NewBrushCliff.Tiles_Corner_Out.Tile_Add(9, TileUtil.BottomRight, 1);
            App.Painter_Rockies.AddBrush(NewBrushCliff);
            //snow to gravel snow cliff brush
            NewBrushCliff = new CliffBrush();
            NewBrushCliff.Name = "Snow -> Gravel Snow Cliff";
            NewBrushCliff.Terrain_Inner = Terrain_Snow;
            NewBrushCliff.Terrain_Outer = Terrain_GravelSnow;
            NewBrushCliff.Tiles_Straight.Tile_Add(78, TileUtil.Bottom, 1);
            NewBrushCliff.Tiles_Corner_In.Tile_Add(63, TileUtil.TopLeft, 1);
            NewBrushCliff.Tiles_Corner_Out.Tile_Add(9, TileUtil.BottomRight, 1);
            App.Painter_Rockies.AddBrush(NewBrushCliff);
            //snow to snow cliff brush
            NewBrushCliff = new CliffBrush();
            NewBrushCliff.Name = "Snow -> Snow Cliff";
            NewBrushCliff.Terrain_Inner = Terrain_Snow;
            NewBrushCliff.Terrain_Outer = Terrain_Snow;
            NewBrushCliff.Tiles_Straight.Tile_Add(78, TileUtil.Bottom, 1);
            NewBrushCliff.Tiles_Corner_In.Tile_Add(63, TileUtil.TopLeft, 1);
            NewBrushCliff.Tiles_Corner_Out.Tile_Add(63, TileUtil.BottomRight, 1);
            App.Painter_Rockies.AddBrush(NewBrushCliff);
            //water to grass transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Water -> Grass";
            NewBrush.Terrain_Inner = Terrain_Water;
            NewBrush.Terrain_Outer = Terrain_Grass;
            NewBrush.Tiles_Straight.Tile_Add(14, TileUtil.Bottom, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(16, TileUtil.BottomLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(15, TileUtil.BottomLeft, 1);
            App.Painter_Rockies.AddBrush(NewBrush);
            //water to gravel transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Water -> Gravel";
            NewBrush.Terrain_Inner = Terrain_Water;
            NewBrush.Terrain_Outer = Terrain_Gravel;
            NewBrush.Tiles_Straight.Tile_Add(31, TileUtil.Top, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(32, TileUtil.TopLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(33, TileUtil.TopLeft, 1);
            App.Painter_Rockies.AddBrush(NewBrush);
            //grass to gravel transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Grass -> Gravel";
            NewBrush.Terrain_Inner = Terrain_Grass;
            NewBrush.Terrain_Outer = Terrain_Gravel;
            NewBrush.Tiles_Straight.Tile_Add(2, TileUtil.Left, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(3, TileUtil.TopLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(4, TileUtil.TopLeft, 1);
            App.Painter_Rockies.AddBrush(NewBrush);
            //grass to grass snow transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Grass -> Grass Snow";
            NewBrush.Terrain_Inner = Terrain_Grass;
            NewBrush.Terrain_Outer = Terrain_GrassSnow;
            NewBrush.Tiles_Straight.Tile_Add(26, TileUtil.Top, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(25, TileUtil.TopLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(24, TileUtil.TopLeft, 1);
            App.Painter_Rockies.AddBrush(NewBrush);
            //grass to dirt transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Grass -> Dirt";
            NewBrush.Terrain_Inner = Terrain_Grass;
            NewBrush.Terrain_Outer = Terrain_Dirt;
            NewBrush.Tiles_Straight.Tile_Add(34, TileUtil.Right, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(35, TileUtil.BottomRight, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(36, TileUtil.BottomRight, 1);
            App.Painter_Rockies.AddBrush(NewBrush);
            //gravel snow to gravel transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Gravel Snow -> Gravel";
            NewBrush.Terrain_Inner = Terrain_GravelSnow;
            NewBrush.Terrain_Outer = Terrain_Gravel;
            NewBrush.Tiles_Straight.Tile_Add(12, TileUtil.Bottom, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(10, TileUtil.BottomRight, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(11, TileUtil.BottomRight, 1);
            App.Painter_Rockies.AddBrush(NewBrush);
            //snow to gravel snow transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Snow -> Gravel Snow";
            NewBrush.Terrain_Inner = Terrain_Snow;
            NewBrush.Terrain_Outer = Terrain_GravelSnow;
            NewBrush.Tiles_Straight.Tile_Add(67, TileUtil.Bottom, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(65, TileUtil.BottomRight, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(66, TileUtil.BottomRight, 1);
            App.Painter_Rockies.AddBrush(NewBrush);
            //concrete to dirt transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Concrete -> Dirt";
            NewBrush.Terrain_Inner = Terrain_Concrete;
            NewBrush.Terrain_Outer = Terrain_Dirt;
            NewBrush.Tiles_Straight.Tile_Add(21, TileUtil.Right, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(19, TileUtil.BottomRight, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(20, TileUtil.BottomRight, 1);
            App.Painter_Rockies.AddBrush(NewBrush);
            //gravel to dirt transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Gravel -> Dirt";
            NewBrush.Terrain_Inner = Terrain_Gravel;
            NewBrush.Terrain_Outer = Terrain_Dirt;
            NewBrush.Tiles_Straight.Tile_Add(38, TileUtil.Left, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(40, TileUtil.TopLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(39, TileUtil.TopLeft, 1);
            App.Painter_Rockies.AddBrush(NewBrush);
            //road
            var Road_Road = new Road();
            Road_Road.Name = "Road";
            App.Painter_Rockies.AddRoad(Road_Road);
            //road brown
            NewRoadBrush = new RoadBrush();
            NewRoadBrush.Road = Road_Road;
            NewRoadBrush.Terrain = Terrain_Dirt;
            NewRoadBrush.Tile_TIntersection.Tile_Add(13, TileUtil.Bottom, 1);
            NewRoadBrush.Tile_Straight.Tile_Add(59, TileUtil.Left, 1);
            NewRoadBrush.Tile_End.Tile_Add(60, TileUtil.Left, 1);
            App.Painter_Rockies.AddBrush(NewRoadBrush);
            //track
            var Road_Track = new Road();
            Road_Track.Name = "Track";
            App.Painter_Rockies.AddRoad(Road_Track);
            //track brown
            NewRoadBrush = new RoadBrush();
            NewRoadBrush.Road = Road_Track;
            NewRoadBrush.Terrain = Terrain_Dirt;
            NewRoadBrush.Tile_TIntersection.Tile_Add(72, TileUtil.Right, 1);
            NewRoadBrush.Tile_Straight.Tile_Add(49, TileUtil.Top, 1);
            NewRoadBrush.Tile_Straight.Tile_Add(51, TileUtil.Top, 2);
            NewRoadBrush.Tile_Corner_In.Tile_Add(50, TileUtil.BottomRight, 1);
            NewRoadBrush.Tile_End.Tile_Add(52, TileUtil.Bottom, 1);
            App.Painter_Rockies.AddBrush(NewRoadBrush);

            DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layers = new clsLayer[0];
            DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount = 0;

            var NewLayer = default(clsLayer);

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.Terrain = Terrain_Gravel;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg;
            NewLayer.Scale = 0.0F;
            NewLayer.Density = 1.0F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.Terrain = Terrain_Water;
            NewLayer.HeightMax = -1.0F;
            NewLayer.SlopeMax = -1.0F;
            NewLayer.Scale = 0.0F;
            NewLayer.Density = 1.0F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.AvoidLayers[1] = true;
            NewLayer.Terrain = Terrain_Grass;
            NewLayer.HeightMax = 60.0F;
            NewLayer.SlopeMax = -1.0F;
            NewLayer.Scale = 0.0F;
            NewLayer.Density = 1.0F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.AvoidLayers[1] = true;
            NewLayer.AvoidLayers[3] = true;
            NewLayer.Terrain = Terrain_GravelSnow;
            NewLayer.HeightMin = 150.0F;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg;
            NewLayer.Scale = 0.0F;
            NewLayer.Density = 1.0F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.WithinLayer = 3;
            NewLayer.AvoidLayers[1] = true;
            NewLayer.Terrain = Terrain_Snow;
            NewLayer.HeightMin = 200.0F;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg;
            NewLayer.Scale = 0.0F;
            NewLayer.Density = 1.0F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.WithinLayer = 3;
            NewLayer.AvoidLayers[4] = true;
            NewLayer.Terrain = Terrain_Snow;
            NewLayer.HeightMin = 150.0F;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = -1.0F;
            NewLayer.Scale = 1.5F;
            NewLayer.Density = 0.45F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.AvoidLayers[1] = true;
            NewLayer.AvoidLayers[2] = true;
            NewLayer.AvoidLayers[3] = true;
            NewLayer.Terrain = Terrain_GravelSnow;
            NewLayer.HeightMin = 0.0F;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = -1.0F;
            NewLayer.Scale = 1.5F;
            NewLayer.Density = 0.45F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetRockies.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.AvoidLayers[1] = true;
            NewLayer.WithinLayer = 2;
            NewLayer.Terrain = Terrain_Dirt;
            NewLayer.HeightMin = 0.0F;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg;
            NewLayer.Scale = 1.0F;
            NewLayer.Density = 0.3F;
        }
Exemple #6
0
        public static void CreatePainterArizona()
        {
            CliffBrush NewBrushCliff;
            TransitionBrush NewBrush;
            RoadBrush NewRoadBrush;

            App.Painter_Arizona = new Painter();

            //arizona

            var Terrain_Red = new Terrain();
            Terrain_Red.Name = "Red";
            App.Painter_Arizona.AddTerrain(Terrain_Red);

            var Terrain_Yellow = new Terrain();
            Terrain_Yellow.Name = "Yellow";
            App.Painter_Arizona.AddTerrain(Terrain_Yellow);

            var Terrain_Sand = new Terrain();
            Terrain_Sand.Name = "Sand";
            App.Painter_Arizona.AddTerrain(Terrain_Sand);

            var Terrain_Brown = new Terrain();
            Terrain_Brown.Name = "Brown";
            App.Painter_Arizona.AddTerrain(Terrain_Brown);

            var Terrain_Green = new Terrain();
            Terrain_Green.Name = "Green";
            App.Painter_Arizona.AddTerrain(Terrain_Green);

            var Terrain_Concrete = new Terrain();
            Terrain_Concrete.Name = "Concrete";
            App.Painter_Arizona.AddTerrain(Terrain_Concrete);

            var Terrain_Water = new Terrain();
            Terrain_Water.Name = "Water";
            App.Painter_Arizona.AddTerrain(Terrain_Water);

            //red centre brush
            Terrain_Red.Tiles.Tile_Add(48, TileUtil.None, 1);
            Terrain_Red.Tiles.Tile_Add(53, TileUtil.None, 1);
            Terrain_Red.Tiles.Tile_Add(54, TileUtil.None, 1);
            Terrain_Red.Tiles.Tile_Add(76, TileUtil.None, 1);
            //yellow centre brushTerrain_yellow
            Terrain_Yellow.Tiles.Tile_Add(9, TileUtil.None, 1);
            Terrain_Yellow.Tiles.Tile_Add(11, TileUtil.None, 1);
            //sand centre brush
            Terrain_Sand.Tiles.Tile_Add(12, TileUtil.None, 1);
            //brown centre brush
            Terrain_Brown.Tiles.Tile_Add(5, TileUtil.None, 1);
            Terrain_Brown.Tiles.Tile_Add(6, TileUtil.None, 1);
            Terrain_Brown.Tiles.Tile_Add(7, TileUtil.None, 1);
            Terrain_Brown.Tiles.Tile_Add(8, TileUtil.None, 1);
            //green centre brush
            Terrain_Green.Tiles.Tile_Add(23, TileUtil.None, 1);
            //concrete centre brush
            Terrain_Concrete.Tiles.Tile_Add(22, TileUtil.None, 1);
            //water centre brush
            Terrain_Water.Tiles.Tile_Add(17, TileUtil.None, 1);
            //red cliff brush
            NewBrushCliff = new CliffBrush();
            NewBrushCliff.Name = "Red Cliff";
            NewBrushCliff.Terrain_Inner = Terrain_Red;
            NewBrushCliff.Terrain_Outer = Terrain_Red;
            NewBrushCliff.Tiles_Straight.Tile_Add(46, TileUtil.Bottom, 1);
            NewBrushCliff.Tiles_Straight.Tile_Add(71, TileUtil.Bottom, 1);
            NewBrushCliff.Tiles_Corner_In.Tile_Add(45, TileUtil.TopRight, 1);
            NewBrushCliff.Tiles_Corner_In.Tile_Add(75, TileUtil.TopLeft, 1);
            NewBrushCliff.Tiles_Corner_Out.Tile_Add(45, TileUtil.BottomLeft, 1);
            NewBrushCliff.Tiles_Corner_Out.Tile_Add(75, TileUtil.BottomRight, 1);
            App.Painter_Arizona.AddBrush(NewBrushCliff);
            //water to sand transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Water->Sand";
            NewBrush.Terrain_Inner = Terrain_Water;
            NewBrush.Terrain_Outer = Terrain_Sand;
            NewBrush.Tiles_Straight.Tile_Add(14, TileUtil.Bottom, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(16, TileUtil.BottomLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(15, TileUtil.BottomLeft, 1);
            App.Painter_Arizona.AddBrush(NewBrush);
            //water to green transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Water->Green";
            NewBrush.Terrain_Inner = Terrain_Water;
            NewBrush.Terrain_Outer = Terrain_Green;
            NewBrush.Tiles_Straight.Tile_Add(31, TileUtil.Top, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(33, TileUtil.TopLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(32, TileUtil.TopLeft, 1);
            App.Painter_Arizona.AddBrush(NewBrush);
            //yellow to red transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Yellow->Red";
            NewBrush.Terrain_Inner = Terrain_Yellow;
            NewBrush.Terrain_Outer = Terrain_Red;
            NewBrush.Tiles_Straight.Tile_Add(27, TileUtil.Right, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(28, TileUtil.BottomRight, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(29, TileUtil.BottomRight, 1);
            App.Painter_Arizona.AddBrush(NewBrush);
            //sand to red transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Sand->Red";
            NewBrush.Terrain_Inner = Terrain_Sand;
            NewBrush.Terrain_Outer = Terrain_Red;
            NewBrush.Tiles_Straight.Tile_Add(43, TileUtil.Left, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(42, TileUtil.TopLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(41, TileUtil.TopLeft, 1);
            App.Painter_Arizona.AddBrush(NewBrush);
            //sand to yellow transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Sand->Yellow";
            NewBrush.Terrain_Inner = Terrain_Sand;
            NewBrush.Terrain_Outer = Terrain_Yellow;
            NewBrush.Tiles_Straight.Tile_Add(10, TileUtil.Left, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(1, TileUtil.TopLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(0, TileUtil.TopLeft, 1);
            App.Painter_Arizona.AddBrush(NewBrush);
            //brown to red transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Brown->Red";
            NewBrush.Terrain_Inner = Terrain_Brown;
            NewBrush.Terrain_Outer = Terrain_Red;
            NewBrush.Tiles_Straight.Tile_Add(34, TileUtil.Left, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(36, TileUtil.TopLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(35, TileUtil.TopLeft, 1);
            App.Painter_Arizona.AddBrush(NewBrush);
            //brown to yellow transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Brown->Yellow";
            NewBrush.Terrain_Inner = Terrain_Brown;
            NewBrush.Terrain_Outer = Terrain_Yellow;
            NewBrush.Tiles_Straight.Tile_Add(38, TileUtil.Left, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(39, TileUtil.BottomRight, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(40, TileUtil.BottomRight, 1);
            App.Painter_Arizona.AddBrush(NewBrush);
            //brown to sand transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Brown->Sand";
            NewBrush.Terrain_Inner = Terrain_Brown;
            NewBrush.Terrain_Outer = Terrain_Sand;
            NewBrush.Tiles_Straight.Tile_Add(2, TileUtil.Left, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(3, TileUtil.BottomRight, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(4, TileUtil.BottomRight, 1);
            App.Painter_Arizona.AddBrush(NewBrush);
            //brown to green transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Brown->Green";
            NewBrush.Terrain_Inner = Terrain_Brown;
            NewBrush.Terrain_Outer = Terrain_Green;
            NewBrush.Tiles_Straight.Tile_Add(24, TileUtil.Left, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(26, TileUtil.TopLeft, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(25, TileUtil.TopLeft, 1);
            App.Painter_Arizona.AddBrush(NewBrush);
            //concrete to red transition brush
            NewBrush = new TransitionBrush();
            NewBrush.Name = "Concrete->Red";
            NewBrush.Terrain_Inner = Terrain_Concrete;
            NewBrush.Terrain_Outer = Terrain_Red;
            NewBrush.Tiles_Straight.Tile_Add(21, TileUtil.Right, 1);
            NewBrush.Tiles_Corner_In.Tile_Add(19, TileUtil.BottomRight, 1);
            NewBrush.Tiles_Corner_Out.Tile_Add(20, TileUtil.BottomRight, 1);
            App.Painter_Arizona.AddBrush(NewBrush);

            var Road_Road = new Road();

            Road_Road = new Road();
            Road_Road.Name = "Road";
            App.Painter_Arizona.AddRoad(Road_Road);

            var Road_Track = new Road();

            Road_Track = new Road();
            Road_Track.Name = "Track";
            App.Painter_Arizona.AddRoad(Road_Track);

            //road
            NewRoadBrush = new RoadBrush();
            NewRoadBrush.Road = Road_Road;
            NewRoadBrush.Terrain = Terrain_Red;
            NewRoadBrush.Tile_TIntersection.Tile_Add(57, TileUtil.Bottom, 1);
            NewRoadBrush.Tile_Straight.Tile_Add(59, TileUtil.Left, 1);
            NewRoadBrush.Tile_End.Tile_Add(47, TileUtil.Left, 1);
            App.Painter_Arizona.AddBrush(NewRoadBrush);
            //track
            NewRoadBrush = new RoadBrush();
            NewRoadBrush.Road = Road_Track;
            NewRoadBrush.Terrain = Terrain_Red;
            NewRoadBrush.Tile_CrossIntersection.Tile_Add(73, TileUtil.None, 1);
            NewRoadBrush.Tile_TIntersection.Tile_Add(72, TileUtil.Right, 1);
            NewRoadBrush.Tile_Straight.Tile_Add(49, TileUtil.Top, 1);
            NewRoadBrush.Tile_Straight.Tile_Add(51, TileUtil.Top, 2);
            NewRoadBrush.Tile_Corner_In.Tile_Add(50, TileUtil.BottomRight, 1);
            NewRoadBrush.Tile_End.Tile_Add(52, TileUtil.Bottom, 1);
            App.Painter_Arizona.AddBrush(NewRoadBrush);

            DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layers = new clsLayer[0];
            DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount = 0;

            var NewLayer = default(clsLayer);

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.Terrain = Terrain_Red;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg;
            NewLayer.Scale = 0.0F;
            NewLayer.Density = 1.0F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.Terrain = Terrain_Sand;
            NewLayer.HeightMax = -1.0F; //signals water distribution
            NewLayer.SlopeMax = -1.0F; //signals water distribution
            NewLayer.Scale = 0.0F;
            NewLayer.Density = 1.0F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.WithinLayer = 1;
            NewLayer.Terrain = Terrain_Water;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg;
            NewLayer.Scale = 0.0F;
            NewLayer.Density = 1.0F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.AvoidLayers[1] = true;
            NewLayer.Terrain = Terrain_Brown;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = -1.0F; //signals to use cliff angle
            NewLayer.Scale = 3.0F;
            NewLayer.Density = 0.35F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.AvoidLayers[1] = true;
            NewLayer.AvoidLayers[3] = true;
            NewLayer.Terrain = Terrain_Yellow;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = -1.0F; //signals to use cliff angle
            NewLayer.Scale = 2.0F;
            NewLayer.Density = 0.6F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.AvoidLayers[1] = true;
            NewLayer.WithinLayer = 4;
            NewLayer.Terrain = Terrain_Sand;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg;
            NewLayer.Scale = 1.0F;
            NewLayer.Density = 0.5F;

            NewLayer = new clsLayer();
            DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.Layer_Insert(DefaultGenerator.Generator_TilesetArizona.OldTextureLayers.LayerCount, NewLayer);
            NewLayer.AvoidLayers[1] = true;
            NewLayer.WithinLayer = 3;
            NewLayer.Terrain = Terrain_Green;
            NewLayer.HeightMax = 255.0F;
            NewLayer.SlopeMax = (float)MathUtil.RadOf90Deg;
            NewLayer.Scale = 2.0F;
            NewLayer.Density = 0.4F;
        }
        private void ToolPerformTile()
        {
            var PainterBrushNum = 0;
            var A = 0;

            for ( PainterBrushNum = 0; PainterBrushNum <= Painter.TerrainCount - 1; PainterBrushNum++ )
            {
                PainterTerrainA = Painter.Terrains[PainterBrushNum];
                for ( A = 0; A <= PainterTerrainA.Tiles.TileCount - 1; A++ )
                {
                    PainterTexture = PainterTerrainA.Tiles.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        TerrainCount[PainterTerrainA.Num]++;
                    }
                }
            }
            for ( PainterBrushNum = 0; PainterBrushNum <= Painter.TransitionBrushCount - 1; PainterBrushNum++ )
            {
                PainterTerrainA = Painter.TransitionBrushes[PainterBrushNum].Terrain_Inner;
                PainterTerrainB = Painter.TransitionBrushes[PainterBrushNum].Terrain_Outer;
                for ( A = 0; A <= Painter.TransitionBrushes[PainterBrushNum].Tiles_Straight.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.TransitionBrushes[PainterBrushNum].Tiles_Straight.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        TileUtil.RotateDirection(PainterTexture.Direction, Texture.Orientation, ref ResultDirection);
                        if ( TileUtil.DirectionsOnSameSide(VertexDirection, ResultDirection) )
                        {
                            TerrainCount[PainterTerrainB.Num]++;
                        }
                        else
                        {
                            TerrainCount[PainterTerrainA.Num]++;
                        }
                    }
                }
                for ( A = 0; A <= Painter.TransitionBrushes[PainterBrushNum].Tiles_Corner_In.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.TransitionBrushes[PainterBrushNum].Tiles_Corner_In.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        TileUtil.RotateDirection(PainterTexture.Direction, Texture.Orientation, ref ResultDirection);
                        if ( TileUtil.IdenticalTileDirections(VertexDirection, ResultDirection) )
                        {
                            TerrainCount[PainterTerrainB.Num]++;
                        }
                        else
                        {
                            TerrainCount[PainterTerrainA.Num]++;
                        }
                    }
                }
                for ( A = 0; A <= Painter.TransitionBrushes[PainterBrushNum].Tiles_Corner_Out.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.TransitionBrushes[PainterBrushNum].Tiles_Corner_Out.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        OppositeDirection = PainterTexture.Direction;
                        OppositeDirection.FlipX();
                        OppositeDirection.FlipY();
                        TileUtil.RotateDirection(OppositeDirection, Texture.Orientation, ref ResultDirection);
                        if ( TileUtil.IdenticalTileDirections(VertexDirection, ResultDirection) )
                        {
                            TerrainCount[PainterTerrainA.Num]++;
                        }
                        else
                        {
                            TerrainCount[PainterTerrainB.Num]++;
                        }
                    }
                }
            }

            for ( PainterBrushNum = 0; PainterBrushNum <= Painter.CliffBrushCount - 1; PainterBrushNum++ )
            {
                PainterTerrainA = Painter.CliffBrushes[PainterBrushNum].Terrain_Inner;
                PainterTerrainB = Painter.CliffBrushes[PainterBrushNum].Terrain_Outer;
                for ( A = 0; A <= Painter.CliffBrushes[PainterBrushNum].Tiles_Straight.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.CliffBrushes[PainterBrushNum].Tiles_Straight.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        TileUtil.RotateDirection(PainterTexture.Direction, Texture.Orientation, ref ResultDirection);
                        if ( TileUtil.DirectionsOnSameSide(VertexDirection, ResultDirection) )
                        {
                            TerrainCount[PainterTerrainB.Num]++;
                        }
                        else
                        {
                            TerrainCount[PainterTerrainA.Num]++;
                        }
                    }
                }
                for ( A = 0; A <= Painter.CliffBrushes[PainterBrushNum].Tiles_Corner_In.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.CliffBrushes[PainterBrushNum].Tiles_Corner_In.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        TileUtil.RotateDirection(PainterTexture.Direction, Texture.Orientation, ref ResultDirection);
                        if ( TileUtil.IdenticalTileDirections(VertexDirection, ResultDirection) )
                        {
                            TerrainCount[PainterTerrainA.Num]++;
                        }
                        else
                        {
                            TerrainCount[PainterTerrainB.Num]++;
                        }
                    }
                }
                for ( A = 0; A <= Painter.CliffBrushes[PainterBrushNum].Tiles_Corner_Out.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.CliffBrushes[PainterBrushNum].Tiles_Corner_Out.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        OppositeDirection = PainterTexture.Direction;
                        OppositeDirection.FlipX();
                        OppositeDirection.FlipY();
                        TileUtil.RotateDirection(OppositeDirection, Texture.Orientation, ref ResultDirection);
                        if ( TileUtil.IdenticalTileDirections(VertexDirection, ResultDirection) )
                        {
                            TerrainCount[PainterTerrainA.Num]++;
                        }
                        else
                        {
                            TerrainCount[PainterTerrainB.Num]++;
                        }
                    }
                }
            }

            for ( PainterBrushNum = 0; PainterBrushNum <= Painter.RoadBrushCount - 1; PainterBrushNum++ )
            {
                PainterTerrainA = Painter.RoadBrushes[PainterBrushNum].Terrain;
                for ( A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_Corner_In.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_Corner_In.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        TerrainCount[PainterTerrainA.Num]++;
                    }
                }
                for ( A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_CrossIntersection.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_CrossIntersection.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        TerrainCount[PainterTerrainA.Num]++;
                    }
                }
                for ( A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_End.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_End.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        TerrainCount[PainterTerrainA.Num]++;
                    }
                }
                for ( A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_Straight.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_Straight.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        TerrainCount[PainterTerrainA.Num]++;
                    }
                }
                for ( A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_TIntersection.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_TIntersection.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        TerrainCount[PainterTerrainA.Num]++;
                    }
                }
            }
        }
        protected void ToolPerformTile()
        {
            var PainterBrushNum = 0;
            var A = 0;

            for ( PainterBrushNum = 0; PainterBrushNum <= Painter.RoadBrushCount - 1; PainterBrushNum++ )
            {
                PainterRoad = Painter.RoadBrushes[PainterBrushNum].Road;
                PainterTerrain = Painter.RoadBrushes[PainterBrushNum].Terrain;
                for ( A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_Corner_In.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_Corner_In.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        TileUtil.RotateDirection(PainterTexture.Direction, Texture.Orientation, ref ResultDirection);
                        if ( TileUtil.DirectionsOnSameSide(SideDirection, ResultDirection) )
                        {
                            RoadCount[PainterRoad.Num]++;
                        }
                    }
                }
                for ( A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_CrossIntersection.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_CrossIntersection.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        RoadCount[PainterRoad.Num]++;
                    }
                }
                for ( A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_End.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_End.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        TileUtil.RotateDirection(PainterTexture.Direction, Texture.Orientation, ref ResultDirection);
                        if ( TileUtil.IdenticalTileDirections(SideDirection, ResultDirection) )
                        {
                            RoadCount[PainterRoad.Num]++;
                        }
                    }
                }
                for ( A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_Straight.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_Straight.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        TileUtil.RotateDirection(PainterTexture.Direction, Texture.Orientation, ref ResultDirection);
                        if ( TileUtil.DirectionsAreInLine(SideDirection, ResultDirection) )
                        {
                            RoadCount[PainterRoad.Num]++;
                        }
                    }
                }
                for ( A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_TIntersection.TileCount - 1; A++ )
                {
                    PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_TIntersection.Tiles[A];
                    if ( PainterTexture.TextureNum == Texture.TextureNum )
                    {
                        TileUtil.RotateDirection(PainterTexture.Direction, Texture.Orientation, ref ResultDirection);
                        if ( !TileUtil.DirectionsOnSameSide(SideDirection, ResultDirection) )
                        {
                            RoadCount[PainterRoad.Num]++;
                        }
                    }
                }
            }
        }