public DrawText ( string text, SharpDX.DirectWrite.TextFormat textFormat, RawRectangleF layoutRect, Brush defaultForegroundBrush ) : void | ||
text | string | A reference to an array of Unicode characters to draw. |
textFormat | SharpDX.DirectWrite.TextFormat | An object that describes formatting details of the text to draw, such as the font, the font size, and flow direction. |
layoutRect | RawRectangleF | The size and position of the area in which the text is drawn. |
defaultForegroundBrush | Brush | The brush used to paint the text. |
Résultat | void |
public override void Render(RenderTarget pRender, float pPercent) { pRender.Transform = Matrix3x2.Identity; pRender.DrawText("dx:" + dx + " dy:" + dy + " da:" + da, Constants.SmallFont, new RectangleF(0, 0, 200, 50), new SolidColorBrush(pRender, Color4.Black)); pRender.Transform = Matrix3x2.Rotation(MathUtil.DegreesToRadians(-a + 180)) * Matrix3x2.Translation(x, y); pRender.DrawBitmap(ShipBitmap, new RectangleF(-17, -17, 34, 34), 1.0f, BitmapInterpolationMode.Linear); }
protected void DrawHintAndInput() { if (!Paradigm.Config.Gui.InputBarVisibility) { return; } /* Draw Hint */ if (HintText != null) { SharedBrush.Color = new Color(ForegroundColor.R, ForegroundColor.G, ForegroundColor.B, 0.7F); RenderTarget.DrawText(HintText, InputTextFormat, new RawRectangleF(10, 0, Width - 10, InputBoxHeight / 2), SharedBrush, D2D1.DrawTextOptions.None); } /* Draw user input text */ if (InputTextLayout != null) { var rect = HintText == null ? new RawRectangleF(10, 5, Width - 10, InputBoxHeight - 5) : new RawRectangleF(10, InputBoxHeight / 2, Width - 10, InputBoxHeight); InputTextLayout.MaxWidth = rect.Right - rect.Left; InputTextLayout.MaxHeight = rect.Bottom - rect.Top; InputTextLayout.Draw(_customColorRenderer, rect.Left, rect.Top); } /* Draw Input Box Bottom Line */ SharedBrush.Color = ForegroundColor; RenderTarget.DrawLine(new RawVector2(10, InputBoxHeight + 2), new RawVector2(Width - 10, InputBoxHeight + 2), SharedBrush, 2); }
public void Draw(ServiceResult serviceResult, float currentTime, float duration) { if (!uiInitialized) { return; } if (!redraw) { return; } redraw = false; target2d.BeginDraw(); target2d.Clear(new Color4(0, 0, 0, 0.7f)); target2d.DrawLine(new Vector2(0, 1), new Vector2(1024, 1), blueBrush, 2); target2d.DrawLine(new Vector2(0, 511), new Vector2(1024, 511), blueBrush, 2); textFormat.TextAlignment = SharpDX.DirectWrite.TextAlignment.Center; textFormatSmall.TextAlignment = SharpDX.DirectWrite.TextAlignment.Center; if (serviceResult.contentType == ServiceResult.ContentType.video) { target2d.DrawText("now playing:", textFormatSmall, new RectangleF(0, 0, 1024, 100), textBrush); target2d.DrawText(serviceResult.TitleWithFallback, textFormat, new RectangleF(0, 50, 1024, 100), textBrush); var barLength = 1024 - 265; var currentLength = barLength * (currentTime / duration); target2d.DrawLine(new Vector2(128, 384), new Vector2(1024 - 128, 384), textBrush, 6); target2d.DrawLine(new Vector2(128, 384), new Vector2(128 + currentLength, 384), blueBrush, 6); var ellipse = new DX2D.Ellipse(new Vector2(128 + currentLength + 3.5f, 384), 7, 7); target2d.FillEllipse(ellipse, blueBrush); target2d.DrawEllipse(new DX2D.Ellipse(new Vector2(512, 256), 48, 48), textBrush, 2); var dist = 8; var len = 10; target2d.DrawLine(new Vector2(512 - dist, 256 - len), new Vector2(512 - dist, 256 + len), textBrush, 2); target2d.DrawLine(new Vector2(512 + dist, 256 - len), new Vector2(512 + dist, 256 + len), textBrush, 2); textFormatSmall.TextAlignment = SharpDX.DirectWrite.TextAlignment.Trailing; target2d.DrawText((new TimeSpan(0, 0, (int)Math.Floor(duration))).ToString(), textFormatSmall, new Rectangle(1024 - 128 - 150, 384, 150, 50), textBrush); int positionx = (int)(128 + currentLength - 74 / 2); positionx = MathUtil.Clamp(positionx, 128, 1024 - 128 - 74); textFormatSmall.TextAlignment = SharpDX.DirectWrite.TextAlignment.Center; target2d.DrawText((new TimeSpan(0, 0, (int)Math.Floor(currentTime))).ToString(), textFormatSmall, new Rectangle(positionx, 340, 74, 32), textBrush); } target2d.EndDraw(); }
protected override void Draw(D2D1.RenderTarget renderTarget) { /* Clear canvas */ renderTarget.Clear(_backgroundColor); /* Draw blocks */ if (_paradigmStarted) { var secsPassed = (CurrentTime - _stageUpdatedAt) / 1000.0; foreach (var block in _blocks) { /* Draw block border */ if (block.BorderRect != null) { SolidColorBrush.Color = _blockBorderColor; renderTarget.FillRectangle(block.BorderRect.Value, SolidColorBrush); } /* Fill block content */ if (!_trialStarted || block.Pattern == null) { SolidColorBrush.Color = _blockNormalColor; renderTarget.FillRectangle(block.ContentRect, SolidColorBrush); } else { _presenter.Present(renderTarget, block, secsPassed); } /* Draw block text */ if (block.Text != null) { SolidColorBrush.Color = _blockFontColor; renderTarget.DrawText(block.Text, _blockTextFormat, block.ContentRect, SolidColorBrush, D2D1.DrawTextOptions.None); } /* Draw block fixation */ if (block.FixationEllipse != null) { SolidColorBrush.Color = _blockFixationPointColor; renderTarget.FillEllipse(block.FixationEllipse.Value, SolidColorBrush); } } } else if (_displayText != null) // Draw text { SolidColorBrush.Color = _fontColor; renderTarget.DrawText(_displayText, _cueTextFormat, new RawRectangleF(0, 0, Width, Height), SolidColorBrush, D2D1.DrawTextOptions.None); } }
protected override void Draw(D2D1.RenderTarget renderTarget) { renderTarget.Clear(_backgroundColor); if (_experimentStarted) { // Draw fixation SolidColorBrush.Color = _fixationColor; renderTarget.FillEllipse(_fixationPoint, SolidColorBrush); if (_trialStarted && _stimPos != 0) { SolidColorBrush.Color = _fontColor; foreach (var stimulusPoint in _stimulusPoints) { renderTarget.FillEllipse(stimulusPoint, SolidColorBrush); } } } else if (!string.IsNullOrWhiteSpace(_displayText)) // Draw text { SolidColorBrush.Color = _fontColor; renderTarget.DrawText(_displayText, _textFormat, new RawRectangleF(0, 0, Width, Height), SolidColorBrush, D2D1.DrawTextOptions.None); } }
private void OnRender() { lock (_renderContextLock) { if (_renderTarget?.IsDisposed ?? true) { return; } _renderTarget.BeginDraw(); _renderTarget.Clear(_backgroundColor); if (_paradigmStarted) // Draw blocks { foreach (var block in _blocks) { if (block.BorderWidth > 0) { _solidColorBrush.Color = _blockBorderColor; _renderTarget.FillRectangle(block.BorderRect, _solidColorBrush); } if (_bitmap != null) { _solidColorBrush.Color = _blockNormalColor; _renderTarget.FillRectangle(block.ContentRect, _solidColorBrush); if (block.Actived) { _renderTarget.DrawBitmap(_bitmap, block.ContentRect, 1, D2D1.BitmapInterpolationMode.Linear); } } else { _solidColorBrush.Color = block.Actived ? _blockActivedColor : _blockNormalColor; _renderTarget.FillRectangle(block.ContentRect, _solidColorBrush); } if (block.Target) { _solidColorBrush.Color = _blockBorderColor; _renderTarget.FillEllipse(block.CenterPointEllipse, _solidColorBrush); } } } else if (!(_displayText?.IsBlank() ?? true)) // Draw text { _solidColorBrush.Color = _fontColor; _renderTarget.DrawText(_displayText, _textFormat, new RawRectangleF(0, 0, Width, Height), _solidColorBrush, D2D1.DrawTextOptions.None); } _renderTarget.EndDraw(); _swapChain.Present(1, DXGI.PresentFlags.None, _presentParameters); } }
private void OnRender() { lock (_renderContextLock) { if (_renderTarget?.IsDisposed ?? true) { return; } _renderTarget.BeginDraw(); _renderTarget.Clear(_backgroundColor); if (_paradigmStarted && _trialStarted) // Draw blocks { var borderRect = SharpDXUtils.CenteredRect(Width / 2f, Height / 2f, _paradigm.Config.Gui.ButtonSize); var buttonRect = borderRect.Shrink(Math.Max((float)_paradigm.Config.Gui.ButtonBorder.Width, 0)); var paddings = _paradigm.Config.Gui.ButtonPaddings; var contentRect = buttonRect.Shrink((float)paddings.Left, (float)paddings.Top, (float)paddings.Right, (float)paddings.Bottom); if (_paradigm.Config.Gui.ButtonBorder.Width > 0) { _solidColorBrush.Color = _blockBorderColor; _renderTarget.FillRectangle(borderRect, _solidColorBrush); } _solidColorBrush.Color = _blockNormalColor; _renderTarget.FillRectangle(buttonRect, _solidColorBrush); _solidColorBrush.Color = _foregroundColor; _renderTarget.DrawText(_displayText, _textFormat, contentRect, _solidColorBrush, D2D1.DrawTextOptions.None); } else if (_displayText?.IsNotBlank() ?? false) // Draw text { _solidColorBrush.Color = _foregroundColor; _renderTarget.DrawText(_displayText, _textFormat, new RawRectangleF(0, 0, Width, Height), _solidColorBrush, D2D1.DrawTextOptions.None); } _renderTarget.EndDraw(); _swapChain.Present(1, DXGI.PresentFlags.None, _presentParameters); } }
public void Draw(RenderTarget g) { g.DrawRectangle(Bounds, Resources.SCBRUSH_RED, 2f); foreach(BaseEntity ent in Objects) { g.DrawText(Level.ToString(), Resources.TEXT_FORMAT, ent.Hitbox, Resources.SCBRUSH_RED); } for (int i = 0; i < Nodes.Length; i++) { if (Nodes[i] != null) { Nodes[i].Draw(g); } } }
//--------------------------------------------------------------------------------------------------------- /// <summary> /// Рисование текста /// </summary> //--------------------------------------------------------------------------------------------------------- public override void Draw() { Direct2D.RenderTarget render_target = XDirect2DManager.D2DRenderTarget; if (mIsFilled) { render_target.FillRectangle(mBoundsRect.ToRawRectF(), mFill.D2DBrush); } render_target.DrawText(mText, mD2DTextFormat, mBoundsRect.ToRawRectF(), mStroke.Brush.D2DBrush); if (mIsStroked) { render_target.DrawRectangle(mBoundsRect.ToRawRectF(), mStroke.Brush.D2DBrush, mStroke.Thickness, mStroke.mD2DStrokeStyle); } }
internal static async Task Render(CompositionEngine compositionEngine, RenderTarget renderTarget, FrameworkElement rootElement, TextBlock textBlock) { using (var textFormat = new TextFormat( compositionEngine.DWriteFactory, textBlock.FontFamily.Source, (float)textBlock.FontSize) { TextAlignment = textBlock.TextAlignment.ToSharpDX(), ParagraphAlignment = ParagraphAlignment.Near }) { var rect = textBlock.GetBoundingRect(rootElement).ToSharpDX(); // For some reason we need a bigger rect for the TextBlock rendering to fit in the same boundaries rect.Right++; rect.Bottom++; using ( var textBrush = await textBlock.Foreground.ToSharpDX(renderTarget, rect)) { if (textBrush == null) { return; } var layer = textBlock.CreateAndPushLayerIfNecessary(renderTarget, rootElement); // You can render the bounding rectangle to debug composition //renderTarget.DrawRectangle( // rect, // textBrush); renderTarget.DrawText( textBlock.Text, textFormat, rect, textBrush); if (layer != null) { renderTarget.PopLayer(); layer.Dispose(); } //} } } }
internal static async Task Render(CompositionEngine compositionEngine, RenderTarget renderTarget, FrameworkElement rootElement, TextBlock textBlock) { using (var textFormat = new TextFormat( compositionEngine.DWriteFactory, textBlock.FontFamily.Source, (float)textBlock.FontSize) { TextAlignment = textBlock.TextAlignment.ToSharpDX(), ParagraphAlignment = ParagraphAlignment.Near }) { var rect = textBlock.GetBoundingRect(rootElement).ToSharpDX(); // For some reason we need a bigger rect for the TextBlock rendering to fit in the same boundaries rect.Right++; rect.Bottom++; using ( var textBrush = await textBlock.Foreground.ToSharpDX(renderTarget, rect)) { //using(var layer = new Layer(renderTarget)) //{ //var layerParameters = new LayerParameters(); //layerParameters.ContentBounds = rect; //renderTarget.PushLayer(ref layerParameters, layer); // You can render the bounding rectangle to debug composition //renderTarget.DrawRectangle( // rect, // textBrush); renderTarget.DrawText( textBlock.Text, textFormat, rect, textBrush); //renderTarget.PopLayer(); //} } } }
/// <summary> /// Draws the given text on the screen. /// </summary> /// <param name="textToDraw">The text to draw.</param> /// <param name="textFormat">The TextFormat to be used.</param> /// <param name="targetRectangle">The target rectangle.</param> /// <param name="brush">The brush.</param> /// <param name="drawOptions">Some draw options to be passed to Direct2D.</param> /// <param name="measuringMode">Sets the measuring mode to be passed to Direct2D.</param> public void DrawText( string textToDraw, TextFormatResource textFormat, RectangleF targetRectangle, BrushResource brush, DrawTextOptions drawOptions = DrawTextOptions.None, MeasuringMode measuringMode = MeasuringMode.Natural) { if (m_renderTarget == null) { return; } textToDraw.EnsureNotNull(nameof(textToDraw)); targetRectangle.EnsureNotEmpty(nameof(targetRectangle)); brush.EnsureNotNull(nameof(brush)); D2D.DrawTextOptions drawOptionsD2D = (D2D.DrawTextOptions)drawOptions; D2D.MeasuringMode measuringModeD2D = (D2D.MeasuringMode)measuringMode; m_renderTarget.DrawText( textToDraw, textFormat.GetTextFormat(m_device), targetRectangle.ToDXRectangle(), brush.GetBrush(m_device), drawOptionsD2D); }
public void Render(RenderTarget target) { InitializeGlobalResources(target); foreach (var thing in _things) thing.Render(target); _skeleton.Render(target); target.Transform = Matrix3x2.Identity; target.DrawText("Player: " + Player, TextFormat, new RectangleF(5, 5, 800, 70), SceneColorBrush); target.DrawText("Score: " + Score, TextFormat, new RectangleF(5, 80, 800, 70), SceneColorBrush); if (Player != "") target.DrawText((60d - (DateTime.Now - PlayerStartTime).TotalSeconds).ToString("00.0"), TextFormat, new RectangleF((float)(Width / 2) - 20, 15, 800, 70), SceneColorBrush); }
/// <summary> /// Draw text /// </summary> /// <param name="text">Text</param> /// <param name="x">Left position</param> /// <param name="y">Top position</param> /// <param name="width">Max width</param> /// <param name="height">Max heigh</param> public void DrawString(string text, int x, int y, int width = 800, int height = 600) { _direct2DRenderTarget.DrawText(text, _directWriteTextFormat, new RawRectangleF(x, y, width, height), _directWriteFontColor); }
public static void DrawText(this SharpDX.Direct2D1.RenderTarget target, string text, ID2DBrush brush, D2DFont font, float destX, float destY) { target.DrawText(text, brush, font, destX, destY, float.MaxValue, float.MaxValue); }
public static void DrawText(this SharpDX.Direct2D1.RenderTarget target, string text, ID2DBrush brush, D2DFont font, float destX, float destY, float destWidth, float destHeight) { var destRect = new RawRectangleF(destX, destY, destX + destWidth, destY + destHeight); target.DrawText(text, font.NativeFont, destRect, brush.NativeBrush); }