public void BeginFrame() { Debug.Assert(curView == null); using (var backBuffer = chain.GetBackBuffer <Texture2D>(0)) { curView = new RenderTargetView(Device.Get().Handle, backBuffer); } }
public SwapChain(IntPtr hwnd, int width, int height) { Width = width; Height = height; var desc = new SwapChainDescription { BufferCount = bufferCount, Flags = flags, IsWindowed = true, ModeDescription = new ModeDescription(width, height, new Rational(0, 1), Format.R8G8B8A8_UNorm), OutputHandle = hwnd, SampleDescription = new SampleDescription(1, 0), SwapEffect = SwapEffect.FlipSequential, Usage = Usage.RenderTargetOutput }; var device = Device.Get(); chain = new SharpDX.DXGI.SwapChain(device.FactoryHandle, device.Handle, desc); }