Exemple #1
0
        /// <summary>
        /// Run our application until the user quits.
        /// </summary>
        public void Run()
        {
            // Make window active and hide mouse cursor.
            window.PointerCursor = null;
            window.Activate();

            // Infinite loop to prevent the application from exiting.
            while (true)
            {
                // Dispatch all pending events in the queue.
                window.Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessAllIfPresent);

                // Quit if the users presses Escape key.
                if (window.GetAsyncKeyState(VirtualKey.Escape) == CoreVirtualKeyStates.Down)
                {
                    return;
                }

                // Set the Direct2D drawing target.
                d2dContext.Target = d2dTarget;

                // Clear the target and draw some geometry with the brushes we created.
                d2dContext.BeginDraw();
                d2dContext.Clear(Color.CornflowerBlue);
                d2dContext.FillRectangle(new RectangleF(50, 50, 450, 150), solidBrush);
                d2dContext.FillRoundedRectangle(new RoundedRectangle()
                {
                    Rect    = new RectangleF(50, 250, 450, 150),
                    RadiusX = 10,
                    RadiusY = 10
                }, linearGradientBrush);
                d2dContext.FillEllipse(new Ellipse(new Vector2(250, 525), 100, 100), radialGradientBrush);
                d2dContext.EndDraw();

                // Present the current buffer to the screen.
                swapChain.Present(1, PresentFlags.None);
            }
        }