public void Dispose() { m_stateBlock.Dispose(); m_stateBlock = null; }
public void Apply() { if (m_stateBlock == null) { m_device.BeginStateBlock(); m_device.SetRenderState(RenderState.CullMode, CullMode); m_device.SetRenderState(RenderState.DepthBias, DepthBias); m_device.SetRenderState(RenderState.FillMode, FillMode); m_device.SetRenderState(RenderState.MultisampleAntialias, MultiSampleAntiAlias); m_device.SetRenderState(RenderState.ScissorTestEnable, ScissorTestEnable); m_device.SetRenderState(RenderState.SlopeScaleDepthBias, SlopeScaleDepthBias); m_stateBlock = m_device.EndStateBlock(); m_instances.Add(this); } m_stateBlock.Apply(); Current = this; }
public void Apply() { if (m_stateBlock == null) { m_device.BeginStateBlock(); m_device.SetSamplerState(0, SharpDX.Direct3D9.SamplerState.AddressU, AddressU); m_device.SetSamplerState(0, SharpDX.Direct3D9.SamplerState.AddressV, AddressV); m_device.SetSamplerState(0, SharpDX.Direct3D9.SamplerState.AddressW, AddressW); m_device.SetSamplerState(0, SharpDX.Direct3D9.SamplerState.MagFilter, Filter); m_device.SetSamplerState(0, SharpDX.Direct3D9.SamplerState.MinFilter, Filter); m_device.SetSamplerState(0, SharpDX.Direct3D9.SamplerState.MipFilter, Filter); m_device.SetSamplerState(0, SharpDX.Direct3D9.SamplerState.MaxAnisotropy, MaxAnisotropy); m_device.SetSamplerState(0, SharpDX.Direct3D9.SamplerState.MaxMipLevel, MaxMipLevel); m_device.SetSamplerState(0, SharpDX.Direct3D9.SamplerState.MipMapLodBias, MipMapLevelOfDetailBias); m_stateBlock = m_device.EndStateBlock(); m_instances.Add(this); } m_stateBlock.Apply(); }
public void Apply() { if (m_stateBlock == null) { m_device.BeginStateBlock(); m_device.SetRenderState(RenderState.CcwStencilZFail, CounterClockwiseStencilDepthBufferFail); m_device.SetRenderState(RenderState.CcwStencilFail, CounterClockwiseStencilFail); m_device.SetRenderState(RenderState.CcwStencilFunc, CounterClockwiseStencilFunction); m_device.SetRenderState(RenderState.CcwStencilPass, CounterClockwiseStencilPass); m_device.SetRenderState(RenderState.ZEnable, DepthBufferEnable); m_device.SetRenderState(RenderState.ZFunc, DepthBufferFunction); m_device.SetRenderState(RenderState.ZWriteEnable, DepthBufferWriteEnable); m_device.SetRenderState(RenderState.StencilRef, ReferenceStencil); m_device.SetRenderState(RenderState.StencilZFail, StencilDepthBufferFail); m_device.SetRenderState(RenderState.StencilEnable, StencilEnable); m_device.SetRenderState(RenderState.StencilFail, StencilFail); m_device.SetRenderState(RenderState.StencilFunc, StencilFunction); m_device.SetRenderState(RenderState.StencilMask, StencilMask); m_device.SetRenderState(RenderState.StencilPass, StencilPass); m_device.SetRenderState(RenderState.StencilWriteMask, StencilWriteMask); m_device.SetRenderState(RenderState.TwoSidedStencilMode, TwoSidedStencilMode); m_stateBlock = m_device.EndStateBlock(); m_instances.Add(this); } m_stateBlock.Apply(); Current = this; }
public void Apply() { if (m_stateBlock == null) { m_device.BeginStateBlock(); m_device.SetRenderState(RenderState.AlphaBlendEnable, true); m_device.SetRenderState(RenderState.AlphaFunc, Compare.Always); m_device.SetRenderState(RenderState.BlendOperationAlpha, AlphaBlendFunction); m_device.SetRenderState(RenderState.DestinationBlendAlpha, AlphaDestinationBlend); m_device.SetRenderState(RenderState.SourceBlendAlpha, AlphaSourceBlend); m_device.SetRenderState(RenderState.BlendFactor, BlendFactor.ToRgba()); m_device.SetRenderState(RenderState.BlendOperation, ColorBlendFunction); m_device.SetRenderState(RenderState.DestinationBlend, ColorDestinationBlend); m_device.SetRenderState(RenderState.SourceBlend, ColorSourceBlend); m_device.SetRenderState(RenderState.ColorWriteEnable, ColorWriteChannels); m_device.SetRenderState(RenderState.ColorWriteEnable1, ColorWriteChannels1); m_device.SetRenderState(RenderState.ColorWriteEnable2, ColorWriteChannels2); m_device.SetRenderState(RenderState.ColorWriteEnable3, ColorWriteChannels3); m_stateBlock = m_device.EndStateBlock(); m_instances.Add(this); } m_stateBlock.Apply(); Current = this; }