public TCM_DrawingObject(TCM_Graphics g, Color fillColor, Color outlineColor, float lineWidth) : base(g)
 {
     this.fillColor    = fillColor;
     this.outlineColor = outlineColor;
     this.lineWidth    = lineWidth;
     shape             = graphics.createGeometry(Shape.rectangle, 0, 0, 1, 1);
 }
Exemple #2
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 public static void runLoop()
 {
     startUp();
     RenderLoop.Run(TCM_Graphics.form, step);
     TCM_Audio.clear();
     TCM_Graphics.dispose();
     TCM_Audio.disposeAudio();
 }
 public TCM_GraphicsObject(TCM_Graphics g)
 {
     transform     = new RawMatrix3x2(1, 0, 0, 1, 0, 0);
     frontChildren = new List <TCM_GraphicsObject>();
     backChildren  = new List <TCM_GraphicsObject>();
     parent        = null;
     graphics      = g;
 }
 public TCM_BitmapObject(TCM_Graphics g, string filename) : base(g)
 {
     setBitmap(filename);
     transparency = 1;
     x            = 0;
     y            = 0;
     w            = 1;
     h            = 1;
 }
        public Enemy()
        {
            facingLeft   = (id % 2 == 0);
            gravity      = 2;
            maxFallSpeed = 60;
            maxSpeed     = 5;
            int height = 120;
            int width  = 80;

            setMainBox(width, height, Anchor.center);
            addVisual(new BitmapVisual(TCM_Graphics.loadPNG("robot"), -width / 2, -height / 2, width, height));
            setTransform(1, 0, 0, 1, 600, 400);
        }
Exemple #6
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        public static void step()
        {
            TCM_Audio.cleanOutSources();
            TCM_Graphics.beginDraw();
            control.storeInputs();

            bool playing = true;

            if (playing)
            {
                if (getButton(ButtonEnum.rb) == ButtonState.down || getButton(ButtonEnum.rb) == ButtonState.pressed)
                {
                    control.vib.RightMotorSpeed = (ushort)(getAnalog(AnalogEnum.rt) * 65535);
                    control.setVibration(control.vib);
                }
                if (getButton(ButtonEnum.lb) == ButtonState.down || getButton(ButtonEnum.lb) == ButtonState.pressed)
                {
                    control.vib.LeftMotorSpeed = (ushort)(getAnalog(AnalogEnum.lt) * 65535);
                    control.setVibration(control.vib);
                }
                if (getButton(ButtonEnum.start) == ButtonState.pressed)
                {
                    paused = !paused;

                    /*if (paused)
                     *  TCM_Audio.pauseAllAudio();
                     * else
                     *  TCM_Audio.resumeAllAudio();*/
                }
                if (!paused)
                {
                    //put game code here
                    currentRoom.step();
                    frameCount++;
                }
                else
                {
                    //put menu code here
                    currentRoom.draw();
                    pause.draw();
                    if (getButton(ButtonEnum.back) == ButtonState.pressed)
                    {
                        TCM_Graphics.form.Close();
                    }
                }
            }

            control.storeGamepad();
            TCM_Graphics.endDraw();
            Thread.Sleep(20);
        }
Exemple #7
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        private static void startUp()
        {
            frameCount = 0;
            TCM_Graphics.Initialize("Game", 1920, 1080, new Color(0, 0, 0, 1));
            TCM_Audio.Initialize();
            rooms = new List <Room>();
            rooms.Add(new Room(2, 1, true));
            currentRoom = rooms[0];
            currentRoom.initialize();

            pause = new Frame();



            //working on it, does scrolly text, needs to be able to reset
            //ProgressingTextVisual pauseText = new ProgressingTextVisual("PAUSED - back to quit\ntesting how much text i can fit in this box"
            //    + "\napparently that wasn't enough, so i'll just keep adding until something weird starts happening", new Color(1, 1, 1, 1));
            //pauseText.setBoundingBox(490, 280, 940, 520);
            //pauseText.setFormat("Consolas", 32);

            //List<ProgressingTextVisual> scrolly = new List<ProgressingTextVisual>();
            //scrolly.Add(pauseText);

            TextVisual pauseText = new TextVisual("PAUSED - back to quit\ntesting how much text i can fit in this box"
                                                  + "\napparently that wasn't enough, so i'll just keep adding until something weird starts happening", new Color(1, 1, 1, 1));

            pauseText.setBoundingBox(490, 280, 940, 520);
            pauseText.setFormat(pauseText.format.FontFamilyName, 32);
            pauseText.setFormat("Consolas", 32);

            BitmapVisual pauseBitmap = new BitmapVisual(TCM_Graphics.loadPNG("blank"), 480, 270, 960, 540);

            pauseBitmap.setTransparency(.5f);
            pause.addVisual(pauseBitmap);
            pause.addVisual(pauseText);
            if (new Controller() != null)
            {
                control            = new TCM_Controller(new Controller(UserIndex.One));
                control.LSDeadZone = .18;
                control.RSDeadZone = .18;
                control.axialLeft  = false;
                control.axialRight = false;
            }
            else
            {
            }
        }
        public Player() : base()
        {
            currentAction = PlayerAction.idle;
            gravity       = 2;
            maxSpeed      = 20;
            jumpStrength  = 30;
            maxFallSpeed  = 60;
            actionFrame   = 0;
            jumpFrame     = 0;
            grounded      = false;
            int height = 200;
            int width  = 100;

            idealLocation = new RawVector2(TCM_Graphics.form.ClientSize.Width / 2, TCM_Graphics.form.ClientSize.Height / 2);
            setMainBox(100, 200, Anchor.center);
            addVisual(new BitmapVisual(TCM_Graphics.loadPNG("bird"), -width / 2, -height / 2, width, height));
            setTransform(1, 0, 0, 1, 1920 / 2, 1080 / 2);
        }
        public void draw()
        {
            //apply transform
            TCM_Graphics.applyTransform(transform);

            //draw stuff behind
            for (int i = 0; i < backChildren.Count; i++)
            {
                backChildren[i].draw();
            }

            //draw this
            innerDraw();

            //draw stuff in front
            for (int i = 0; i < frontChildren.Count; i++)
            {
                frontChildren[i].draw();
            }

            //undo transform
            TCM_Graphics.revertTransform();
        }
 public override void innerDraw()
 {
     TCM_Graphics.drawTextVisual(this);
 }
 public void setBitmap(string filename)
 {
     bitmap = TCM_Graphics.loadBitmapFromFile(filename);
 }
 public GameObject(TCM_Graphics g)
 {
     display = new TCM_DrawingObject(g, new SharpDX.Mathematics.Interop.RawColor4(1, 1, 1, 1), new SharpDX.Mathematics.Interop.RawColor4(.5f, .5f, .5f, 1), 2);
     ((TCM_DrawingObject)display).setGeometry(TCM_DrawingObject.Shape.rectangle, -60, -60, 120, 120);
 }
 public TCM_LayerObject(TCM_Graphics g) : base(g)
 {
     x = 0;
     y = 0;
 }
 public TCM_TextObject(TCM_Graphics g, string text, Color color) : base(g)
 {
     this.text = text;
     setFormat("Arial", 18);
     this.color = color;
 }
Exemple #15
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        public void initialize()
        {
            farBackground = new Frame();

            midground       = new Frame();
            closeBackground = new Frame();
            platformLayer   = new Frame();
            actorLayer      = new Frame();
            playerLayer     = new Frame();
            closeForeground = new Frame();

            farForeground = new Frame();

            addChild(farBackground, true);

            addChild(midground, false);
            midground.addChild(closeBackground, true);
            midground.addChild(platformLayer, false);
            midground.addChild(actorLayer, false);
            midground.addChild(playerLayer, false);
            midground.addChild(closeForeground, false);
            playerLayer.addChild(player, false);
            actorLayer.addChild(new Enemy(), false);

            addChild(farForeground, false);

            BitmapVisual backgroundBitmap = new BitmapVisual(TCM_Graphics.loadPNG("wall1"));

            backgroundBitmap.opacity = .5f;
            backgroundBitmap.setBoundingBox(0, 0, 1920 + (width - 1) * 16 * 60, 1080 + (height - 1) * 9 * 60);
            farBackground.addVisual(backgroundBitmap);
            int squaresWide = 16 * width + 1;
            int squaresTall = 9 * height + 1;

            string wallImage = "wall1";

            if (enclosed)
            {
                //makes the 4 walls
                Platform topPlatform = new Platform();
                topPlatform.applyTransform(TCM_Matrix3x2.translate(-60, -60));
                topPlatform.setMainBox(120 + 1920 * width, 120, Anchor.topLeft);
                platforms.Add(topPlatform);

                Platform bottomPlatform = new Platform();
                bottomPlatform.applyTransform(TCM_Matrix3x2.translate(-60, -60 + 120 * (squaresTall - 1)));
                bottomPlatform.setMainBox(120 + 1920 * width, 120, Anchor.topLeft);
                platforms.Add(bottomPlatform);
                for (int i = 0; i < squaresWide; i++)
                {
                    topPlatform.addVisual(new BitmapVisual(TCM_Graphics.loadPNG(wallImage)));
                    topPlatform.visuals[i].boundingBox = new SharpDX.Mathematics.Interop.RawRectangleF(i * 120, 0, 120 * (i + 1), 120);


                    bottomPlatform.addVisual(new BitmapVisual(TCM_Graphics.loadPNG(wallImage)));
                    bottomPlatform.visuals[i].boundingBox = new SharpDX.Mathematics.Interop.RawRectangleF(i * 120, 0, 120 * (i + 1), 120);
                }

                Platform leftPlatform = new Platform();
                leftPlatform.applyTransform(TCM_Matrix3x2.translate(-60, 60));
                leftPlatform.setMainBox(120, 120 + height * 1080, Anchor.topLeft);
                platforms.Add(leftPlatform);

                Platform rightPlatform = new Platform();
                rightPlatform.applyTransform(TCM_Matrix3x2.translate(-60 + 120 * (squaresWide - 1), 60));
                rightPlatform.setMainBox(120, 120 + height * 1080, Anchor.topLeft);
                platforms.Add(rightPlatform);
                for (int i = 0; i < squaresTall - 2; i++)
                {
                    leftPlatform.addVisual(new BitmapVisual(TCM_Graphics.loadPNG(wallImage)));
                    leftPlatform.visuals[i].boundingBox = new SharpDX.Mathematics.Interop.RawRectangleF(0, 120 * i, 120, 120 * (i + 1));

                    rightPlatform.addVisual(new BitmapVisual(TCM_Graphics.loadPNG(wallImage)));
                    rightPlatform.visuals[i].boundingBox = new SharpDX.Mathematics.Interop.RawRectangleF(0, 120 * i, 120, 120 * (i + 1));
                }
            }
            else
            {
                for (int i = 0; i < squaresWide; i++)
                {
                    Frame bottomPlatform = new Frame();
                    bottomPlatform.applyTransform(TCM_Matrix3x2.translate(-60 + 120 * i, -60 + 120 * (squaresTall - 1)));
                    bottomPlatform.addVisual(new BitmapVisual(TCM_Graphics.loadPNG(wallImage)));
                    bottomPlatform.visuals[0].boundingBox = new SharpDX.Mathematics.Interop.RawRectangleF(0, 0, 120, 120);
                    platformLayer.addChild(bottomPlatform, false);
                }
            }


            //makes the floating platform
            Platform middlePlatform = new Platform(false, false, true, false);

            middlePlatform.applyTransform(TCM_Matrix3x2.translate(360, 540));
            middlePlatform.setMainBox(120, 15, Anchor.topLeft);
            middlePlatform.addVisual(new BitmapVisual(TCM_Graphics.loadPNG(wallImage)));
            middlePlatform.visuals[0].boundingBox = new SharpDX.Mathematics.Interop.RawRectangleF(0, 0, 120, 15);
            platforms.Add(middlePlatform);

            //puts the platforms into a layer
            foreach (Platform p in platforms)
            {
                platformLayer.addChild(p, false);
            }
        }