Exemple #1
0
 /// <summary>
 /// Creates and configures a mastering voice.
 /// </summary>
 /// <param name="device">an instance of <see cref = "SharpDX.XAudio2.XAudio2" /></param>
 /// <param name="inputChannels">[in]  Number of channels the mastering voice expects in its input audio. InputChannels must be less than or equal to XAUDIO2_MAX_AUDIO_CHANNELS. InputChannels can be set to XAUDIO2_DEFAULT_CHANNELS, with the default being determined by the current platform. Windows  Attempts to detect the system speaker configuration setup.  Xbox 360  Defaults to 5.1 surround.  </param>
 /// <param name="inputSampleRate">[in]  Sample rate of the input audio data of the mastering voice. This rate must be a multiple of XAUDIO2_QUANTUM_DENOMINATOR. InputSampleRate must be between XAUDIO2_MIN_SAMPLE_RATE and XAUDIO2_MAX_SAMPLE_RATE. InputSampleRate can be set to XAUDIO2_DEFAULT_SAMPLERATE, with the default being determined by the current platform. Windows  Windows XP defaults to 44100. Windows Vista and Windows 7 default to the setting specified in the Sound Control Panel. The default for this setting is 44100 (or 48000 if required by the driver).  Xbox 360  Defaults to 48000.  </param>
 /// <param name="deviceId">[in]  Index of the output device that will be sent input by the mastering voice. Specifying the default value of 0 causes XAudio2 to select the global default audio device. </param>
 /// <unmanaged>HRESULT IXAudio2::CreateMasteringVoice([Out] IXAudio2MasteringVoice** ppMasteringVoice,[None] UINT32 InputChannels,[None] UINT32 InputSampleRate,[None] UINT32 Flags,[None] UINT32 DeviceIndex,[In, Optional] const XAUDIO2_EFFECT_CHAIN* pEffectChain)</unmanaged>
 public MasteringVoice(XAudio2 device, int inputChannels = 2, int inputSampleRate = 44100)
     : base(IntPtr.Zero)
 {
     if (XAudio2.Version == XAudio2Version.Version27)
     {
         device.CreateMasteringVoice27(this, inputChannels, inputSampleRate, 0, 0, null);
     }
     else
     {
         device.CreateMasteringVoice(this, inputChannels, inputSampleRate, 0, null, null, AudioStreamCategory.GameEffects);
     }
 }
Exemple #2
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 /// <summary>	
 /// Creates and configures a mastering voice.	
 /// </summary>	
 /// <param name="device">an instance of <see cref = "SharpDX.XAudio2.XAudio2" /></param>
 /// <param name="inputChannels">[in]  Number of channels the mastering voice expects in its input audio. InputChannels must be less than or equal to XAUDIO2_MAX_AUDIO_CHANNELS. InputChannels can be set to XAUDIO2_DEFAULT_CHANNELS, with the default being determined by the current platform. Windows  Attempts to detect the system speaker configuration setup.  Xbox 360  Defaults to 5.1 surround.  </param>
 /// <param name="inputSampleRate">[in]  Sample rate of the input audio data of the mastering voice. This rate must be a multiple of XAUDIO2_QUANTUM_DENOMINATOR. InputSampleRate must be between XAUDIO2_MIN_SAMPLE_RATE and XAUDIO2_MAX_SAMPLE_RATE. InputSampleRate can be set to XAUDIO2_DEFAULT_SAMPLERATE, with the default being determined by the current platform. Windows  Windows XP defaults to 44100. Windows Vista and Windows 7 default to the setting specified in the Sound Control Panel. The default for this setting is 44100 (or 48000 if required by the driver).  Xbox 360  Defaults to 48000.  </param>
 /// <param name="deviceId">[in]  Index of the output device that will be sent input by the mastering voice. Specifying the default value of 0 causes XAudio2 to select the global default audio device. </param>
 /// <unmanaged>HRESULT IXAudio2::CreateMasteringVoice([Out] IXAudio2MasteringVoice** ppMasteringVoice,[None] UINT32 InputChannels,[None] UINT32 InputSampleRate,[None] UINT32 Flags,[None] UINT32 DeviceIndex,[In, Optional] const XAUDIO2_EFFECT_CHAIN* pEffectChain)</unmanaged>
 public MasteringVoice(XAudio2 device, int inputChannels = 2, int inputSampleRate = 44100)
     : base(device)
 {
     if (device.Version == XAudio2Version.Version27)
     {
         device.CreateMasteringVoice27(this, inputChannels, inputSampleRate, 0, 0, null);
     }
     else
     {
         device.CreateMasteringVoice(this, inputChannels, inputSampleRate, 0, null, null, AudioStreamCategory.GameEffects);
     }
 }
Exemple #3
0
 /// <summary>
 /// Creates and configures a mastering voice (Valid only for XAudio2.7)
 /// </summary>
 /// <param name="device">an instance of <see cref="SharpDX.XAudio2.XAudio2" /></param>
 /// <param name="inputChannels">[in]  Number of channels the mastering voice expects in its input audio. InputChannels must be less than or equal to XAUDIO2_MAX_AUDIO_CHANNELS. InputChannels can be set to XAUDIO2_DEFAULT_CHANNELS, with the default being determined by the current platform. Windows  Attempts to detect the system speaker configuration setup.  Xbox 360  Defaults to 5.1 surround.</param>
 /// <param name="inputSampleRate">[in]  Sample rate of the input audio data of the mastering voice. This rate must be a multiple of XAUDIO2_QUANTUM_DENOMINATOR. InputSampleRate must be between XAUDIO2_MIN_SAMPLE_RATE and XAUDIO2_MAX_SAMPLE_RATE. InputSampleRate can be set to XAUDIO2_DEFAULT_SAMPLERATE, with the default being determined by the current platform. Windows  Windows XP defaults to 44100. Windows Vista and Windows 7 default to the setting specified in the Sound Control Panel. The default for this setting is 44100 (or 48000 if required by the driver).  Xbox 360  Defaults to 48000.</param>
 /// <param name="deviceIndex">Index of the device.</param>
 /// <unmanaged>HRESULT IXAudio2::CreateMasteringVoice([Out] IXAudio2MasteringVoice** ppMasteringVoice,[None] UINT32 InputChannels,[None] UINT32 InputSampleRate,[None] UINT32 Flags,[None] UINT32 DeviceIndex,[In, Optional] const XAUDIO2_EFFECT_CHAIN* pEffectChain)</unmanaged>
 public MasteringVoice(XAudio2 device, int inputChannels, int inputSampleRate, int deviceIndex)
     : base(IntPtr.Zero)
 {
     device.CreateMasteringVoice27(this, inputChannels, inputSampleRate, 0, deviceIndex, null);
 }
Exemple #4
0
 /// <summary>
 /// Creates and configures a mastering voice (Valid only for XAudio2.7)
 /// </summary>
 /// <param name="device">an instance of <see cref="SharpDX.XAudio2.XAudio2" /></param>
 /// <param name="inputChannels">[in]  Number of channels the mastering voice expects in its input audio. InputChannels must be less than or equal to XAUDIO2_MAX_AUDIO_CHANNELS. InputChannels can be set to XAUDIO2_DEFAULT_CHANNELS, with the default being determined by the current platform. Windows  Attempts to detect the system speaker configuration setup.  Xbox 360  Defaults to 5.1 surround.</param>
 /// <param name="inputSampleRate">[in]  Sample rate of the input audio data of the mastering voice. This rate must be a multiple of XAUDIO2_QUANTUM_DENOMINATOR. InputSampleRate must be between XAUDIO2_MIN_SAMPLE_RATE and XAUDIO2_MAX_SAMPLE_RATE. InputSampleRate can be set to XAUDIO2_DEFAULT_SAMPLERATE, with the default being determined by the current platform. Windows  Windows XP defaults to 44100. Windows Vista and Windows 7 default to the setting specified in the Sound Control Panel. The default for this setting is 44100 (or 48000 if required by the driver).  Xbox 360  Defaults to 48000.</param>
 /// <param name="deviceIndex">Index of the device.</param>
 /// <unmanaged>HRESULT IXAudio2::CreateMasteringVoice([Out] IXAudio2MasteringVoice** ppMasteringVoice,[None] UINT32 InputChannels,[None] UINT32 InputSampleRate,[None] UINT32 Flags,[None] UINT32 DeviceIndex,[In, Optional] const XAUDIO2_EFFECT_CHAIN* pEffectChain)</unmanaged>
 public MasteringVoice(XAudio2 device, int inputChannels, int inputSampleRate, int deviceIndex)
     : base(device)
 {
     device.CheckVersion27();
     device.CreateMasteringVoice27(this, inputChannels, inputSampleRate, 0, deviceIndex, null);
 }
Exemple #5
0
 /// <summary>
 /// Creates and configures a mastering voice (Valid only for XAudio2.7)
 /// </summary>
 /// <param name="device">an instance of <see cref="SharpDX.XAudio2.XAudio2" /></param>
 /// <param name="inputChannels">[in]  Number of channels the mastering voice expects in its input audio. InputChannels must be less than or equal to XAUDIO2_MAX_AUDIO_CHANNELS. InputChannels can be set to XAUDIO2_DEFAULT_CHANNELS, with the default being determined by the current platform. Windows  Attempts to detect the system speaker configuration setup.  Xbox 360  Defaults to 5.1 surround.</param>
 /// <param name="inputSampleRate">[in]  Sample rate of the input audio data of the mastering voice. This rate must be a multiple of XAUDIO2_QUANTUM_DENOMINATOR. InputSampleRate must be between XAUDIO2_MIN_SAMPLE_RATE and XAUDIO2_MAX_SAMPLE_RATE. InputSampleRate can be set to XAUDIO2_DEFAULT_SAMPLERATE, with the default being determined by the current platform. Windows  Windows XP defaults to 44100. Windows Vista and Windows 7 default to the setting specified in the Sound Control Panel. The default for this setting is 44100 (or 48000 if required by the driver).  Xbox 360  Defaults to 48000.</param>
 /// <param name="deviceIndex">Index of the device.</param>
 /// <unmanaged>HRESULT IXAudio2::CreateMasteringVoice([Out] IXAudio2MasteringVoice** ppMasteringVoice,[None] UINT32 InputChannels,[None] UINT32 InputSampleRate,[None] UINT32 Flags,[None] UINT32 DeviceIndex,[In, Optional] const XAUDIO2_EFFECT_CHAIN* pEffectChain)</unmanaged>
 public MasteringVoice(XAudio2 device, int inputChannels, int inputSampleRate, int deviceIndex)
     : base(device)
 {
     device.CreateMasteringVoice27(this, inputChannels, inputSampleRate, 0, deviceIndex, null);
 }